
Search found 198 matches
- Sun Aug 23, 2015 12:25 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511196
- Mon Aug 17, 2015 12:06 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511196
- Fri Aug 07, 2015 2:35 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511196
Re: What are you working on?
Got the editor up and running on Linux today.


- Sun Jul 26, 2015 12:14 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511196
Re: What are you working on?
Apparently can't edit my post? Oh well...
Bam!

Bam!

- Sat Jul 25, 2015 6:20 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511196
Re: What are you working on?
A material in OpenKatana/Decay, yes. The texture overlaid on top (the one with the actual hole) is just a placeholder though until the final one is finished.
- Sat Jul 25, 2015 4:42 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511196
Re: What are you working on?

Oops, I did a thing.
- Thu Jul 23, 2015 3:21 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511196
Re: What are you working on?

Spent the day working on a new texture set.
- Sun Jul 19, 2015 1:16 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511196
Re: What are you working on?
I haven't touched it until recently, due to work and other personal circumstances, but here's an update on my material editor for Katana.
https://youtu.be/uwRj-AbSLXo
As noted, there's also support for pausing the client simulation too but I forgot to demonstrate that. Also not hugely happy with ...
https://youtu.be/uwRj-AbSLXo
As noted, there's also support for pausing the client simulation too but I forgot to demonstrate that. Also not hugely happy with ...
- Sat Jun 13, 2015 2:32 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511196
Re: What are you working on?
The question is, if I’m drawing a rectangle onto the screen and then a triangle, why should they both use their own completely different rendering paths when they essentially are doing the same thing?
That's a software rendering heritage. In the software renderer, triangles, BSP polys, particles ...
- Fri Jun 12, 2015 3:37 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511196
- Tue May 26, 2015 2:22 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511196
Re: What are you working on?
A while ago I made the decision to split the engine off into a separate module that gets loaded by a launcher, which would mean that multiple launchers could be created with their own icon and name for whatever game they'd be specifically assigned to... That was just some thinking ahead for the ...
- Mon May 25, 2015 10:56 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511196
- Mon May 25, 2015 2:20 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511196
Re: What are you working on?
Things...

(and yes, the engine is integrated into it.)

(and yes, the engine is integrated into it.)
- Thu Apr 30, 2015 2:21 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511196
Re: What are you working on?
Just finished working on both explosive and non-explosive barrels for OpenKatana. Stumbled into an overflow occuring while working on that, so that needs sorting later... Urgh...
Also officially been working on OpenKatana for four years now, yay...
Also officially been working on OpenKatana for four years now, yay...
- Sat Feb 21, 2015 3:00 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511196
Re: What are you working on?
Not quite made by me. Here's another shot that should clarify things a bit better...mankrip wrote:Hogsy: I love that style. It's like the best parts of Turok 2 and Daikatana mixed together.


