Search found 24 matches

by WickedShell
Fri Nov 18, 2011 7:46 pm
Forum: QuakeC Programming
Topic: QuakeC puzzles
Replies: 7
Views: 2280

Re: QuakeC puzzles

This seems like a good chance to clarify. I've been operating on the assumption that spawn() is essentially malloc(sizeof(struct_entity)), and that remove() is essentially free(). Is there anything fundamentally wrong with looking at it this way?
by WickedShell
Wed Nov 09, 2011 6:28 pm
Forum: General Discussion
Topic: SVN info
Replies: 14
Views: 3330

Re: SVN info

Only additions I'd add, based on my experiences.

3) Gotta push the command line. If your working from that, you will at least have to know what you're doing and in the end that's the only interface that will be common across all platforms. You will spend time explaining to everyone who is using a ...
by WickedShell
Thu Oct 20, 2011 2:20 pm
Forum: General Discussion
Topic: MoveFool, proof of concept, suggestions & feedback
Replies: 7
Views: 2104

Re: MoveFool, proof of concept, suggestions & feedback

........ /headdesk :oops:

Your absolutely right. My bad, I meant spirit.
by WickedShell
Wed Oct 19, 2011 3:11 pm
Forum: General Discussion
Topic: MoveFool, proof of concept, suggestions & feedback
Replies: 7
Views: 2104

Re: MoveFool, proof of concept, suggestions & feedback

@GB
Warsow style graphics would probably be cleaner at high speed, what's there is about as good as a first time mapping could reasonably result in from me, and is placeholder. But I guess I'll stick some time into working on the graphics at somepoint.

I sped it up a bit now, does speed it up play ...
by WickedShell
Sun Oct 16, 2011 5:28 pm
Forum: General Discussion
Topic: MoveFool, proof of concept, suggestions & feedback
Replies: 7
Views: 2104

MoveFool, proof of concept, suggestions & feedback

This is something I've been working on for the last couple weeks part time. It's the first real thing I've done for Quake, and I was wondering if anyone had suggestions or feedback on what I've done. I'm not the best person at coming up with long term goals, I achieved my short term ones here, and ...
by WickedShell
Wed Oct 05, 2011 2:29 pm
Forum: General Discussion
Topic: Leaving the Quake Community
Replies: 32
Views: 9046

Re: Leaving the Quake Community

As professional ghost forum stalker I wasn't gonna post, but nahuel made a point that I can't help but comment on.

What is help for some people is not a help to others. When I look for help being pointed at an example, or given some source to go check out I can move from there onwards pretty fast ...
by WickedShell
Fri Sep 30, 2011 2:15 am
Forum: General Discussion
Topic: Broken Links related to atomic gamer?
Replies: 2
Views: 2140

Re: Broken Links related to atomic gamer?

... Ya know I thought it looked ould but I didn't really think to hard... I guess that's what I get for following google in. (Since that's how I got there). Sorry, that was my bad.
by WickedShell
Thu Sep 29, 2011 11:38 pm
Forum: General Discussion
Topic: Broken Links related to atomic gamer?
Replies: 2
Views: 2140

Broken Links related to atomic gamer?

I noticed a number of links like the staff page from the main site redirect to atomic gamer, as well the download link system being broken. That's at http://www.inside3d.com/staff.shtml which takes you to an atomic gamer 404 page. The download example I found was when I need another clean copy of ...