Search found 35 matches

by Eukara
Thu Feb 24, 2022 1:57 am
Forum: News & Announcements
Topic: Ironwail, a high-performance QuakeSpasm fork
Replies: 1
Views: 10907

Re: Ironwail, a high-performance QuakeSpasm fork

That's awesome :lol:

It'd be interesting to bench this against OneDraw (which was Spike's pet project for rendering Quake in one pass, it's however just a single client implementation).

It might be fun to bench most modern engines against each-other again, we've got plenty of great test cases for ...
by Eukara
Tue Jan 11, 2022 6:19 pm
Forum: Project Showcase
Topic: Retroquad - a Quake engine with the most advanced realtime 8-bit color software renderer on Earth
Replies: 4
Views: 29971

Re: Retroquad - a Quake engine with the most advanced realtime 8-bit color software renderer on Earth

So much eyecandy in this. I've been drooling over this ever since you showed off the water waving test map with the fancy blending and skies. Must have been a few years now.
:shock:
by Eukara
Tue Jan 11, 2022 6:14 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511188

Re: What are you working on?


blinks... woot.
nice job m8 :D

retired from the game coding scene years back when this site went boom, i still do some supportive work in the opensource community (Msys2) from time to time supplying patches and general help with getting things to run.

But good to see this site up and about ...
by Eukara
Sat Dec 04, 2021 10:37 pm
Forum: News & Announcements
Topic: itembk2.wav - Site(s) restored!
Replies: 16
Views: 60542

Re: itembk2.wav - Site(s) restored!

I swear there was an edit button the other day, that's how I was able to add my poll result into my post in this thread...
by Eukara
Thu Nov 25, 2021 6:28 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511188

Re: What are you working on?

Very cool :biggrin:

Here's the PBR stuff that I did and was never able to post here until now:

http://icculus.org/~marco/img/pbr/fte-20211125070804-0.jpg
http://icculus.org/~marco/img/pbr/fte-20211125071148-0.jpg
http://icculus.org/~marco/img/pbr/fte-20211125070707-0.jpg
http://icculus.org ...
by Eukara
Wed Nov 24, 2021 4:48 pm
Forum: News & Announcements
Topic: itembk2.wav - Site(s) restored!
Replies: 16
Views: 60542

Re: itembk2.wav - Site(s) restored!

Yay!

I personally would welcome the blue paint-job back :cool:

Image
by Eukara
Sat Mar 04, 2017 7:49 pm
Forum: CSQC Programming
Topic: Tutorial: Advanced Networking and Local Prediction
Replies: 3
Views: 12300

Tutorial: Advanced Networking and Local Prediction

I'm just hotlinking this here because I suck at bbcode

https://icculus.org/~marco/quakec/csqc/prediction

This is for FTE QuakeWorld, no idea if Darkplaces users even have to worry about this sort of stuff.
This tackles the problem of having to do prediction of the local player yourself when ...
by Eukara
Sat Mar 04, 2017 7:43 pm
Forum: Modeling
Topic: IQM Converter - model rotated?
Replies: 5
Views: 18356

Re: IQM Converter - model rotated?

Yeah, the official IQM exporter kinda blows. I asked Spike of FTE to take a look at the source and we came up with what I think a satisfying fork of sorts. You can find the code in the fteqw sourceforge repo

Windows binary
Spike's Readme
My shoddy Readme

With the new binary you can avoid ...
by Eukara
Fri Dec 26, 2014 2:54 pm
Forum: General Discussion
Topic: RaQdoll
Replies: 36
Views: 41674

Re: RaQdoll

Yeah, Sagdoll even works in DOSQuake.
by Eukara
Thu Aug 07, 2014 8:35 pm
Forum: Modeling
Topic: Quake MDL vs MD2...
Replies: 13
Views: 37055

Re: Quake MDL vs MD2...

It shouldn't look any different to MDL. They both work the same way in that aspect. You probably converted from MDL to MD2 which isn't exactly lossless?
by Eukara
Tue Aug 05, 2014 10:33 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511188

Re: What are you working on?

Wavosaur is similar to old versions of Soundforge. Sadly only on Windows but at least you can make Quake sounds loop with it!!! :D

(it's free) exclamationpoint
by Eukara
Fri Aug 01, 2014 2:35 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511188

Re: What are you working on?

It works on any engine, because skip textures are handled via the map compiler
by Eukara
Thu Jul 31, 2014 9:28 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511188

Re: What are you working on?

That's because It's based on Croft Manor from 1st 3 Tomb Raiders :)
by Eukara
Thu Jul 31, 2014 3:16 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511188

Re: What are you working on?

http://i.imgur.com/2yTL8xv.png

http://i.imgur.com/xbP3gtH.png

Did a Croft Manor inspired map for fun, it RUNS in DOSQuake but due to it ignoring my sprite offset and not liking tall sprites in general it seems it wants to act funny. Same goes for engoo sadly though it looks great in that ...
by Eukara
Tue Mar 11, 2014 7:35 am
Forum: Project Showcase
Topic: [OLD SHIT ENGINE] Pointless arena shooter
Replies: 65
Views: 85858

Re: [id3][WIP] OpenArena3

Make a Floyd–Steinberg shader :D