Search found 22 matches

by jastolze
Sun Apr 29, 2012 6:05 pm
Forum: Tutorial Help
Topic: ProQuake for PSP: Adding sv_cheats?
Replies: 15
Views: 30329

Re: ProQuake for PSP: Adding sv_cheats?

Thanks, Baker!
Hey, how do you compile as an eboot? It doesn't say anything about compiling for PSP, or does it not matter? Sorry for being noobish, lol.
by jastolze
Sat Apr 28, 2012 8:28 pm
Forum: Tutorial Help
Topic: ProQuake for PSP: Adding sv_cheats?
Replies: 15
Views: 30329

Re: ProQuake for PSP: Adding sv_cheats?

find an existing cvar. definition, registration, and use. along with editing the Host_God_f command or whatever its called.
Thanks, but could you be a little more specific? I needed to know where, or what file to put it in, and I was told Cygwin was the compiler to use, correct? Oh, and I need to ...
by jastolze
Sat Apr 28, 2012 6:09 pm
Forum: Tutorial Help
Topic: ProQuake for PSP: Adding sv_cheats?
Replies: 15
Views: 30329

ProQuake for PSP: Adding sv_cheats?

Hi, I'm Jastolze and I'm (somewhat) new here. My question is simple, and I believe the answer is also.
My question is: How to implement the sv_cheats cvar (or whatever it's called ; 0=No Cheats, 1=Cheats Enabled) I know I need the source for this, but I don't know a couple of things:
1. What ...
by jastolze
Thu Feb 10, 2011 12:56 pm
Forum: General Discussion
Topic: Quake 3 PSP
Replies: 1
Views: 1575

Quake 3 PSP

Okay, I have some questions involving Quake 3 for PSP.

1. What's the average speed on a small-sized map? I've gotten about 38-46 fps on one, but when I load another map smaller in size, it goes to like 22 fps. (without bots)... So are there any more console commands that can speed up the game like ...
by jastolze
Tue Feb 08, 2011 6:56 pm
Forum: General Discussion
Topic: Quake 2 Mods on PSP
Replies: 6
Views: 2975

I had one PSP Built of Quake 2 one time, and it was able to read the game dll. However, normally mods are loaded over an parameter (as seen on Quake PSP too...) but didnt heard of it in crowbars builts.
He modifies the EBOOT directly or something.
Wait. So the psp can use the dll file from quake 2 ...
by jastolze
Tue Feb 08, 2011 2:06 pm
Forum: General Discussion
Topic: Quake 2 Mods on PSP
Replies: 6
Views: 2975

Quake2 mods are often closed source, native win32 (and if lucky, *nix) code. Unless PSP was powerful enough to virtualise gamex86.dll through x86 interpreting somehow, it ain't gonna happen



another reason why Quake2 sucks :D
Actually, it's already happened. Crow_bar compiled a gamepsp.prx for ...
by jastolze
Tue Feb 08, 2011 11:47 am
Forum: General Discussion
Topic: Quake 2 Mods on PSP
Replies: 6
Views: 2975

Quake 2 Mods on PSP

Hi, I don't know if this is the exact place to ask this question. However, I have asked other sites, yet no response. So please, help me out.

Anywho, what I wanted to know is: How did Crow_bar (the Russian PSP Programmer) make the Quake 2 mods playable on PSP? I am aware that Quake 2 mods come in a ...