Search found 198 matches

by hogsy
Sat Jun 07, 2014 10:42 pm
Forum: Programming Tutorials
Topic: Quake Motion Blur
Replies: 15
Views: 27223

Re: Quake Motion Blur

I haven't touched QuakeSpasm but if you take a look in gl_vidsdl there should be a bunch of the same functions where the SDL window is created and you can just plop it in with those, shouldn't be too hard to find if you just do a quick search :wink:
by hogsy
Sat Jun 07, 2014 9:57 pm
Forum: Programming Tutorials
Topic: Quake Motion Blur
Replies: 15
Views: 27223

Re: Quake Motion Blur

Rather than doing that I'd suppose you'd set the following in the case of SDL.

Code: Select all

SDL_GL_SetAttribute(SDL_GL_ACCUM_RED_SIZE,8);
SDL_GL_SetAttribute(SDL_GL_ACCUM_GREEN_SIZE,8);
SDL_GL_SetAttribute(SDL_GL_ACCUM_BLUE_SIZE,8);
SDL_GL_SetAttribute(SDL_GL_ACCUM_ALPHA_SIZE,8);
by hogsy
Thu Jun 05, 2014 11:17 pm
Forum: Project Showcase
Topic: [Katana][Alpha] Decay: Tempus
Replies: 43
Views: 66413

Re: [Katana][Alpha] OpenKatana

The source-code for OpenKatana itself is now public on our GitHub, though you have to remember a lot of this is still being worked on so please ignore any mess :)

https://github.com/OldTimes-Software/Pr ... 28eef8c81d
by hogsy
Sun Apr 27, 2014 12:38 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511196

Re: What are you working on?

Someone else on the team doesn't want the code specifically written out for OpenKatana to be public yet because they believe it'll spoil some of the game. In the mean time, as you'll see on the repository, included in the game-code is everything necessary for a clean slate to write something on top ...
by hogsy
Fri Apr 25, 2014 11:15 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511196

Re: What are you working on?

https://github.com/OldTimes-Software/ProjectKatana/commit/7a3a68da086298ed002f7cbce99c27f0caa76440

Added some of the game-code to the repository. This is excluding all code for OpenKatana, since I got told off when I accidentally put that up last time :roll:

#include "server_weapon.h ...
by hogsy
Sun Mar 23, 2014 4:58 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511196

Re: What are you working on?

Upped all the source-code to our github now :)
https://github.com/OldTimes-Software/ProjectKatana

Edit:
Forgot to add but everything except the game-logic is up on there. I'll throw a template or example up at some point.
by hogsy
Thu Mar 20, 2014 4:53 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511196

Re: What are you working on?

Not much to report here; slowly prepping to move our engine code over onto GitHub, I've already moved some of our issues over there and right now I'm just considering how I'm going to split everything up.

https://github.com/OldTimes-Software/ProjectKatana

And secondly I'm opening up a more ...
by hogsy
Sun Mar 09, 2014 3:52 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511196

Re: What are you working on?

More work towards the Linux port of OpenKatana.

Image

Other than some obvious bugs, everything's working now :D
by hogsy
Wed Feb 26, 2014 3:06 am
Forum: Project Showcase
Topic: [Katana][Alpha] Decay: Tempus
Replies: 43
Views: 66413

Re: [Katana][Alpha] OpenKatana

A really rushed, but new, blog post! :)

http://oldtimes-software.com/blog/archives/156
by hogsy
Sat Feb 15, 2014 6:50 pm
Forum: General Discussion
Topic: new mapping tool? jackhammer?
Replies: 15
Views: 10378

Re: new mapping tool? jackhammer?

We recently switched to this for working on levels for OpenKatana and I'm certainly finding it incredibly useful so far, looking forward to when it goes open-source :D
by hogsy
Sun Feb 09, 2014 9:09 pm
Forum: Project Showcase
Topic: [Katana][Alpha] Decay: Tempus
Replies: 43
Views: 66413

Re: [Katana][Alpha] OpenKatana

Image
by hogsy
Thu Feb 06, 2014 11:04 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511196

Re: What are you working on?

As usual, nothing major to show off. I've cleaned up all the directories for OpenKatana over the past few days and made some modifications to the file system so that the base path for the game data isn't hard-coded anymore and is instead the given base path is given by a script located in engine ...
by hogsy
Thu Feb 06, 2014 10:53 am
Forum: Project Showcase
Topic: [Katana][Alpha] Decay: Tempus
Replies: 43
Views: 66413

Re: OpenKatana

This should probably be moved over to the new Indie board and renamed as "[Katana][Alpha] OpenKatana" :)

If an admin can do that I'd appreciate it.
by hogsy
Sun Dec 22, 2013 3:40 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511196

Re: What are you working on?

Meh I have nothing to show for what I'm working on... :cry:

Adjusted input system so that mouse position is reset less often (currently doesn't account for any frame-loss), negative effect of this is that the input is less sensitive.
More work on E1M3.
LaserGat now explodes upon releasing from ...
by hogsy
Thu Dec 05, 2013 12:17 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511196

Re: What are you working on?

hogsy: Could have some more orange if it's meant to be like the original, and a little bit more sharpness.

It's not meant to be a 100% remake of the original and I feel colder tones help emphasize the overall tone of the level they're used in a bit better than the orange tone used in the original ...