armor code called? it's probably the same as normal quake. self.armorvalue is your armor. works kinda like healthsniperz227 wrote:sorry i forgot to ask do you know what the armor code is called in kurok ?
Search found 237 matches
- Sat Jul 02, 2011 6:44 am
- Forum: QuakeC Programming
- Topic: Bullet Range?
- Replies: 3
- Views: 1367
Re: Bullet Range?
- Sat Jul 02, 2011 6:39 am
- Forum: News & Announcements
- Topic: Inside3D Forums Down Time
- Replies: 35
- Views: 46764
Re: antispamsterfs
Or we could simply add a captcha when you register to prevent spambots from posting at all...gnounc wrote:can we also get a flag system on the new members page?
- Sat Jul 02, 2011 6:30 am
- Forum: QuakeC Programming
- Topic: Snippet
- Replies: 24
- Views: 8669
- Thu Jun 30, 2011 6:32 am
- Forum: QuakeC Programming
- Topic: Snippet
- Replies: 24
- Views: 8669
- Tue Jun 28, 2011 7:29 am
- Forum: Modeling
- Topic: SlasherOaf monster
- Replies: 2
- Views: 3135
- Tue Jun 28, 2011 6:34 am
- Forum: Programming Tutorials
- Topic: pyramid design
- Replies: 8
- Views: 5039
Re: pyramid design
Yes spambot, we all can dream.ashiffa wrote:i am an architecture student
- Tue Jun 28, 2011 6:31 am
- Forum: QuakeC Programming
- Topic: Finding out 'what frame is the .mdl currently in?'
- Replies: 5
- Views: 1738
- Tue Jun 28, 2011 6:27 am
- Forum: QuakeC Programming
- Topic: Snippet
- Replies: 24
- Views: 8669
- Mon Jun 27, 2011 6:31 am
- Forum: QuakeC Programming
- Topic: Snippet
- Replies: 24
- Views: 8669
- Sun Jun 26, 2011 8:21 am
- Forum: QuakeC Programming
- Topic: Snippet
- Replies: 24
- Views: 8669
- Sun Jun 26, 2011 6:57 am
- Forum: QuakeC Programming
- Topic: Animated Ammo Box
- Replies: 2
- Views: 1257
Re: Animated Ammo Box
Your code is a bit of a mess. I cleaned it up for you. It should work now (untested!)
void() Initgiveammo =
{
setmodel(self, "progs/ammobox-e.mdl");
sprint(other, "You load up on ammo\n");
other.ammo_snipershell = other.ammo_snipershell + 2;
other.ammo_pistolblts = other.ammo_pistolblts + 9 ...
void() Initgiveammo =
{
setmodel(self, "progs/ammobox-e.mdl");
sprint(other, "You load up on ammo\n");
other.ammo_snipershell = other.ammo_snipershell + 2;
other.ammo_pistolblts = other.ammo_pistolblts + 9 ...
- Sun Jun 26, 2011 6:43 am
- Forum: General Discussion
- Topic: What version of OpenGL does your GFX card support?
- Replies: 12
- Views: 3766
- Sat Jun 25, 2011 8:32 am
- Forum: QuakeC Programming
- Topic: hammer time!! (actually, noob time)
- Replies: 7
- Views: 2246
- Sat Jun 25, 2011 7:04 am
- Forum: QuakeC Programming
- Topic: Snippet
- Replies: 24
- Views: 8669
- Wed Jun 22, 2011 8:10 am
- Forum: Quake Events
- Topic: QExpo11 - Speedmodding Event Schedule
- Replies: 3
- Views: 14896