i c. there should be an extra parm to creating a cvar that says which entity it will belong to ie(registercvar(self, "mycvar", "0");
thanks!
Search found 237 matches
- Wed Jun 22, 2011 8:03 am
- Forum: QuakeC Programming
- Topic: hammer time!! (actually, noob time)
- Replies: 7
- Views: 2246
- Wed Jun 22, 2011 7:02 am
- Forum: Artificial Intelligence
- Topic: Rebuilding Singleplayer AI
- Replies: 11
- Views: 20659
- Wed Jun 22, 2011 6:56 am
- Forum: QuakeC Programming
- Topic: Snippet
- Replies: 24
- Views: 8669
- Wed Jun 22, 2011 6:55 am
- Forum: General Discussion
- Topic: What is the deal with Valve?
- Replies: 40
- Views: 14528
Re: What is the deal with Valve?
Maybe it's all their restrictions on using their content. I don't understand why people get pissed at that. Everyone has restrictions.daemonicky wrote:Valve seems to be disliked there, what is the deal with Valve?
Personally I love valve because of Half-Life
- Wed Jun 22, 2011 6:48 am
- Forum: Programming Tutorials
- Topic: Player can grab ledge, hoists up, move on non-horizontal one
- Replies: 15
- Views: 8112
Re: Player can grab ledge, hoists up, move on non-horizontal
If traceline_fraction = 1.0.
I see. So the lines travel a certain distance, the bottom line should hit something while the top hits nothing. then you can climb.
There's a problem with this:
http://i56.tinypic.com/5vc1v8.jpg
You can see that if you are standing in front of a slanted wall, and ...
I see. So the lines travel a certain distance, the bottom line should hit something while the top hits nothing. then you can climb.
There's a problem with this:
http://i56.tinypic.com/5vc1v8.jpg
You can see that if you are standing in front of a slanted wall, and ...
- Tue Jun 21, 2011 8:12 am
- Forum: QuakeC Programming
- Topic: hammer time!! (actually, noob time)
- Replies: 7
- Views: 2246
- Tue Jun 21, 2011 8:09 am
- Forum: Engine Programming
- Topic: Any other csqc's?
- Replies: 17
- Views: 4836
- Tue Jun 21, 2011 8:06 am
- Forum: QuakeC Programming
- Topic: Tutorial: Unlimited Parms! (well, sort of)
- Replies: 2
- Views: 1457
- Tue Jun 21, 2011 7:55 am
- Forum: Artificial Intelligence
- Topic: Rebuilding Singleplayer AI
- Replies: 11
- Views: 20659
- Tue Jun 21, 2011 7:47 am
- Forum: General Discussion
- Topic: Mod Request - Mapper-friendly mod with darkplaces features
- Replies: 39
- Views: 11651
- Tue Jun 21, 2011 7:38 am
- Forum: QuakeC Programming
- Topic: Snippet
- Replies: 24
- Views: 8669
- Tue Jun 21, 2011 7:35 am
- Forum: Programming Tutorials
- Topic: Player can grab ledge, hoists up, move on non-horizontal one
- Replies: 15
- Views: 8112
Re: Player can grab ledge, hoists up, move on non-horizontal
can you explain what you mean by "upped line is unblocked"? do you mean if the upper line travels farther than the bottom?daemonicky wrote:It works by making traceline test of two lines. If upper line is unblocked and lower block we are on the ledge
- Tue Jun 21, 2011 7:35 am
- Forum: Programming Tutorials
- Topic: Player can grab ledge, hoists up, move on non-horizontal one
- Replies: 15
- Views: 8112
Re: Player can grab ledge, hoists up, move on non-horizontal
can you explain what you mean by "upped line is unblocked"? do you mean if the upper line travels farther than the bottom?daemonicky wrote:It works by making traceline test of two lines. If upper line is unblocked and lower block we are on the ledge
- Mon Jun 20, 2011 9:26 am
- Forum: QuakeC Programming
- Topic: Players view follows an entity?
- Replies: 4
- Views: 1585
- Mon Jun 20, 2011 8:32 am
- Forum: QuakeC Programming
- Topic: hammer time!! (actually, noob time)
- Replies: 7
- Views: 2246