Search found 112 matches

by sniperz227
Sat Dec 17, 2011 11:35 pm
Forum: Engine Programming
Topic: psp engine stuff
Replies: 17
Views: 4527

Re: psp engine stuff

ahh i get it now and how would you bind to keys for an impulse example(square and trigger)

bind square "impulse 13"

double tab up. would it be bind "SQUARE" "LTRIGGER" "impulse10" ? and "UPARROW" "UPARROW" "impulse 11" ?

Quake doesn't have double tap support.

huh im using kurok and nzp did ...
by sniperz227
Sat Dec 17, 2011 11:05 pm
Forum: Engine Programming
Topic: psp engine stuff
Replies: 17
Views: 4527

Re: psp engine stuff

ahh i get it now and how would you bind to keys for an impulse example(square and ltrigger) or double tab up. would it be bind "SQUARE" "LTRIGGER" "impulse10" ? and "UPARROW" "UPARROW" "impulse 11" ?
by sniperz227
Sat Dec 17, 2011 9:37 pm
Forum: Engine Programming
Topic: psp engine stuff
Replies: 17
Views: 4527

Re: psp engine stuff

im familiar with impulses and i was taught how to bind but i forgot :P
by sniperz227
Sat Dec 17, 2011 6:58 pm
Forum: QuakeC Programming
Topic: Iron Sights/scope
Replies: 10
Views: 2631

Re: Iron Sights/scope

Chip wrote:
sniperz227 wrote:it wont dl its all corrupted or something?
What is corrupted? Mods are zipped using 7zip, but any WinRAR above 4 can open it.
i know when i click download though it takes me to this page with weird symbols and what not
by sniperz227
Sat Dec 17, 2011 6:56 pm
Forum: Engine Programming
Topic: psp engine stuff
Replies: 17
Views: 4527

psp engine stuff

hey sniperz227 here, i was looking in the engine and was trying to find the function where it deifnes the players speed(im writing a sprint function) and was wondering how would i start off with the psp controls so like if i wanted a function called when i hit a certain button(ex. up arrow to call ...
by sniperz227
Sat Dec 17, 2011 2:04 am
Forum: QuakeC Programming
Topic: Iron Sights/scope
Replies: 10
Views: 2631

Re: Iron Sights/scope

it wont dl its all corrupted or something?
by sniperz227
Fri Dec 16, 2011 11:09 pm
Forum: QuakeC Programming
Topic: Iron Sights/scope
Replies: 10
Views: 2631

Iron Sights/scope

Hey, i was wondering how i would code in iron sights. i know i have to make an animation and code it in and i dont know what to do from there. also if i was doing scope code it again would be an animation and i dont know what to do next :p
by sniperz227
Tue Dec 13, 2011 3:41 am
Forum: Engine Programming
Topic: engine
Replies: 29
Views: 6117

Re: engine

LOL kk so is that a yay on normal eboot working on slim or nay?
by sniperz227
Tue Dec 13, 2011 3:14 am
Forum: Engine Programming
Topic: engine
Replies: 29
Views: 6117

Re: engine

ye ive already done that ive even put in my own models and maps that why i wanted to get into engine so that i can change the main menu and add features in like spinting :P. p.s would the normal eboot thing work on a slim ?
by sniperz227
Tue Dec 13, 2011 2:32 am
Forum: Engine Programming
Topic: engine
Replies: 29
Views: 6117

Re: engine

ignore that found it its the eboot in the normal file (stupid me )
by sniperz227
Tue Dec 13, 2011 2:22 am
Forum: Engine Programming
Topic: engine
Replies: 29
Views: 6117

Re: engine

kk thanks it finished compiling and now im wondering if i wanted to add the engine stuff to my psp kurok source what file would i have to take? like in qc how you transfer the progs.dat file for your qc code what would i do for the engine code? thanks a lot for taking time out of your day to help me ...
by sniperz227
Tue Dec 13, 2011 1:32 am
Forum: Engine Programming
Topic: engine
Replies: 29
Views: 6117

Re: engine

there is already a folder like that and the file...
by sniperz227
Tue Dec 13, 2011 12:23 am
Forum: Engine Programming
Topic: engine
Replies: 29
Views: 6117

Re: engine

edit i got an error that isnt in the tutorial...

AKASH@AKASH-HP ~/kurok/psp
$ make -f makefilenormal
clipping.cpp
../psp/clipping.cpp: In function 'bool quake::clipping::is_clipping_required(con
st glvert_s*, size_t)':
../psp/clipping.cpp:242: warning: unused variable 'temp'
../psp/clipping.cpp ...
by sniperz227
Tue Dec 13, 2011 12:20 am
Forum: Engine Programming
Topic: engine
Replies: 29
Views: 6117

Re: engine

nvm its because i manually dlled all the svn files and i missed the m33 lib folder then i used turqouise and re dled and yes it compiled and got the error and now im oging to read the tutorial and see if i can get it to compile properly
by sniperz227
Mon Dec 12, 2011 11:41 pm
Forum: Engine Programming
Topic: engine
Replies: 29
Views: 6117

Re: engine

and i dled the kurok engine from there is that what your trying to say?