Search found 2638 matches

by revelator
Sat Aug 10, 2019 2:36 pm
Forum: General Discussion
Topic: Revelation Test
Replies: 115
Views: 57900

Re: Revelation Test

For those interrested in only the hybrid ARB2/GLSL backend, here is the final version -> /* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source ...
by revelator
Fri Aug 09, 2019 8:16 pm
Forum: General Discussion
Topic: Revelation Test
Replies: 115
Views: 57900

Re: Revelation Test

Decided to toy a bit with the source i based revelation on ( MHDoom ). removed all my old hacked in BFG stuff like SSE intrinsics and replaced them with more vanilla friendly code. reverted some mistakes i made which even though it did not break the engine was way wrong like using a version of _allo...
by revelator
Mon Aug 05, 2019 1:20 am
Forum: General Discussion
Topic: fhdoom
Replies: 33
Views: 27556

Re: fhdoom

To clarify why vertexattribpointers dont seem to work with non fixed functions, i tried to set these via uniformlocation like it was done in raynorpats GLSL backend for Doom3. Sadly while nvidia seems to accept these emulated locations AMD does not, so its a one card horse that has been beat to deat...
by revelator
Sun Jul 21, 2019 11:00 am
Forum: General Discussion
Topic: retiring
Replies: 25
Views: 16963

Re: retiring

Had to do some extensive research because theres not much info on the lithtech enterprise package. So here is to do away with all the fud -> yes it was released by touchdown entertainment way back in 2003 before the site became defunct (so no it is not a leak, and is perfectly fine to use). The deve...
by revelator
Mon Jul 15, 2019 5:50 pm
Forum: Programming Tutorials
Topic: Extending Quake Limits - Part 3: Alias Models
Replies: 18
Views: 23879

Re: Extending Quake Limits - Part 3: Alias Models

Long time past i last toyed with this, but there is a small bug id like to report. Torch models go ballistic with this code (basically they dissapear), so in retrospect since last time i used it it was on a modified tochris source, i made sure it was not due to any of my tinkering by applaying the c...
by revelator
Mon Jul 15, 2019 12:42 pm
Forum: General Discussion
Topic: last version of C::B Advanced
Replies: 254
Views: 4894198

Re: last version of C::B Advanced

Just a cautionary warning with Digital Mars. The old sc.exe compiler from the symantec days still exists in the build tree, but later versions of windows have an sc.exe on path that has nothing to do with a compiler. If you run into problems compiling some old source on later windows this is most li...
by revelator
Mon Jul 15, 2019 5:00 am
Forum: General Discussion
Topic: last version of C::B Advanced
Replies: 254
Views: 4894198

Re: last version of C::B Advanced

Digital Mars 8.5.8 https://sourceforge.net/projects/cbadvanced/files/DMC/Dmc-8.5.8.7z/download old and new sdk included in the sdks folder. Do not overwrite include, if you made changes backup the folders and then delete them before changing. New sdk supports win9x -> XP old one supports dos -> NT4....
by revelator
Sun Jul 14, 2019 5:12 pm
Forum: General Discussion
Topic: last version of C::B Advanced
Replies: 254
Views: 4894198

Re: last version of C::B Advanced

created two new builds of the mingw64 based clang compilers. These now default to the msvcrt runtime so should work with older windows as well :) Both these and the last packages have been crossbuilt using win 10 wsl ubuntu. Next version will also support the z3 constraint tool, as the internal sani...
by revelator
Sat Jul 06, 2019 3:02 pm
Forum: General Discussion
Topic: last version of C::B Advanced
Replies: 254
Views: 4894198

Re: last version of C::B Advanced

https://sourceforge.net/projects/cbadva ... z/download
https://sourceforge.net/projects/cbadva ... z/download

The two forementioned clang packages for use with Msys2.

Or if you prefer you can also use them with Msvc :)
by revelator
Sat Jul 06, 2019 10:48 am
Forum: General Discussion
Topic: Revelation Test
Replies: 115
Views: 57900

Re: Revelation Test

vanilla does'nt, fhdoom has shadowmaps but im not sure if they are parallel. It does use a new GLSL backend as well as framebuffers though :). The only gripe atm. with fhdoom is that the expansion ressurection of evil cannot be played with it because the few special shaders it used are not yet porte...
by revelator
Wed Jul 03, 2019 10:24 am
Forum: General Discussion
Topic: Revelation Test
Replies: 115
Views: 57900

Re: Revelation Test

https://sourceforge.net/projects/cbadvanced/files/Game%20Projects/dhewm3-extended/dhewm3.7z/download so here it is, dhewm3 with some goodies like MH's hybrid GLSL / ARB interaction renderer, Better VBO code, Updated Targa loader (TGA2), SSE enhanced matrix operations, and better resampling. The engi...
by revelator
Mon Jul 01, 2019 8:46 pm
Forum: General Discussion
Topic: Revelation Test
Replies: 115
Views: 57900

Re: Revelation Test

These codebits plus a heavily modified version of MH's VBO code for Doom3 has gone into a new dhewm3 build. I have not tried to rectify any bugs in dhewm3 (it should be pretty bug free by default), instead i just added many of my working codepieces. Dhewm3 does have one bug though, the intro video d...
by revelator
Mon Jul 01, 2019 4:20 pm
Forum: General Discussion
Topic: Revelation Test
Replies: 115
Views: 57900

Re: Revelation Test

And here is MH's hybrid ARB / GLSL renderer -> /* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?). Doom 3 Source...
by revelator
Mon Jul 01, 2019 7:18 am
Forum: General Discussion
Topic: Revelation Test
Replies: 115
Views: 57900

Re: Revelation Test

Been a long time since i last done some work on any engine, so in a fit of boredom i added an old friend of mine to doom3 /* ================ BorderCheck macro. the pixels that get passed in should be pre-converted to the YCbCr colorspace. ================ */ #define BorderCheck( pix1, pix2, dY, dCb...
by revelator
Sat Jun 22, 2019 11:13 am
Forum: General Discussion
Topic: last version of C::B Advanced
Replies: 254
Views: 4894198

Re: last version of C::B Advanced

Digital Mars is pretty usable now and not just for DOS coders :) Tools build against the ported api work even on win10 now. The ide needs some TLC though, it runs in win10 but shows all wrong because of win10 high dpi scaling, so you have to set a few compatibility flags to make it work correctly. I...