You can writechar strings, though it takes FRIK_FILE's substring function to do it, and one huuuuge fatoff if statement to do it.
The downside of writestring is that it includes a null terminator.
On the upside, WriteString works in any engine.
Search found 2918 matches
- Mon Nov 29, 2004 6:00 am
- Forum: QuakeC Programming
- Topic: Better way to centerprint
- Replies: 9
- Views: 5480
- Mon Nov 29, 2004 12:43 am
- Forum: QuakeC Programming
- Topic: qc tutorial: progs106.zip: 0 error(s), 0 warning(s)
- Replies: 10
- Views: 3752
knight.qc:32: warning: Duplicate macro defined (attackb1) oldone.qc:29: warning: Duplicate macro defined (shake12) .... And the rest: defs.qc:401: warning: empty_float no references defs.qc:417: warning: wad no references defs.qc:428: warning: light_lev no references defs.qc:501: warning: dest no re...
- Tue Nov 23, 2004 4:44 pm
- Forum: General Discussion
- Topic: Fiction
- Replies: 30
- Views: 10467
- Fri Nov 12, 2004 12:32 am
- Forum: QuakeC Programming
- Topic: *Hits stuff* Help
- Replies: 15
- Views: 9448
GL is an abreviation for OpenGL which is the industry standard 3d interface. Basically, if you've got a mainstream, worthwhile 3d card, it'll support OpenGL in windows. 3dfx supplied an opengl minidriver, which was then distributed with all the glquakes from the guys at ID. This confused a lot of us...
- Tue Nov 09, 2004 2:53 am
- Forum: General Discussion
- Topic: Yes it is!
- Replies: 4
- Views: 3780
- Fri Nov 05, 2004 7:36 pm
- Forum: General Discussion
- Topic: So, what should I work on?
- Replies: 29
- Views: 12119
I think you *want* to do prydon gate, on account of you listing it first, as well as giving an episode name. You've clearly put a lot of thought into it, which suggests that it's your favorite... Can't help but think that without using more extensions, it'll be stuck improvementwise. I know you stil...
- Fri Nov 05, 2004 7:26 pm
- Forum: QuakeC Programming
- Topic: my second "help me" topic
- Replies: 7
- Views: 4431
- Fri Nov 05, 2004 7:21 pm
- Forum: QuakeC Programming
- Topic: full screen menu
- Replies: 8
- Views: 4905