Search found 495 matches
- Sat Jan 27, 2018 9:06 pm
- Forum: CSQC Programming
- Topic: problems with a very simple function :)
- Replies: 5
- Views: 4392
Re: problems with a very simple function :)
Thank you spike, i managed to make it work by following your advice. But I have a problem, I want to send a custom float that is also variable (as origin) it is. In this case it is the health of the enemy (which is the owner of "indicator"). i have updated the sendflags from ssqc with the ...
- Sat Jan 27, 2018 1:12 pm
- Forum: CSQC Programming
- Topic: problems with a very simple function :)
- Replies: 5
- Views: 4392
Re: problems with a very simple function :)
thank youspike, with fte and the debug cvar I get
I do not understand it. so i guess my problem is in the send flags?
Sorry i do not understand it at all.
Ty
Code: Select all
csqc underread entity 4. Size 7, read 1, first byte is 0 (0)
server classname "indicator"
Sorry i do not understand it at all.
Ty
- Fri Jan 26, 2018 11:12 pm
- Forum: CSQC Programming
- Topic: problems with a very simple function :)
- Replies: 5
- Views: 4392
problems with a very simple function :)
I'm trying to spawn an entity above some enemies to know certain things about them. This entity would be carryed to csqc so that there i could freely use it, with stuff like drawstring and drawpic, etc... So basically, in my first attempt I was trying to take this entity to csqc with the most basic ...
- Thu Dec 21, 2017 4:39 am
- Forum: General Discussion
- Topic: Tourism mod for Quake
- Replies: 8
- Views: 9026
Re: Tourism mod for Quake
a walk simulator based in quake ?
- Sat Nov 11, 2017 3:09 pm
- Forum: General Discussion
- Topic: fhdoom
- Replies: 33
- Views: 27542
Re: fhdoom
In a half-related way, Godot engine supports (in alpha still) C# scripting language . Yum, if they finish to implement graphics features they advertised, hmm.. it could become a great choice in the open source engines universe godot has online testing also I think this enginecan be great in the fut...
- Tue Oct 10, 2017 7:05 pm
- Forum: CSQC Programming
- Topic: transition - time in menu.dat
- Replies: 3
- Views: 3965
Re: transition - time in menu.dat
Thank you guys! it works like a charm :) Is it necessary that I reset the time to 0 after some time? Because I fear that after a few minutes I might be using "numbers" too high (given by get time). Could there really be a problem with this? Because gettime doesn't seem to stop at any time ...
- Mon Oct 09, 2017 6:56 pm
- Forum: CSQC Programming
- Topic: transition - time in menu.dat
- Replies: 3
- Views: 3965
transition - time in menu.dat
My objective is to add some small animations in a menu. dat It would be just an image transition (like an introduction) before the menu is drawn. Just a couple of images in fade-out and fade-in, using alpha values for the transition. This would be very simple to do using "time value" in cs...
- Wed Aug 02, 2017 9:22 pm
- Forum: Mapping
- Topic: large maps help
- Replies: 23
- Views: 28681
Re: large maps help
I didnt find problems! i guess GB did try really hugue maps, aniway thanks for the helpSpike wrote: when GB was messing around with rbsp, he found q3map2's support for it to be somewhat dodgy, resulting in various lighting bugs. So watch out for those. Maybe they've been fixed since.
- Wed Aug 02, 2017 6:01 am
- Forum: General Discussion
- Topic: I'd like to return to Quake
- Replies: 13
- Views: 10977
Re: I'd like to return to Quake
I do not know q3 engine scripting system, but my question is
Is so hard to learn?
I mean, at least be an expert in qc (i am not an expert) is not hard, but takes time
Its cool to watch this, no doubt, i really want to test quake mods in dameon (this will be possible in the future? )
Is so hard to learn?
I mean, at least be an expert in qc (i am not an expert) is not hard, but takes time
Its cool to watch this, no doubt, i really want to test quake mods in dameon (this will be possible in the future? )
- Wed Aug 02, 2017 5:55 am
- Forum: General Discussion
- Topic: Xash3D with QuakeC support[Quake Wrapper 0.6]
- Replies: 19
- Views: 16940
Re: Xash3D with QuakeC support[alpha release]
Unkle Mike released his Quake Wrapper, which can run Vanilla Quake and mods(and Nehahra). Please,write here about bugs. http://www.hlfx.ru/xash/QuakeWrapper_alpha0.4.7z I think,you all know how install it.Just put ID1 folder near quake.exe Awesome, i really like the render , i tested many maps and ...
- Wed Aug 02, 2017 5:53 am
- Forum: Mapping
- Topic: large maps help
- Replies: 23
- Views: 28681
Re: large maps help
I am testing fbsp with fte and becomes my favorite map format
A question to spike/ engine programmers
Why FBSP is so unnused?? What q1 engines supports FBSP?? IS hard to implement fbsp in quake engines?
A question to spike/ engine programmers
Why FBSP is so unnused?? What q1 engines supports FBSP?? IS hard to implement fbsp in quake engines?
- Mon Jul 10, 2017 10:14 pm
- Forum: Project Showcase
- Topic: [FTEQW][WIP] craFTEr - realtime game editor for FTE
- Replies: 57
- Views: 53672
Re: [FTEQW][WIP] Crafter - realtime game editor for FTE
do not use git plz
- Mon Jun 19, 2017 10:50 pm
- Forum: CSQC Programming
- Topic: nextthink + csqc entity
- Replies: 1
- Views: 2892
nextthink + csqc entity
Ok guys, I’m sending an entity (2 seconds duration) to csqc. Once in csqc, that entity (which has a think() function) displays an image on screen. When the entity is removed in ssqc the image fades down in alpha to disappear and be removed in csqc. I am using nextthink = frametime to get the time of...
- Sun Apr 16, 2017 6:35 pm
- Forum: CSQC Programming
- Topic: FTE and ODE?
- Replies: 12
- Views: 9643
Re: FTE and ODE?
please spike we need a new extension
.float ragdoll
self.ragdoll = TRUE;
.float ragdoll
self.ragdoll = TRUE;
- Mon Apr 03, 2017 7:48 pm
- Forum: Project Showcase
- Topic: [Darkplaces][released] The Mansion 182
- Replies: 9
- Views: 5393
Re: [Darkplaces][released] The Mansion 182
Real great work! Could you make a little tutorial about using Krita? Because I'm very curious about it! :) this is nice to start https://www.youtube.com/watch?v=OmnpKQITm3I this is the filter techinique i did learn https://www.youtube.com/watch?v=PU7_FVQpTSE this is the AWESOME channel https://www....