Search found 198 matches
- Sat Jun 07, 2014 10:42 pm
- Forum: Programming Tutorials
- Topic: Quake Motion Blur
- Replies: 15
- Views: 27223
Re: Quake Motion Blur
I haven't touched QuakeSpasm but if you take a look in gl_vidsdl there should be a bunch of the same functions where the SDL window is created and you can just plop it in with those, shouldn't be too hard to find if you just do a quick search 
- Sat Jun 07, 2014 9:57 pm
- Forum: Programming Tutorials
- Topic: Quake Motion Blur
- Replies: 15
- Views: 27223
Re: Quake Motion Blur
Rather than doing that I'd suppose you'd set the following in the case of SDL.
Code: Select all
SDL_GL_SetAttribute(SDL_GL_ACCUM_RED_SIZE,8);
SDL_GL_SetAttribute(SDL_GL_ACCUM_GREEN_SIZE,8);
SDL_GL_SetAttribute(SDL_GL_ACCUM_BLUE_SIZE,8);
SDL_GL_SetAttribute(SDL_GL_ACCUM_ALPHA_SIZE,8);
- Thu Jun 05, 2014 11:17 pm
- Forum: Project Showcase
- Topic: [Katana][Alpha] Decay: Tempus
- Replies: 43
- Views: 66413
Re: [Katana][Alpha] OpenKatana
The source-code for OpenKatana itself is now public on our GitHub, though you have to remember a lot of this is still being worked on so please ignore any mess 
https://github.com/OldTimes-Software/Pr ... 28eef8c81d
https://github.com/OldTimes-Software/Pr ... 28eef8c81d
- Sun Apr 27, 2014 12:38 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511196
Re: What are you working on?
Someone else on the team doesn't want the code specifically written out for OpenKatana to be public yet because they believe it'll spoil some of the game. In the mean time, as you'll see on the repository, included in the game-code is everything necessary for a clean slate to write something on top ...
- Fri Apr 25, 2014 11:15 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511196
Re: What are you working on?
https://github.com/OldTimes-Software/ProjectKatana/commit/7a3a68da086298ed002f7cbce99c27f0caa76440
Added some of the game-code to the repository. This is excluding all code for OpenKatana, since I got told off when I accidentally put that up last time :roll:
#include "server_weapon.h ...
Added some of the game-code to the repository. This is excluding all code for OpenKatana, since I got told off when I accidentally put that up last time :roll:
#include "server_weapon.h ...
- Sun Mar 23, 2014 4:58 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511196
Re: What are you working on?
Upped all the source-code to our github now 
https://github.com/OldTimes-Software/ProjectKatana
Edit:
Forgot to add but everything except the game-logic is up on there. I'll throw a template or example up at some point.
https://github.com/OldTimes-Software/ProjectKatana
Edit:
Forgot to add but everything except the game-logic is up on there. I'll throw a template or example up at some point.
- Thu Mar 20, 2014 4:53 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511196
Re: What are you working on?
Not much to report here; slowly prepping to move our engine code over onto GitHub, I've already moved some of our issues over there and right now I'm just considering how I'm going to split everything up.
https://github.com/OldTimes-Software/ProjectKatana
And secondly I'm opening up a more ...
https://github.com/OldTimes-Software/ProjectKatana
And secondly I'm opening up a more ...
- Sun Mar 09, 2014 3:52 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511196
Re: What are you working on?
More work towards the Linux port of OpenKatana.

Other than some obvious bugs, everything's working now

Other than some obvious bugs, everything's working now
- Wed Feb 26, 2014 3:06 am
- Forum: Project Showcase
- Topic: [Katana][Alpha] Decay: Tempus
- Replies: 43
- Views: 66413
- Sat Feb 15, 2014 6:50 pm
- Forum: General Discussion
- Topic: new mapping tool? jackhammer?
- Replies: 15
- Views: 10378
Re: new mapping tool? jackhammer?
We recently switched to this for working on levels for OpenKatana and I'm certainly finding it incredibly useful so far, looking forward to when it goes open-source 
- Sun Feb 09, 2014 9:09 pm
- Forum: Project Showcase
- Topic: [Katana][Alpha] Decay: Tempus
- Replies: 43
- Views: 66413
- Thu Feb 06, 2014 11:04 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511196
Re: What are you working on?
As usual, nothing major to show off. I've cleaned up all the directories for OpenKatana over the past few days and made some modifications to the file system so that the base path for the game data isn't hard-coded anymore and is instead the given base path is given by a script located in engine ...
- Thu Feb 06, 2014 10:53 am
- Forum: Project Showcase
- Topic: [Katana][Alpha] Decay: Tempus
- Replies: 43
- Views: 66413
Re: OpenKatana
This should probably be moved over to the new Indie board and renamed as "[Katana][Alpha] OpenKatana" 
If an admin can do that I'd appreciate it.
If an admin can do that I'd appreciate it.
- Sun Dec 22, 2013 3:40 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511196
Re: What are you working on?
Meh I have nothing to show for what I'm working on... :cry:
Adjusted input system so that mouse position is reset less often (currently doesn't account for any frame-loss), negative effect of this is that the input is less sensitive.
More work on E1M3.
LaserGat now explodes upon releasing from ...
Adjusted input system so that mouse position is reset less often (currently doesn't account for any frame-loss), negative effect of this is that the input is less sensitive.
More work on E1M3.
LaserGat now explodes upon releasing from ...
- Thu Dec 05, 2013 12:17 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511196
Re: What are you working on?
hogsy: Could have some more orange if it's meant to be like the original, and a little bit more sharpness.
It's not meant to be a 100% remake of the original and I feel colder tones help emphasize the overall tone of the level they're used in a bit better than the orange tone used in the original ...
It's not meant to be a 100% remake of the original and I feel colder tones help emphasize the overall tone of the level they're used in a bit better than the orange tone used in the original ...
