Search found 80 matches

by dr_mabuse
Sun Sep 25, 2011 5:23 pm
Forum: QuakeC Programming
Topic: Realistic Gatling Gun
Replies: 19
Views: 4864

Re: Realistic Gatling Gun

btw: Is there a good tutorial for creating new weapon pickups?
i only find "add new weapon" tuts, but nothing about adding new pickups.
by dr_mabuse
Sat Sep 24, 2011 7:25 pm
Forum: QuakeC Programming
Topic: Realistic Gatling Gun
Replies: 19
Views: 4864

Re: Realistic Gatling Gun


So always remember if you take apart someone elses code, this can happen, and probably does happen more than most realize.

Thats the reason i switched my game from Kuroks base to "vanilla" Quake ;D

Kuroks Sourcecode it different from Quakes, and most tutorials wont work with Kurok, unless you ...
by dr_mabuse
Fri Sep 23, 2011 9:02 am
Forum: QuakeC Programming
Topic: Realistic Gatling Gun
Replies: 19
Views: 4864

Re: Realistic Gatling Gun

Thanks for the nice text :)

And i think i keep my Gatling Gun the "classic" way, because the Frikbots seems to have Problems with the "Warmup" stuff.
I will keep the overheating and reloading.
The next problem was the Kurok QC code my mod was based on, it was a big mess...
I "re-started" doing my ...
by dr_mabuse
Thu Sep 22, 2011 5:25 pm
Forum: QuakeC Programming
Topic: Realistic Gatling Gun
Replies: 19
Views: 4864

Re: Realistic Gatling Gun

lulz, ok xD

the SWIM has confusing me xD
by dr_mabuse
Thu Sep 22, 2011 4:54 pm
Forum: QuakeC Programming
Topic: Realistic Gatling Gun
Replies: 19
Views: 4864

Re: Realistic Gatling Gun

thanks @ all for the tips, i got now the gatling ALMOST done i want xD
i am a beginner in quakec and want to do all on my own (ok, wit some tipps xD) and not decompile and copy/pasting others stuff :D

using the Quake / Kurok QC Code as a base for the beginning is ok for me...

And using decompiled ...
by dr_mabuse
Thu Sep 22, 2011 8:50 am
Forum: QuakeC Programming
Topic: Realistic Gatling Gun
Replies: 19
Views: 4864

Re: Realistic Gatling Gun

thx, i will give it a try :D

i had problems last night with my mod (the animations only play when i pressed a button lol)...

EDIT: Ok this was a bad idea.... I got the Gatling gun working, but the Frikbots cant handle it...
:lol: :lol: :lol:
by dr_mabuse
Wed Sep 21, 2011 5:40 pm
Forum: QuakeC Programming
Topic: Realistic Gatling Gun
Replies: 19
Views: 4864

Re: Realistic Gatling Gun

Decompiling gives me a mess, isnt there a easier way? :(
by dr_mabuse
Wed Sep 21, 2011 4:51 pm
Forum: QuakeC Programming
Topic: Realistic Gatling Gun
Replies: 19
Views: 4864

Re: Realistic Gatling Gun

ya, i know that mod, but i dont want to decompile other ppls stuff ;)
by dr_mabuse
Wed Sep 21, 2011 4:09 pm
Forum: QuakeC Programming
Topic: Problem with CTF plugin
Replies: 6
Views: 1868

Re: Problem with CTF plugin

i will try it again when i finished my Gatling gun :D

EDIT: Ok, i found the problem!
It was Kurok, but i switched now to "vanilla Quake source" for my mod and it all works like it sould to work! YAY! ;D
by dr_mabuse
Wed Sep 21, 2011 3:39 pm
Forum: QuakeC Programming
Topic: Problem with CTF plugin
Replies: 6
Views: 1868

Re: Problem with CTF plugin

Yes, this one :D

But i have problems to put it in a Kurok based MOD... :oops:
I got it working, but the players only spawning on team red -.-
by dr_mabuse
Wed Sep 21, 2011 3:32 pm
Forum: QuakeC Programming
Topic: Realistic Gatling Gun
Replies: 19
Views: 4864

Realistic Gatling Gun

Hi,

I Have my "IT_SUPER_NAILGUN" here, already coded with a "fake overhating" effect (overheats after 80 shots for 2 seconds, just a modified reloading code based on Reload Quake xD)..
And now i want to add the following and i want to know a good and efficient way to do the following:

- if you ...
by dr_mabuse
Mon Sep 19, 2011 2:08 pm
Forum: QuakeC Programming
Topic: Problem with CTF plugin
Replies: 6
Views: 1868

Problem with CTF plugin

Hi,

I am working on a MOD based on the Kurok QC and i want to add the CTF plugin by Wazat
but it doesnt work (i got compiler errors all the time)...
Any idea how i can add this to a Kurokbased MOD with Frikbots?
by dr_mabuse
Mon Sep 19, 2011 1:50 pm
Forum: General Discussion
Topic: frikbot - cant save waypoints
Replies: 7
Views: 2967

Re: frikbot - cant save waypoints

Ok, i think i keep the classic Singleplayer...

Atm i have many trouble with the Capture the Flag plugin, it just wont run :/
by dr_mabuse
Sun Sep 18, 2011 4:27 pm
Forum: General Discussion
Topic: frikbot - cant save waypoints
Replies: 7
Views: 2967

Re: frikbot - cant save waypoints

Oh, one question:

How can i use the Bots in singleplayer like in Quake 1 Arena?
I mean if you select Singleplayer you start the game and 6 bots are connecting and you play deathmatch against bots?
by dr_mabuse
Sat Sep 17, 2011 10:55 pm
Forum: General Discussion
Topic: frikbot - cant save waypoints
Replies: 7
Views: 2967

Re: frikbot - cant save waypoints

Ahahaha thanks :D
It works :) :D

didn't see that "dump" Entry in the menu before (Blame it on the small Kurok Window)

EDIT: Your Bots rule, they are much better than in some commercial games (Medal of Honor Heroes)

:mrgreen: :mrgreen: