That's awesome :lol:
It'd be interesting to bench this against OneDraw (which was Spike's pet project for rendering Quake in one pass, it's however just a single client implementation).
It might be fun to bench most modern engines against each-other again, we've got plenty of great test cases for ...
Search found 35 matches
- Thu Feb 24, 2022 1:57 am
- Forum: News & Announcements
- Topic: Ironwail, a high-performance QuakeSpasm fork
- Replies: 1
- Views: 10907
- Tue Jan 11, 2022 6:19 pm
- Forum: Project Showcase
- Topic: Retroquad - a Quake engine with the most advanced realtime 8-bit color software renderer on Earth
- Replies: 4
- Views: 29971
Re: Retroquad - a Quake engine with the most advanced realtime 8-bit color software renderer on Earth
So much eyecandy in this. I've been drooling over this ever since you showed off the water waving test map with the fancy blending and skies. Must have been a few years now.

- Tue Jan 11, 2022 6:14 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511188
Re: What are you working on?
blinks... woot.
nice job m8 :D
retired from the game coding scene years back when this site went boom, i still do some supportive work in the opensource community (Msys2) from time to time supplying patches and general help with getting things to run.
But good to see this site up and about ...
- Sat Dec 04, 2021 10:37 pm
- Forum: News & Announcements
- Topic: itembk2.wav - Site(s) restored!
- Replies: 16
- Views: 60542
Re: itembk2.wav - Site(s) restored!
I swear there was an edit button the other day, that's how I was able to add my poll result into my post in this thread...
- Thu Nov 25, 2021 6:28 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511188
Re: What are you working on?
Very cool :biggrin:
Here's the PBR stuff that I did and was never able to post here until now:
http://icculus.org/~marco/img/pbr/fte-20211125070804-0.jpg
http://icculus.org/~marco/img/pbr/fte-20211125071148-0.jpg
http://icculus.org/~marco/img/pbr/fte-20211125070707-0.jpg
http://icculus.org ...
Here's the PBR stuff that I did and was never able to post here until now:
http://icculus.org/~marco/img/pbr/fte-20211125070804-0.jpg
http://icculus.org/~marco/img/pbr/fte-20211125071148-0.jpg
http://icculus.org/~marco/img/pbr/fte-20211125070707-0.jpg
http://icculus.org ...
- Wed Nov 24, 2021 4:48 pm
- Forum: News & Announcements
- Topic: itembk2.wav - Site(s) restored!
- Replies: 16
- Views: 60542
- Sat Mar 04, 2017 7:49 pm
- Forum: CSQC Programming
- Topic: Tutorial: Advanced Networking and Local Prediction
- Replies: 3
- Views: 12300
Tutorial: Advanced Networking and Local Prediction
I'm just hotlinking this here because I suck at bbcode
https://icculus.org/~marco/quakec/csqc/prediction
This is for FTE QuakeWorld, no idea if Darkplaces users even have to worry about this sort of stuff.
This tackles the problem of having to do prediction of the local player yourself when ...
https://icculus.org/~marco/quakec/csqc/prediction
This is for FTE QuakeWorld, no idea if Darkplaces users even have to worry about this sort of stuff.
This tackles the problem of having to do prediction of the local player yourself when ...
- Sat Mar 04, 2017 7:43 pm
- Forum: Modeling
- Topic: IQM Converter - model rotated?
- Replies: 5
- Views: 18356
Re: IQM Converter - model rotated?
Yeah, the official IQM exporter kinda blows. I asked Spike of FTE to take a look at the source and we came up with what I think a satisfying fork of sorts. You can find the code in the fteqw sourceforge repo
Windows binary
Spike's Readme
My shoddy Readme
With the new binary you can avoid ...
Windows binary
Spike's Readme
My shoddy Readme
With the new binary you can avoid ...
- Fri Dec 26, 2014 2:54 pm
- Forum: General Discussion
- Topic: RaQdoll
- Replies: 36
- Views: 41674
Re: RaQdoll
Yeah, Sagdoll even works in DOSQuake.
- Thu Aug 07, 2014 8:35 pm
- Forum: Modeling
- Topic: Quake MDL vs MD2...
- Replies: 13
- Views: 37055
Re: Quake MDL vs MD2...
It shouldn't look any different to MDL. They both work the same way in that aspect. You probably converted from MDL to MD2 which isn't exactly lossless?
- Tue Aug 05, 2014 10:33 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511188
Re: What are you working on?
Wavosaur is similar to old versions of Soundforge. Sadly only on Windows but at least you can make Quake sounds loop with it!!!
(it's free) exclamationpoint
(it's free) exclamationpoint
- Fri Aug 01, 2014 2:35 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511188
Re: What are you working on?
It works on any engine, because skip textures are handled via the map compiler
- Thu Jul 31, 2014 9:28 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511188
Re: What are you working on?
That's because It's based on Croft Manor from 1st 3 Tomb Raiders 
- Thu Jul 31, 2014 3:16 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511188
Re: What are you working on?
http://i.imgur.com/2yTL8xv.png
http://i.imgur.com/xbP3gtH.png
Did a Croft Manor inspired map for fun, it RUNS in DOSQuake but due to it ignoring my sprite offset and not liking tall sprites in general it seems it wants to act funny. Same goes for engoo sadly though it looks great in that ...
http://i.imgur.com/xbP3gtH.png
Did a Croft Manor inspired map for fun, it RUNS in DOSQuake but due to it ignoring my sprite offset and not liking tall sprites in general it seems it wants to act funny. Same goes for engoo sadly though it looks great in that ...
- Tue Mar 11, 2014 7:35 am
- Forum: Project Showcase
- Topic: [OLD SHIT ENGINE] Pointless arena shooter
- Replies: 65
- Views: 85858
Re: [id3][WIP] OpenArena3
Make a Floyd–Steinberg shader 
