Search found 112 matches
- Thu May 05, 2011 8:38 pm
- Forum: QuakeC Programming
- Topic: Coding in Entites for maps.
- Replies: 17
- Views: 3373
- Thu May 05, 2011 8:14 pm
- Forum: QuakeC Programming
- Topic: Coding in Entites for maps.
- Replies: 17
- Views: 3373
Coding in Entites for maps.
Hi i made a circus tent entity and i want it to be in the map. I was wondeirng if there is a way where i code it in and then do something so i can select the entity in worldcraft and place it where i want. I asked a friend and he gave me this code and said he didn't know what to do after.
void ...
void ...
- Sat Apr 30, 2011 6:50 am
- Forum: QuakeC Programming
- Topic: Firing Animations help
- Replies: 7
- Views: 1542
- Sat Apr 30, 2011 2:37 am
- Forum: QuakeC Programming
- Topic: Firing Animations help
- Replies: 7
- Views: 1542
- Sat Apr 30, 2011 2:27 am
- Forum: QuakeC Programming
- Topic: Firing Animations help
- Replies: 7
- Views: 1542
- Sat Apr 30, 2011 2:01 am
- Forum: QuakeC Programming
- Topic: Firing Animations help
- Replies: 7
- Views: 1542
Firing Animations help
Hi i've been searching for animation tutorials and i couldnt find one for firing. Basically what i wanna do is that when my gun shoots i want it to play my animation of the gun
- Tue Apr 12, 2011 2:17 am
- Forum: QuakeC Programming
- Topic: Reload code help
- Replies: 6
- Views: 1712
Reload code help
Hey i added this reload code in and been trying to make it so when the gun starts reoading the player cannot shoot 3 seconds after the gun is reloaded. It doesn't work could someone help me here's the code
void() Reload =
{
local float x;//Establishes a float to calculate the shots fired.
local ...
void() Reload =
{
local float x;//Establishes a float to calculate the shots fired.
local ...