ahh i get it now and how would you bind to keys for an impulse example(square and trigger)
bind square "impulse 13"
double tab up. would it be bind "SQUARE" "LTRIGGER" "impulse10" ? and "UPARROW" "UPARROW" "impulse 11" ?
Quake doesn't have double tap support.
huh im using kurok and nzp did ...
Search found 112 matches
- Sat Dec 17, 2011 11:35 pm
- Forum: Engine Programming
- Topic: psp engine stuff
- Replies: 17
- Views: 4527
- Sat Dec 17, 2011 11:05 pm
- Forum: Engine Programming
- Topic: psp engine stuff
- Replies: 17
- Views: 4527
Re: psp engine stuff
ahh i get it now and how would you bind to keys for an impulse example(square and ltrigger) or double tab up. would it be bind "SQUARE" "LTRIGGER" "impulse10" ? and "UPARROW" "UPARROW" "impulse 11" ?
- Sat Dec 17, 2011 9:37 pm
- Forum: Engine Programming
- Topic: psp engine stuff
- Replies: 17
- Views: 4527
Re: psp engine stuff
im familiar with impulses and i was taught how to bind but i forgot 
- Sat Dec 17, 2011 6:58 pm
- Forum: QuakeC Programming
- Topic: Iron Sights/scope
- Replies: 10
- Views: 2631
Re: Iron Sights/scope
i know when i click download though it takes me to this page with weird symbols and what notChip wrote:What is corrupted? Mods are zipped using 7zip, but any WinRAR above 4 can open it.sniperz227 wrote:it wont dl its all corrupted or something?
- Sat Dec 17, 2011 6:56 pm
- Forum: Engine Programming
- Topic: psp engine stuff
- Replies: 17
- Views: 4527
psp engine stuff
hey sniperz227 here, i was looking in the engine and was trying to find the function where it deifnes the players speed(im writing a sprint function) and was wondering how would i start off with the psp controls so like if i wanted a function called when i hit a certain button(ex. up arrow to call ...
- Sat Dec 17, 2011 2:04 am
- Forum: QuakeC Programming
- Topic: Iron Sights/scope
- Replies: 10
- Views: 2631
Re: Iron Sights/scope
it wont dl its all corrupted or something?
- Fri Dec 16, 2011 11:09 pm
- Forum: QuakeC Programming
- Topic: Iron Sights/scope
- Replies: 10
- Views: 2631
Iron Sights/scope
Hey, i was wondering how i would code in iron sights. i know i have to make an animation and code it in and i dont know what to do from there. also if i was doing scope code it again would be an animation and i dont know what to do next :p
- Tue Dec 13, 2011 3:41 am
- Forum: Engine Programming
- Topic: engine
- Replies: 29
- Views: 6117
Re: engine
LOL kk so is that a yay on normal eboot working on slim or nay?
- Tue Dec 13, 2011 3:14 am
- Forum: Engine Programming
- Topic: engine
- Replies: 29
- Views: 6117
Re: engine
ye ive already done that ive even put in my own models and maps that why i wanted to get into engine so that i can change the main menu and add features in like spinting
. p.s would the normal eboot thing work on a slim ?
- Tue Dec 13, 2011 2:32 am
- Forum: Engine Programming
- Topic: engine
- Replies: 29
- Views: 6117
Re: engine
ignore that found it its the eboot in the normal file (stupid me )
- Tue Dec 13, 2011 2:22 am
- Forum: Engine Programming
- Topic: engine
- Replies: 29
- Views: 6117
Re: engine
kk thanks it finished compiling and now im wondering if i wanted to add the engine stuff to my psp kurok source what file would i have to take? like in qc how you transfer the progs.dat file for your qc code what would i do for the engine code? thanks a lot for taking time out of your day to help me ...
- Tue Dec 13, 2011 1:32 am
- Forum: Engine Programming
- Topic: engine
- Replies: 29
- Views: 6117
Re: engine
there is already a folder like that and the file...
- Tue Dec 13, 2011 12:23 am
- Forum: Engine Programming
- Topic: engine
- Replies: 29
- Views: 6117
Re: engine
edit i got an error that isnt in the tutorial...
AKASH@AKASH-HP ~/kurok/psp
$ make -f makefilenormal
clipping.cpp
../psp/clipping.cpp: In function 'bool quake::clipping::is_clipping_required(con
st glvert_s*, size_t)':
../psp/clipping.cpp:242: warning: unused variable 'temp'
../psp/clipping.cpp ...
AKASH@AKASH-HP ~/kurok/psp
$ make -f makefilenormal
clipping.cpp
../psp/clipping.cpp: In function 'bool quake::clipping::is_clipping_required(con
st glvert_s*, size_t)':
../psp/clipping.cpp:242: warning: unused variable 'temp'
../psp/clipping.cpp ...
- Tue Dec 13, 2011 12:20 am
- Forum: Engine Programming
- Topic: engine
- Replies: 29
- Views: 6117
Re: engine
nvm its because i manually dlled all the svn files and i missed the m33 lib folder then i used turqouise and re dled and yes it compiled and got the error and now im oging to read the tutorial and see if i can get it to compile properly
- Mon Dec 12, 2011 11:41 pm
- Forum: Engine Programming
- Topic: engine
- Replies: 29
- Views: 6117
Re: engine
and i dled the kurok engine from there is that what your trying to say?