Thanks, Baker!
Hey, how do you compile as an eboot? It doesn't say anything about compiling for PSP, or does it not matter? Sorry for being noobish, lol.
Search found 22 matches
- Sun Apr 29, 2012 6:05 pm
- Forum: Tutorial Help
- Topic: ProQuake for PSP: Adding sv_cheats?
- Replies: 15
- Views: 30329
- Sat Apr 28, 2012 8:28 pm
- Forum: Tutorial Help
- Topic: ProQuake for PSP: Adding sv_cheats?
- Replies: 15
- Views: 30329
Re: ProQuake for PSP: Adding sv_cheats?
find an existing cvar. definition, registration, and use. along with editing the Host_God_f command or whatever its called.
Thanks, but could you be a little more specific? I needed to know where, or what file to put it in, and I was told Cygwin was the compiler to use, correct? Oh, and I need to ...
Thanks, but could you be a little more specific? I needed to know where, or what file to put it in, and I was told Cygwin was the compiler to use, correct? Oh, and I need to ...
- Sat Apr 28, 2012 6:09 pm
- Forum: Tutorial Help
- Topic: ProQuake for PSP: Adding sv_cheats?
- Replies: 15
- Views: 30329
ProQuake for PSP: Adding sv_cheats?
Hi, I'm Jastolze and I'm (somewhat) new here. My question is simple, and I believe the answer is also.
My question is: How to implement the sv_cheats cvar (or whatever it's called ; 0=No Cheats, 1=Cheats Enabled) I know I need the source for this, but I don't know a couple of things:
1. What ...
My question is: How to implement the sv_cheats cvar (or whatever it's called ; 0=No Cheats, 1=Cheats Enabled) I know I need the source for this, but I don't know a couple of things:
1. What ...
- Thu Feb 10, 2011 12:56 pm
- Forum: General Discussion
- Topic: Quake 3 PSP
- Replies: 1
- Views: 1575
Quake 3 PSP
Okay, I have some questions involving Quake 3 for PSP.
1. What's the average speed on a small-sized map? I've gotten about 38-46 fps on one, but when I load another map smaller in size, it goes to like 22 fps. (without bots)... So are there any more console commands that can speed up the game like ...
1. What's the average speed on a small-sized map? I've gotten about 38-46 fps on one, but when I load another map smaller in size, it goes to like 22 fps. (without bots)... So are there any more console commands that can speed up the game like ...
- Tue Feb 08, 2011 6:56 pm
- Forum: General Discussion
- Topic: Quake 2 Mods on PSP
- Replies: 6
- Views: 2975
I had one PSP Built of Quake 2 one time, and it was able to read the game dll. However, normally mods are loaded over an parameter (as seen on Quake PSP too...) but didnt heard of it in crowbars builts.
He modifies the EBOOT directly or something.
Wait. So the psp can use the dll file from quake 2 ...
He modifies the EBOOT directly or something.
Wait. So the psp can use the dll file from quake 2 ...
- Tue Feb 08, 2011 2:06 pm
- Forum: General Discussion
- Topic: Quake 2 Mods on PSP
- Replies: 6
- Views: 2975
- Tue Feb 08, 2011 11:47 am
- Forum: General Discussion
- Topic: Quake 2 Mods on PSP
- Replies: 6
- Views: 2975
Quake 2 Mods on PSP
Hi, I don't know if this is the exact place to ask this question. However, I have asked other sites, yet no response. So please, help me out.
Anywho, what I wanted to know is: How did Crow_bar (the Russian PSP Programmer) make the Quake 2 mods playable on PSP? I am aware that Quake 2 mods come in a ...
Anywho, what I wanted to know is: How did Crow_bar (the Russian PSP Programmer) make the Quake 2 mods playable on PSP? I am aware that Quake 2 mods come in a ...