Search found 495 matches

by Nahuel
Sat Jan 27, 2018 9:06 pm
Forum: CSQC Programming
Topic: problems with a very simple function :)
Replies: 5
Views: 4392

Re: problems with a very simple function :)

Thank you spike, i managed to make it work by following your advice. But I have a problem, I want to send a custom float that is also variable (as origin) it is. In this case it is the health of the enemy (which is the owner of "indicator"). i have updated the sendflags from ssqc with the ...
by Nahuel
Sat Jan 27, 2018 1:12 pm
Forum: CSQC Programming
Topic: problems with a very simple function :)
Replies: 5
Views: 4392

Re: problems with a very simple function :)

thank youspike, with fte and the debug cvar I get

Code: Select all

csqc underread entity 4. Size 7, read 1, first byte is 0 (0)
server classname "indicator"
I do not understand it. so i guess my problem is in the send flags?
Sorry i do not understand it at all.
Ty
by Nahuel
Fri Jan 26, 2018 11:12 pm
Forum: CSQC Programming
Topic: problems with a very simple function :)
Replies: 5
Views: 4392

problems with a very simple function :)

I'm trying to spawn an entity above some enemies to know certain things about them. This entity would be carryed to csqc so that there i could freely use it, with stuff like drawstring and drawpic, etc... So basically, in my first attempt I was trying to take this entity to csqc with the most basic ...
by Nahuel
Thu Dec 21, 2017 4:39 am
Forum: General Discussion
Topic: Tourism mod for Quake
Replies: 8
Views: 9026

Re: Tourism mod for Quake

a walk simulator based in quake ?
by Nahuel
Sat Nov 11, 2017 3:09 pm
Forum: General Discussion
Topic: fhdoom
Replies: 33
Views: 27542

Re: fhdoom

In a half-related way, Godot engine supports (in alpha still) C# scripting language . Yum, if they finish to implement graphics features they advertised, hmm.. it could become a great choice in the open source engines universe godot has online testing also I think this enginecan be great in the fut...
by Nahuel
Tue Oct 10, 2017 7:05 pm
Forum: CSQC Programming
Topic: transition - time in menu.dat
Replies: 3
Views: 3965

Re: transition - time in menu.dat

Thank you guys! it works like a charm :) Is it necessary that I reset the time to 0 after some time? Because I fear that after a few minutes I might be using "numbers" too high (given by get time). Could there really be a problem with this? Because gettime doesn't seem to stop at any time ...
by Nahuel
Mon Oct 09, 2017 6:56 pm
Forum: CSQC Programming
Topic: transition - time in menu.dat
Replies: 3
Views: 3965

transition - time in menu.dat

My objective is to add some small animations in a menu. dat It would be just an image transition (like an introduction) before the menu is drawn. Just a couple of images in fade-out and fade-in, using alpha values for the transition. This would be very simple to do using "time value" in cs...
by Nahuel
Wed Aug 02, 2017 9:22 pm
Forum: Mapping
Topic: large maps help
Replies: 23
Views: 28681

Re: large maps help

Spike wrote: when GB was messing around with rbsp, he found q3map2's support for it to be somewhat dodgy, resulting in various lighting bugs. So watch out for those. Maybe they've been fixed since.

I didnt find problems! i guess GB did try really hugue maps, aniway thanks for the help :)
by Nahuel
Wed Aug 02, 2017 6:01 am
Forum: General Discussion
Topic: I'd like to return to Quake
Replies: 13
Views: 10977

Re: I'd like to return to Quake

I do not know q3 engine scripting system, but my question is
Is so hard to learn?
I mean, at least be an expert in qc (i am not an expert) is not hard, but takes time :P
Its cool to watch this, no doubt, i really want to test quake mods in dameon (this will be possible in the future? )
by Nahuel
Wed Aug 02, 2017 5:55 am
Forum: General Discussion
Topic: Xash3D with QuakeC support[Quake Wrapper 0.6]
Replies: 19
Views: 16940

Re: Xash3D with QuakeC support[alpha release]

Unkle Mike released his Quake Wrapper, which can run Vanilla Quake and mods(and Nehahra). Please,write here about bugs. http://www.hlfx.ru/xash/QuakeWrapper_alpha0.4.7z I think,you all know how install it.Just put ID1 folder near quake.exe Awesome, i really like the render , i tested many maps and ...
by Nahuel
Wed Aug 02, 2017 5:53 am
Forum: Mapping
Topic: large maps help
Replies: 23
Views: 28681

Re: large maps help

I am testing fbsp with fte and becomes my favorite map format

A question to spike/ engine programmers
Why FBSP is so unnused?? What q1 engines supports FBSP?? IS hard to implement fbsp in quake engines?
by Nahuel
Mon Jun 19, 2017 10:50 pm
Forum: CSQC Programming
Topic: nextthink + csqc entity
Replies: 1
Views: 2892

nextthink + csqc entity

Ok guys, I’m sending an entity (2 seconds duration) to csqc. Once in csqc, that entity (which has a think() function) displays an image on screen. When the entity is removed in ssqc the image fades down in alpha to disappear and be removed in csqc. I am using nextthink = frametime to get the time of...
by Nahuel
Sun Apr 16, 2017 6:35 pm
Forum: CSQC Programming
Topic: FTE and ODE?
Replies: 12
Views: 9643

Re: FTE and ODE?

please spike we need a new extension

.float ragdoll

self.ragdoll = TRUE;

:razz: :razz: :razz: :razz: :razz: :razz: :razz: :razz:
:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
by Nahuel
Mon Apr 03, 2017 7:48 pm
Forum: Project Showcase
Topic: [Darkplaces][released] The Mansion 182
Replies: 9
Views: 5393

Re: [Darkplaces][released] The Mansion 182

Real great work! Could you make a little tutorial about using Krita? Because I'm very curious about it! :) this is nice to start https://www.youtube.com/watch?v=OmnpKQITm3I this is the filter techinique i did learn https://www.youtube.com/watch?v=PU7_FVQpTSE this is the AWESOME channel https://www....