Search found 112 matches
- Mon Dec 12, 2011 11:38 pm
- Forum: Engine Programming
- Topic: engine
- Replies: 29
- Views: 6117
Re: engine
i thought kurok was the name of the engine so i navigated to my engine?
- Mon Dec 12, 2011 9:03 pm
- Forum: Engine Programming
- Topic: engine
- Replies: 29
- Views: 6117
Re: engine
still not working :@
- Mon Dec 12, 2011 7:46 pm
- Forum: Engine Programming
- Topic: engine
- Replies: 29
- Views: 6117
Re: engine
i know thats what i followed but for some reason it wont work:P i dled the enigne put the folder in home/user then cd to the enigne and then to the psp folder and typed in make -f makefilenormal
this is what my psp folder looks like :
this is what my psp folder looks like :

- Mon Dec 12, 2011 7:05 pm
- Forum: Engine Programming
- Topic: engine
- Replies: 29
- Views: 6117
Re: engine
should i use codebloacks instead of cygwin?
- Mon Dec 12, 2011 7:01 pm
- Forum: Engine Programming
- Topic: engine
- Replies: 29
- Views: 6117
Re: engine
still getting the same error?
- Mon Dec 12, 2011 6:50 pm
- Forum: Engine Programming
- Topic: engine
- Replies: 29
- Views: 6117
Re: engine
well i wanted to start from the psp because im making a kurok mod on it:http://www.moddb.com/games/alpha-team-six and i know bits of qc . im also learning c++ and know the basics but i want to switch stuff around in my mod like the main menu and HUD thats why i wanted to start engine coding.
and i ...
and i ...
- Mon Dec 12, 2011 6:03 pm
- Forum: Engine Programming
- Topic: engine
- Replies: 29
- Views: 6117
Re: engine
i got vb c++ 2010 professional instead is that good?
- Mon Dec 12, 2011 6:12 am
- Forum: QuakeC Programming
- Topic: touch function
- Replies: 4
- Views: 1617
Re: touch function
hmmm i still dont get it i tried a bunch of stuff but it still didnt work can you show me an example of what your trying to say?
- Sun Dec 11, 2011 7:45 am
- Forum: QuakeC Programming
- Topic: touch function
- Replies: 4
- Views: 1617
touch function
hey sniperz227 again. i was wondering how the touch function worked? i was writing a weapon pick up code and well this is what i have:
/*
========================================================================================
========Weapon Pick Up Code ...
/*
========================================================================================
========Weapon Pick Up Code ...
- Sat Dec 10, 2011 5:28 pm
- Forum: QuakeC Programming
- Topic: while loops in qc?
- Replies: 4
- Views: 1718
Re: while loops in qc?
it worked like it doesnt crash anymore but the code doesnt work 
- Sat Dec 10, 2011 4:56 am
- Forum: QuakeC Programming
- Topic: while loops in qc?
- Replies: 4
- Views: 1718
while loops in qc?
hey i was writing a function that basically says if the user shoots 3 continious shots and continues to then change the punchangle and the accuracy. when i tested it out i got an error when i tried shooting in dakrplaces but when i changed the while to an if it was fine.
void () W_FireM9 ...
void () W_FireM9 ...
- Sat Dec 10, 2011 1:59 am
- Forum: QuakeC Programming
- Topic: Firing animations
- Replies: 9
- Views: 2500
Re: Firing animations
nvm i got it i didnt realize that my animations werent on my gun when i exported it 
- Fri Dec 09, 2011 10:23 pm
- Forum: QuakeC Programming
- Topic: Firing animations
- Replies: 9
- Views: 2500
Re: Firing animations
ye well i changed my wepaonframe to 1 should that work? and i dont wanna use the old method i used your new one as you can see. i already have my reload code im just not going to put it in yet cuz i want to get firing in first.
- Fri Dec 09, 2011 9:47 pm
- Forum: Engine Programming
- Topic: engine
- Replies: 29
- Views: 6117
engine
hey i wanted to get into engine coding. i currently have downloaded all the necessary engine osurce files for kurok psp. http://www.bladebattles.com/kurok/files.html threr and the p.c one. i was wondering what the process is to get stuff in their compiled and in to the actual game(like for qc when ...
- Fri Dec 09, 2011 9:16 pm
- Forum: QuakeC Programming
- Topic: Firing animations
- Replies: 9
- Views: 2500
Re: Firing animations
ok thanks for the help i get it know its just the old method i cant understand :P i did that and after that i assuming i had to add FirePistol(); into w_attack to actually get the naimation to play but it didnt?
else if (self.weapon == IT_SHOTGUN)
{
if (self.weaponframe = 1)
{
self ...
else if (self.weapon == IT_SHOTGUN)
{
if (self.weaponframe = 1)
{
self ...