Search found 112 matches

by sniperz227
Sat Jan 14, 2012 10:57 pm
Forum: QuakeC Programming
Topic: while loop trouble ?
Replies: 5
Views: 2136

while loop trouble ?

hey i've been having a lot of trouble with while loops in qc. for some reason everytime i make a while loop and run it crashes in game? here's some of my code that crashes when i call the function in game.
/*
=====================================
=============Sprint Function ...
by sniperz227
Sat Jan 14, 2012 10:34 pm
Forum: QuakeC Programming
Topic: Dead space like tps zooming action
Replies: 24
Views: 5955

Re: Dead space like tps zooming action

In the console type:

fov 90 (enter ... look at what is onscreen)
fov 60 (enter ... look at what is onscreen)
fov 30 (enter ... look at what is onscreen)
fov 10 (enter ... look at what is onscreen)

Then type fov 90 in console to restore to what is probably normal.

You can mess with the zoom on a ...
by sniperz227
Tue Jan 10, 2012 12:57 am
Forum: QuakeC Programming
Topic: Adding an impulse to quake when player spawns
Replies: 4
Views: 1535

Re: Adding an impulse to quake when player spawns

you would type the function corresponding to that impulse there for example here's my impulse code

Code: Select all

if(self.impulse == 14)
		reload();
you would take the reload(); and type it in client connect i believe if im not mistaken
by sniperz227
Sun Jan 08, 2012 7:37 pm
Forum: Modeling
Topic: Modeller Wanter (Is this allowed?)
Replies: 62
Views: 47164

Re: Modeller Wanter (Is this allowed?)

ye your going to add on to the games that died on moddb in the psp scene which makes it look even worse cause there hasn't even been a "LEGIT" release of RagePSP and its already died
by sniperz227
Sun Jan 08, 2012 6:59 am
Forum: Modeling
Topic: Modeller Wanter (Is this allowed?)
Replies: 62
Views: 47164

Re: Modeller Wanter (Is this allowed?)

how many projects gave you started?
by sniperz227
Sat Jan 07, 2012 4:43 am
Forum: QuakeC Programming
Topic: sprites
Replies: 2
Views: 1285

sprites

Hey i was wondeirng how sprites work. most the guys i talked to said they never used sprites but i was told that muzzle flashes,smoke coming from guns are sprites. so i was wondeirng how you would code sprites in and are sprites like naimations where you have image sequence like image one is the ...
by sniperz227
Thu Jan 05, 2012 6:35 am
Forum: Engine Programming
Topic: psp engine stuff
Replies: 17
Views: 4527

Re: psp engine stuff

well im doing it for the pc and thats where i test it. when it works there then i port it to the psp thats why i was trying to find the function but couldnt.
by sniperz227
Mon Jan 02, 2012 3:29 am
Forum: Engine Programming
Topic: psp engine stuff
Replies: 17
Views: 4527

Re: psp engine stuff

yes i know its there but i need to use the function in qc and it wont work
by sniperz227
Thu Dec 29, 2011 10:47 pm
Forum: QuakeC Programming
Topic: weapon slots
Replies: 2
Views: 1380

Re: weapon slots

umn the am = 0; is suppose to be there . what i did was copy the original weapon cycle and paste it but dleete all the other weapons and add in mine. and i added axe and stuff and still got the same error. also i cant replace the old cyclewepaon with mine is cuz i have to make 2 of them one for ...
by sniperz227
Wed Dec 28, 2011 12:47 am
Forum: Engine Programming
Topic: psp engine stuff
Replies: 17
Views: 4527

Re: psp engine stuff

sv_maxspeed on server side, cl_forwardspeed and such on the client side.

[The rest of the stuff in your post is QuakeC stuff. Any question like "If I'm in the game and I want X to happen when Y happens" is QuakeC and doesn't have anything to do with the engine.]

start off with the psp controls ...
by sniperz227
Wed Dec 28, 2011 12:42 am
Forum: QuakeC Programming
Topic: weapon slots
Replies: 2
Views: 1380

weapon slots

hey sniperz227, im having problem with some of my code. what i codded was weapon slots (primary and secondary weapons). i made a seperate weapon slot called weapon_slots.qc that looks like this :
/*
====================
Primary Weapon Cycle
====================
*/

void () NewWeaponCycle =
{
local ...
by sniperz227
Fri Dec 23, 2011 2:07 am
Forum: QuakeC Programming
Topic: Trace Lines
Replies: 1
Views: 1142

Trace Lines

Hey I was wondering if someone could explain Tracelines to me.... im realizing for my mod i will have to use tracelines for some of my functions and it would be nice to know how they work and stuff so i know how to code them(ex. traceline to see if a bullet hit the player).

Thanks sniperz227
by sniperz227
Sun Dec 18, 2011 10:11 pm
Forum: Engine Programming
Topic: psp engine stuff
Replies: 17
Views: 4527

Re: psp engine stuff

Jukki wrote:we jus used impulses and time in qc to see if you have pressed the impulse twice ;)
ahh ok smart jukki
by sniperz227
Sun Dec 18, 2011 10:11 pm
Forum: QuakeC Programming
Topic: Iron Sights/scope
Replies: 10
Views: 2631

Re: Iron Sights/scope

omg thanks i got it and im reading the code and theres a lot of stuff i could use just trying to understand it is the difficult part
by sniperz227
Sun Dec 18, 2011 6:11 pm
Forum: QuakeC Programming
Topic: Iron Sights/scope
Replies: 10
Views: 2631

Re: Iron Sights/scope

ye im using firefox and ill just use ie instead to dl it thanks :P