Search found 3673 matches

by Baker
Sat Apr 14, 2018 12:00 am
Forum: Engine Programming
Topic: Windows / Unix path replacement code
Replies: 2
Views: 3535

Re: Windows / Unix path replacement code

Protecting users from themselves usually is the road to hell paved with good intentions. That the road never ends. Some of the solutions will create new problems. While reviewing Quakespasm's game controller code from a diff link ericw gave me, I saw a comment on the Quakespasm page on SourceForge t...
by Baker
Fri Apr 13, 2018 3:35 am
Forum: Engine Programming
Topic: Windows / Unix path replacement code
Replies: 2
Views: 3535

Windows / Unix path replacement code

// prototype char *String_Edit_Replace_Char (char *s_edit, int ch_find, int ch_replace, /*optional*/ int *outcount); // Turns c:/quake/id1 into c:\quake\id1 char * File_URL_Edit_SlashesBack_Like_Windows (char *unix_path_to_file) { // Translate "/" to "\" return String_Edit_Repla...
by Baker
Wed Apr 11, 2018 2:33 pm
Forum: General Discussion
Topic: QUIP - a community project?
Replies: 9
Views: 7847

Re: QUIP - a community project?

Interesting video. Must have been a lot of work.
by Baker
Sun Apr 08, 2018 10:03 pm
Forum: QuakeC Programming
Topic: origin brush and qc
Replies: 3
Views: 4446

Re: origin brush and qc

hello forum, I'm using darkplaces and the easiest way to rotate a solid brush is to create a solid bsp func_wall and assign it some avelocity. this is very simple in q3bsp because i can use a brush origin inside the func_wall with the shader commonly called common/origin. AFAIK in q1bsp there is no...
by Baker
Wed Apr 04, 2018 3:16 am
Forum: General Discussion
Topic: Q U A KE D R O I D - Android Multi-Touch Quake
Replies: 8
Views: 11561

Re: Q U A KE D R O I D - Android Multi-Touch Quake

I've had 20-25 people try it on their phones and reply about their experience @ func. I made a lot of docs showing how to access your Quake folder to try to make it mapper/modder friendly. Worked on every Android except one's 6 or 7 year old Kindle which might not meet the minimum requirements. Unle...
by Baker
Fri Mar 30, 2018 11:43 pm
Forum: General Discussion
Topic: Q U A KE D R O I D - Android Multi-Touch Quake
Replies: 8
Views: 11561

Q U A KE D R O I D - Android Multi-Touch Quake

http://quakeone.com/quakedroid/quakedroid_icon.png http://quakeone.com/quakedroid/a2.png http://quakeone.com/quakedroid/ Feedback thread @ func: http://www.celephais.net/board/view_thread.php?id=61558 QuakeDroid is a modern multi-touch Android Quake with Minecraft style controls (drag look, tap fir...
by Baker
Mon Mar 05, 2018 1:11 pm
Forum: Engine Programming
Topic: A+B+C+D=0 from vector + dist
Replies: 8
Views: 5486

Re: A+B+C+D=0 from vector + dist

Plus I always admire your study on Quake engine, Baker. Did you start learning C programming with the classic "rearrange my cd albums in alphabetically order" learning program or did you start tinkering with Quake engine as your first experience? I'm curious about it :biggrin: I had an in...
by Baker
Mon Mar 05, 2018 1:02 pm
Forum: General Discussion
Topic: Blood in OpenGL finally
Replies: 18
Views: 20315

Re: Blood in OpenGL finally

toneddu2000 wrote:You man, are incredible!
I will attest to revelator being incredible. I use his pthreads native compile for Visual Studio all the time.

And not just!

He does great work!
by Baker
Mon Mar 05, 2018 5:12 am
Forum: General Discussion
Topic: Mark V - Ultimate Mouse Driven Menu
Replies: 5
Views: 11451

Re: Mark V - Ultimate Mouse Driven Menu

qbism wrote:Scrolling level menu with separated original maps- great touch.
Thanks!

It was quite hard to logically break all of that down into components and was very trying to plan out/code/test.

But I think the end result made the journey worth it.
by Baker
Fri Mar 02, 2018 10:56 am
Forum: General Discussion
Topic: Mark V - Ultimate Mouse Driven Menu
Replies: 5
Views: 11451

Re: Mark V - Ultimate Mouse Driven Menu

Thanks, bud! Means a lot.
by Baker
Thu Mar 01, 2018 11:49 pm
Forum: General Discussion
Topic: Mark V - Ultimate Mouse Driven Menu
Replies: 5
Views: 11451

Mark V - Ultimate Mouse Driven Menu

Ultimate Mouse Driven Menu Edition with custom effects option.

http://quakeone.com/markv

Short video: https://youtu.be/pWyFltQ-wRY

Download: Mark V - Build 1050 Windows - 722 KB

Image
by Baker
Wed Feb 21, 2018 1:01 am
Forum: Engine Programming
Topic: A+B+C+D=0 from vector + dist
Replies: 8
Views: 5486

Re: A+B+C+D=0 from vector + dist

Just want to say thanks to Spike for help with these kinds of things over the years.

I did some plane/point tests today and this reminded me of how I struggled with this kind of thing in the past.
by Baker
Wed Oct 04, 2017 9:27 pm
Forum: Engine Programming
Topic: Software Edge Clipping With GL?
Replies: 43
Views: 40301

Re: Software Edge Clipping With GL?

I was thinking about this again... QuakeSpasm's solution of including hacked .ent files for id1 maps is not the greatest. Easily beats the choice of either having people complain about E1M1 quad area or having evil gl_ztrick 1 enabled by default. E1M1 is the main source of complaints. ... since mos...
by Baker
Tue Oct 03, 2017 11:13 pm
Forum: Engine Programming
Topic: UWP/DirectX Quake ports?
Replies: 8
Views: 5940

Re: UWP/DirectX Quake ports?

To what end?

UWP is form user controls like textboxes.

Quake engines run on a full screen Open GL canvas, there are no form user interface controls.