Well, does ProQuake support that "VWEP" modification?
I want my playermodel to carry the actual weapon in multiplayer (and singleplayer) but i dont want to make 10 playermodels
i have now 13 weapons in my mod, every weapon has his own pickup and name (IT_MP40) etc... But now it looks like they are just dissapearing for no reason, and here is my Question: How much weapons can Quake handle? You can take a look in my weapons.qc mess... ehrm code here if you want ...
Looks like the error didnt happen with HLBSP maps
I still got some strange PSP freezing with my mod on ProQuake and Kurok at some areas of my maps...
Removed the soldier enemy and it didnt crash anymore.. Strange
it only happens in proQuake 4.70, the older ProQuake builds and Kurok didnt have this problem...
Maybe is a conflict with the HLBSP support, but i am not 100% sure.
Sad to hear, ProQuake runs nice with my game/mod
And looks like the NZP dudes didnt want to release theyr modified proquake psp engine ;( (they have external textuers etc..)
can you guys tell me how i can create a "footkick"??
the footkick should be activated by a seperate assigned button (like the knife in call of duty) and my equipped weapon should be still displayed...??
lets say my footkick is "IT_FOOT"...
thanks