Aww yes.
Gimme dem scanlines.
Search found 35 matches
- Tue Mar 11, 2014 7:32 am
- Forum: General Programming
- Topic: A post-process shader mimicking the 3dfx Voodoo Graphics & 2
- Replies: 12
- Views: 19468
- Mon Mar 10, 2014 6:39 pm
- Forum: General Discussion
- Topic: Engoo
- Replies: 222
- Views: 73861
Re: Engoo
Anyone built this on X11 yet?
- Wed Apr 10, 2013 5:14 am
- Forum: General Discussion
- Topic: Report: Troubled Doom 4 being retargeted for next-generation
- Replies: 15
- Views: 7543
Re: Report: Troubled Doom 4 being retargeted for next-genera
Seeing as those were created for rendering images you can expect a pretty overthetop high poly count and many materials :?
- Sat Jul 23, 2011 3:17 pm
- Forum: Engine Programming
- Topic: Colored Lightning
- Replies: 3
- Views: 1536
- Sat Jul 23, 2011 12:10 pm
- Forum: Engine Programming
- Topic: Colored Lightning
- Replies: 3
- Views: 1536
Colored Lightning
Hello :)
first of all, thanks for all the articles, tutorials and posts here.
They helped me alot to understand internal Quake stuff.
I'm a QuakeC coder, but i also mess around with the engine code and fix some bugs.
Now after getting the Half-Life BSP format to work with fixed lightmaps (using the ...
first of all, thanks for all the articles, tutorials and posts here.
They helped me alot to understand internal Quake stuff.
I'm a QuakeC coder, but i also mess around with the engine code and fix some bugs.
Now after getting the Half-Life BSP format to work with fixed lightmaps (using the ...