btw: Is there a good tutorial for creating new weapon pickups?
i only find "add new weapon" tuts, but nothing about adding new pickups.
Search found 80 matches
- Sun Sep 25, 2011 5:23 pm
- Forum: QuakeC Programming
- Topic: Realistic Gatling Gun
- Replies: 19
- Views: 4864
- Sat Sep 24, 2011 7:25 pm
- Forum: QuakeC Programming
- Topic: Realistic Gatling Gun
- Replies: 19
- Views: 4864
Re: Realistic Gatling Gun
So always remember if you take apart someone elses code, this can happen, and probably does happen more than most realize.
Thats the reason i switched my game from Kuroks base to "vanilla" Quake ;D
Kuroks Sourcecode it different from Quakes, and most tutorials wont work with Kurok, unless you ...
- Fri Sep 23, 2011 9:02 am
- Forum: QuakeC Programming
- Topic: Realistic Gatling Gun
- Replies: 19
- Views: 4864
Re: Realistic Gatling Gun
Thanks for the nice text :)
And i think i keep my Gatling Gun the "classic" way, because the Frikbots seems to have Problems with the "Warmup" stuff.
I will keep the overheating and reloading.
The next problem was the Kurok QC code my mod was based on, it was a big mess...
I "re-started" doing my ...
And i think i keep my Gatling Gun the "classic" way, because the Frikbots seems to have Problems with the "Warmup" stuff.
I will keep the overheating and reloading.
The next problem was the Kurok QC code my mod was based on, it was a big mess...
I "re-started" doing my ...
- Thu Sep 22, 2011 5:25 pm
- Forum: QuakeC Programming
- Topic: Realistic Gatling Gun
- Replies: 19
- Views: 4864
Re: Realistic Gatling Gun
lulz, ok xD
the SWIM has confusing me xD
the SWIM has confusing me xD
- Thu Sep 22, 2011 4:54 pm
- Forum: QuakeC Programming
- Topic: Realistic Gatling Gun
- Replies: 19
- Views: 4864
Re: Realistic Gatling Gun
thanks @ all for the tips, i got now the gatling ALMOST done i want xD
i am a beginner in quakec and want to do all on my own (ok, wit some tipps xD) and not decompile and copy/pasting others stuff :D
using the Quake / Kurok QC Code as a base for the beginning is ok for me...
And using decompiled ...
i am a beginner in quakec and want to do all on my own (ok, wit some tipps xD) and not decompile and copy/pasting others stuff :D
using the Quake / Kurok QC Code as a base for the beginning is ok for me...
And using decompiled ...
- Thu Sep 22, 2011 8:50 am
- Forum: QuakeC Programming
- Topic: Realistic Gatling Gun
- Replies: 19
- Views: 4864
Re: Realistic Gatling Gun
thx, i will give it a try 
i had problems last night with my mod (the animations only play when i pressed a button lol)...
EDIT: Ok this was a bad idea.... I got the Gatling gun working, but the Frikbots cant handle it...

i had problems last night with my mod (the animations only play when i pressed a button lol)...
EDIT: Ok this was a bad idea.... I got the Gatling gun working, but the Frikbots cant handle it...
- Wed Sep 21, 2011 5:40 pm
- Forum: QuakeC Programming
- Topic: Realistic Gatling Gun
- Replies: 19
- Views: 4864
Re: Realistic Gatling Gun
Decompiling gives me a mess, isnt there a easier way? 
- Wed Sep 21, 2011 4:51 pm
- Forum: QuakeC Programming
- Topic: Realistic Gatling Gun
- Replies: 19
- Views: 4864
Re: Realistic Gatling Gun
ya, i know that mod, but i dont want to decompile other ppls stuff 
- Wed Sep 21, 2011 4:09 pm
- Forum: QuakeC Programming
- Topic: Problem with CTF plugin
- Replies: 6
- Views: 1868
Re: Problem with CTF plugin
i will try it again when i finished my Gatling gun 
EDIT: Ok, i found the problem!
It was Kurok, but i switched now to "vanilla Quake source" for my mod and it all works like it sould to work! YAY! ;D
EDIT: Ok, i found the problem!
It was Kurok, but i switched now to "vanilla Quake source" for my mod and it all works like it sould to work! YAY! ;D
- Wed Sep 21, 2011 3:39 pm
- Forum: QuakeC Programming
- Topic: Problem with CTF plugin
- Replies: 6
- Views: 1868
Re: Problem with CTF plugin
Yes, this one 
But i have problems to put it in a Kurok based MOD...
I got it working, but the players only spawning on team red -.-
But i have problems to put it in a Kurok based MOD...
I got it working, but the players only spawning on team red -.-
- Wed Sep 21, 2011 3:32 pm
- Forum: QuakeC Programming
- Topic: Realistic Gatling Gun
- Replies: 19
- Views: 4864
Realistic Gatling Gun
Hi,
I Have my "IT_SUPER_NAILGUN" here, already coded with a "fake overhating" effect (overheats after 80 shots for 2 seconds, just a modified reloading code based on Reload Quake xD)..
And now i want to add the following and i want to know a good and efficient way to do the following:
- if you ...
I Have my "IT_SUPER_NAILGUN" here, already coded with a "fake overhating" effect (overheats after 80 shots for 2 seconds, just a modified reloading code based on Reload Quake xD)..
And now i want to add the following and i want to know a good and efficient way to do the following:
- if you ...
- Mon Sep 19, 2011 2:08 pm
- Forum: QuakeC Programming
- Topic: Problem with CTF plugin
- Replies: 6
- Views: 1868
Problem with CTF plugin
Hi,
I am working on a MOD based on the Kurok QC and i want to add the CTF plugin by Wazat
but it doesnt work (i got compiler errors all the time)...
Any idea how i can add this to a Kurokbased MOD with Frikbots?
I am working on a MOD based on the Kurok QC and i want to add the CTF plugin by Wazat
but it doesnt work (i got compiler errors all the time)...
Any idea how i can add this to a Kurokbased MOD with Frikbots?
- Mon Sep 19, 2011 1:50 pm
- Forum: General Discussion
- Topic: frikbot - cant save waypoints
- Replies: 7
- Views: 2967
Re: frikbot - cant save waypoints
Ok, i think i keep the classic Singleplayer...
Atm i have many trouble with the Capture the Flag plugin, it just wont run :/
Atm i have many trouble with the Capture the Flag plugin, it just wont run :/
- Sun Sep 18, 2011 4:27 pm
- Forum: General Discussion
- Topic: frikbot - cant save waypoints
- Replies: 7
- Views: 2967
Re: frikbot - cant save waypoints
Oh, one question:
How can i use the Bots in singleplayer like in Quake 1 Arena?
I mean if you select Singleplayer you start the game and 6 bots are connecting and you play deathmatch against bots?
How can i use the Bots in singleplayer like in Quake 1 Arena?
I mean if you select Singleplayer you start the game and 6 bots are connecting and you play deathmatch against bots?
- Sat Sep 17, 2011 10:55 pm
- Forum: General Discussion
- Topic: frikbot - cant save waypoints
- Replies: 7
- Views: 2967
Re: frikbot - cant save waypoints
Ahahaha thanks 
It works
didn't see that "dump" Entry in the menu before (Blame it on the small Kurok Window)
EDIT: Your Bots rule, they are much better than in some commercial games (Medal of Honor Heroes)

It works
didn't see that "dump" Entry in the menu before (Blame it on the small Kurok Window)
EDIT: Your Bots rule, they are much better than in some commercial games (Medal of Honor Heroes)