Search found 237 matches

by behind_you
Tue Feb 15, 2011 1:05 pm
Forum: Engine Programming
Topic: proquake psp source help
Replies: 15
Views: 3648

ok. can i do that same kurok cross hair thing, but in quake? I really want it in quake because kurok is more painful for me
by behind_you
Tue Feb 15, 2011 9:10 am
Forum: Engine Programming
Topic: proquake psp source help
Replies: 15
Views: 3648

i c, but im talking about the very small text. ie when it says "you found a secret area!" and can i add 2 fonts?

so i cant directly say "crosshair == "gfx/cross.lmp" (or something similar?)
by behind_you
Tue Feb 15, 2011 7:17 am
Forum: Engine Programming
Topic: proquake psp source help
Replies: 15
Views: 3648

proquake psp source help

hey! ive decided to post this here instead of the proquake forum cuz it's old. Ive really been coming along with quake c and decided to move on to the source code. it's so similar! im finally beginning to understand it! i've successfully manipulated the menus and im trying to take it one step ...
by behind_you
Sat Feb 12, 2011 7:15 am
Forum: Tutorial Help
Topic: Taking some advice given to me...
Replies: 3
Views: 14530

for your animation problem study player.qc

i think your v_wep model if thats what you have made. also has to match your player models animation in 3rd person (frame wise) to work properly.

first off, thanks for the quick reply

NOOB TIME: ready for this?

i have no idea what you are talking ...
by behind_you
Sat Feb 12, 2011 7:09 am
Forum: Tutorial Help
Topic: Taking some advice given to me...
Replies: 3
Views: 14530

Taking some advice given to me...

alrit. i posted here a week or so ago and asked for a lot of help. I was told that i was going too fast and needed to slow down. you know what i say to that?! thank you to all those who stopped my reckless rampage. you know who you are. i took some advice and now im only going to ask for help on a ...
by behind_you
Sat Feb 12, 2011 6:39 am
Forum: Gameplay & Design
Topic: quake 1 wad 3 support
Replies: 3
Views: 14018

OMG THANK YOU!


btw which of these already has animation interpolation?
by behind_you
Tue Feb 08, 2011 9:08 am
Forum: Gameplay & Design
Topic: Working on quake mod for psp need help
Replies: 0
Views: 12703

Working on quake mod for psp need help

First off, if this is in the wrong section, I apologise

I'm working on a quake mod for psp. It's based on Turok and Half-Life because I like those games. I need some help. I can do mapping, modeling, textures and the visuals. I need a really good coder to help with HUD and other things. If you are ...
by behind_you
Tue Feb 08, 2011 8:47 am
Forum: QuakeC Programming
Topic: making a quake mod...
Replies: 11
Views: 3134

THANKS A LOT EVERYONE!

hmmm..... looking at thing, im doubting i could do all these things on the psp. can i?

another thing........ what is cvars? I'm stumped there. and another thing. i wanna put background music, but i wanna make the music start whene a certain event occurs (opens a door, goes ...
by behind_you
Tue Feb 08, 2011 7:00 am
Forum: Gameplay & Design
Topic: quake 1 wad 3 support
Replies: 3
Views: 14018

quake 1 wad 3 support

THIS IS PROBABLY IN THE WRONG SECTION!

i NEED quake 1 to have wad 3 support. is there any way?
by behind_you
Sat Feb 05, 2011 8:55 am
Forum: General Programming
Topic: psps quake and pc quake
Replies: 4
Views: 3254

psps quake and pc quake

is EVERYTHING u can do with quake modding on pc (ie qc modding, csqc nd physics thing ) possible with quake psp or kurok? what isn't possible on psp?
by behind_you
Sat Feb 05, 2011 8:53 am
Forum: QuakeC Programming
Topic: making a quake mod...
Replies: 11
Views: 3134

yo gnounc! u stalkin me? jk!

thanks 4 ur help bt im not askin 4 2 much 2 fast cuz ive been working on this 4 a month now nd all i got done are models. i just wanna get started with actually implementing my own codes. i usually lose passion for things when im stuck at something for a long time. so i ...
by behind_you
Sat Feb 05, 2011 8:31 am
Forum: QuakeC Programming
Topic: making a quake mod...
Replies: 11
Views: 3134

making a quake mod...

hey! im new here and i need help modding quake 1. i dunno where to post this so move it if it's not supposed 2 b here.

being a newbie and all, can i get help with:

making enemy health appear on your hud (aka boss health
making a boss
when bag is dropped, it doesn't float and spin, instead it drops ...