Search found 2638 matches
- Sat Aug 10, 2019 2:36 pm
- Forum: General Discussion
- Topic: Revelation Test
- Replies: 115
- Views: 57900
Re: Revelation Test
For those interrested in only the hybrid ARB2/GLSL backend, here is the final version -> /* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source ...
- Fri Aug 09, 2019 8:16 pm
- Forum: General Discussion
- Topic: Revelation Test
- Replies: 115
- Views: 57900
Re: Revelation Test
Decided to toy a bit with the source i based revelation on ( MHDoom ). removed all my old hacked in BFG stuff like SSE intrinsics and replaced them with more vanilla friendly code. reverted some mistakes i made which even though it did not break the engine was way wrong like using a version of _allo...
- Mon Aug 05, 2019 1:20 am
- Forum: General Discussion
- Topic: fhdoom
- Replies: 33
- Views: 27556
Re: fhdoom
To clarify why vertexattribpointers dont seem to work with non fixed functions, i tried to set these via uniformlocation like it was done in raynorpats GLSL backend for Doom3. Sadly while nvidia seems to accept these emulated locations AMD does not, so its a one card horse that has been beat to deat...
- Sun Jul 21, 2019 11:00 am
- Forum: General Discussion
- Topic: retiring
- Replies: 25
- Views: 16963
Re: retiring
Had to do some extensive research because theres not much info on the lithtech enterprise package. So here is to do away with all the fud -> yes it was released by touchdown entertainment way back in 2003 before the site became defunct (so no it is not a leak, and is perfectly fine to use). The deve...
- Mon Jul 15, 2019 5:50 pm
- Forum: Programming Tutorials
- Topic: Extending Quake Limits - Part 3: Alias Models
- Replies: 18
- Views: 23879
Re: Extending Quake Limits - Part 3: Alias Models
Long time past i last toyed with this, but there is a small bug id like to report. Torch models go ballistic with this code (basically they dissapear), so in retrospect since last time i used it it was on a modified tochris source, i made sure it was not due to any of my tinkering by applaying the c...
- Mon Jul 15, 2019 12:42 pm
- Forum: General Discussion
- Topic: last version of C::B Advanced
- Replies: 254
- Views: 4894198
Re: last version of C::B Advanced
Just a cautionary warning with Digital Mars. The old sc.exe compiler from the symantec days still exists in the build tree, but later versions of windows have an sc.exe on path that has nothing to do with a compiler. If you run into problems compiling some old source on later windows this is most li...
- Mon Jul 15, 2019 5:00 am
- Forum: General Discussion
- Topic: last version of C::B Advanced
- Replies: 254
- Views: 4894198
Re: last version of C::B Advanced
Digital Mars 8.5.8 https://sourceforge.net/projects/cbadvanced/files/DMC/Dmc-8.5.8.7z/download old and new sdk included in the sdks folder. Do not overwrite include, if you made changes backup the folders and then delete them before changing. New sdk supports win9x -> XP old one supports dos -> NT4....
- Sun Jul 14, 2019 5:12 pm
- Forum: General Discussion
- Topic: last version of C::B Advanced
- Replies: 254
- Views: 4894198
Re: last version of C::B Advanced
created two new builds of the mingw64 based clang compilers. These now default to the msvcrt runtime so should work with older windows as well :) Both these and the last packages have been crossbuilt using win 10 wsl ubuntu. Next version will also support the z3 constraint tool, as the internal sani...
- Sat Jul 06, 2019 3:02 pm
- Forum: General Discussion
- Topic: last version of C::B Advanced
- Replies: 254
- Views: 4894198
Re: last version of C::B Advanced
https://sourceforge.net/projects/cbadva ... z/download
https://sourceforge.net/projects/cbadva ... z/download
The two forementioned clang packages for use with Msys2.
Or if you prefer you can also use them with Msvc
https://sourceforge.net/projects/cbadva ... z/download
The two forementioned clang packages for use with Msys2.
Or if you prefer you can also use them with Msvc
- Sat Jul 06, 2019 10:48 am
- Forum: General Discussion
- Topic: Revelation Test
- Replies: 115
- Views: 57900
Re: Revelation Test
vanilla does'nt, fhdoom has shadowmaps but im not sure if they are parallel. It does use a new GLSL backend as well as framebuffers though :). The only gripe atm. with fhdoom is that the expansion ressurection of evil cannot be played with it because the few special shaders it used are not yet porte...
- Wed Jul 03, 2019 10:24 am
- Forum: General Discussion
- Topic: Revelation Test
- Replies: 115
- Views: 57900
Re: Revelation Test
https://sourceforge.net/projects/cbadvanced/files/Game%20Projects/dhewm3-extended/dhewm3.7z/download so here it is, dhewm3 with some goodies like MH's hybrid GLSL / ARB interaction renderer, Better VBO code, Updated Targa loader (TGA2), SSE enhanced matrix operations, and better resampling. The engi...
- Mon Jul 01, 2019 8:46 pm
- Forum: General Discussion
- Topic: Revelation Test
- Replies: 115
- Views: 57900
Re: Revelation Test
These codebits plus a heavily modified version of MH's VBO code for Doom3 has gone into a new dhewm3 build. I have not tried to rectify any bugs in dhewm3 (it should be pretty bug free by default), instead i just added many of my working codepieces. Dhewm3 does have one bug though, the intro video d...
- Mon Jul 01, 2019 4:20 pm
- Forum: General Discussion
- Topic: Revelation Test
- Replies: 115
- Views: 57900
Re: Revelation Test
And here is MH's hybrid ARB / GLSL renderer -> /* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?). Doom 3 Source...
- Mon Jul 01, 2019 7:18 am
- Forum: General Discussion
- Topic: Revelation Test
- Replies: 115
- Views: 57900
Re: Revelation Test
Been a long time since i last done some work on any engine, so in a fit of boredom i added an old friend of mine to doom3 /* ================ BorderCheck macro. the pixels that get passed in should be pre-converted to the YCbCr colorspace. ================ */ #define BorderCheck( pix1, pix2, dY, dCb...
- Sat Jun 22, 2019 11:13 am
- Forum: General Discussion
- Topic: last version of C::B Advanced
- Replies: 254
- Views: 4894198
Re: last version of C::B Advanced
Digital Mars is pretty usable now and not just for DOS coders :) Tools build against the ported api work even on win10 now. The ide needs some TLC though, it runs in win10 but shows all wrong because of win10 high dpi scaling, so you have to set a few compatibility flags to make it work correctly. I...