Search found 2918 matches

by Spike
Mon Nov 29, 2004 6:00 am
Forum: QuakeC Programming
Topic: Better way to centerprint
Replies: 9
Views: 5480

You can writechar strings, though it takes FRIK_FILE's substring function to do it, and one huuuuge fatoff if statement to do it.

The downside of writestring is that it includes a null terminator.
On the upside, WriteString works in any engine.
by Spike
Mon Nov 29, 2004 12:43 am
Forum: QuakeC Programming
Topic: qc tutorial: progs106.zip: 0 error(s), 0 warning(s)
Replies: 10
Views: 3752

knight.qc:32: warning: Duplicate macro defined (attackb1) oldone.qc:29: warning: Duplicate macro defined (shake12) .... And the rest: defs.qc:401: warning: empty_float no references defs.qc:417: warning: wad no references defs.qc:428: warning: light_lev no references defs.qc:501: warning: dest no re...
by Spike
Tue Nov 23, 2004 4:44 pm
Forum: General Discussion
Topic: Fiction
Replies: 30
Views: 10467

So you don't play on hard then Entar?
Only one grunt and one doggie outside? Sounds suspisiously like Easy to me...
by Spike
Fri Nov 12, 2004 12:32 am
Forum: QuakeC Programming
Topic: *Hits stuff* Help
Replies: 15
Views: 9448

GL is an abreviation for OpenGL which is the industry standard 3d interface. Basically, if you've got a mainstream, worthwhile 3d card, it'll support OpenGL in windows. 3dfx supplied an opengl minidriver, which was then distributed with all the glquakes from the guys at ID. This confused a lot of us...
by Spike
Tue Nov 09, 2004 2:53 am
Forum: General Discussion
Topic: Yes it is!
Replies: 4
Views: 3780

This poll is just proof as to how positive the people on these forums really are!

Stay positive guys!

YES!!!!
by Spike
Fri Nov 05, 2004 7:36 pm
Forum: General Discussion
Topic: So, what should I work on?
Replies: 29
Views: 12119

I think you *want* to do prydon gate, on account of you listing it first, as well as giving an episode name. You've clearly put a lot of thought into it, which suggests that it's your favorite... Can't help but think that without using more extensions, it'll be stuck improvementwise. I know you stil...
by Spike
Fri Nov 05, 2004 7:26 pm
Forum: QuakeC Programming
Topic: my second "help me" topic
Replies: 7
Views: 4431

you're not using -= are you? Last I checked some compilers accept it but generate broken code. (I think they accept it at least..)
by Spike
Fri Nov 05, 2004 7:21 pm
Forum: QuakeC Programming
Topic: full screen menu
Replies: 8
Views: 4905

Wazat wrote:and you need some way to know what the player's screen size is...
erm... why?




Ajay, have you tried playing with the scr_centertime cvar? Okay, it's not conveinient, but should work with any engine, and if given a large enough value will be effectivly permanent over pauses.