Search found 112 matches

by sniperz227
Thu May 05, 2011 8:38 pm
Forum: QuakeC Programming
Topic: Coding in Entites for maps.
Replies: 17
Views: 3373

nm its okay my friend told me how to do it i just spawned an entity and edited the properties and changed the name to my models classname im testing it to see if it works
by sniperz227
Thu May 05, 2011 8:14 pm
Forum: QuakeC Programming
Topic: Coding in Entites for maps.
Replies: 17
Views: 3373

Coding in Entites for maps.

Hi i made a circus tent entity and i want it to be in the map. I was wondeirng if there is a way where i code it in and then do something so i can select the entity in worldcraft and place it where i want. I asked a friend and he gave me this code and said he didn't know what to do after.


void ...
by sniperz227
Sat Apr 30, 2011 6:50 am
Forum: QuakeC Programming
Topic: Firing Animations help
Replies: 7
Views: 1542

thank you it worked !! :)
by sniperz227
Sat Apr 30, 2011 2:37 am
Forum: QuakeC Programming
Topic: Firing Animations help
Replies: 7
Views: 1542

ok so my code would be

void() player_shot1 = [$shotatt1, player_shot2 ] {self.weaponframe=24;
self.nextthink = time + 0.01;

thats all ?
by sniperz227
Sat Apr 30, 2011 2:27 am
Forum: QuakeC Programming
Topic: Firing Animations help
Replies: 7
Views: 1542

oh so if i was my m4a1 firing had 24 frames in total how would i right that ? would i make the weaponframe =24? for player_shot1?
by sniperz227
Sat Apr 30, 2011 2:01 am
Forum: QuakeC Programming
Topic: Firing Animations help
Replies: 7
Views: 1542

Firing Animations help

Hi i've been searching for animation tutorials and i couldnt find one for firing. Basically what i wanna do is that when my gun shoots i want it to play my animation of the gun
by sniperz227
Tue Apr 12, 2011 2:17 am
Forum: QuakeC Programming
Topic: Reload code help
Replies: 6
Views: 1712

Reload code help

Hey i added this reload code in and been trying to make it so when the gun starts reoading the player cannot shoot 3 seconds after the gun is reloaded. It doesn't work could someone help me here's the code


void() Reload =
{
local float x;//Establishes a float to calculate the shots fired.
local ...