Have you considered to create hud and menu sdirectly in CSQC? i didnt consider it , i think menu.dat is really easy to use, I use csqc for HUD stuff right now.
Probably just shot recoil effect and more impact effect on ghosts and it's perfect. Oh my, 2 days..incredible! :biggrin: hahhaa thanks ...
hello forum, i did search about the title above in the forum, but i just find unuseful stuff like "I LOVE STRAFE JUMPING! DO NOT REMOVE IT", or strange suggestions :P My goal is to get a player movement similar to duke 3d, or any old school movement done in build engine. My question is simple, i ...
Soooo fun! I played for half an hour and I really enjoyed! Great work Nahuel, as always! Thinking you did in 2 days, it's even more incredible! I like the idea that ghosts are physical entities you can shoot, it's very creative imo! You even added more classes of ghost! I'd just fix firing ...
is there a way to ignore the lightgrid and to get a model working like q1bsp, i mean the lighting of model is based in the "origin" instead of lightgrid.
I want to emule sprite illumination using flat models.
I did try using RgbGen entity but doesnt work
hello toneddu i has some issues using iqm, even in darkplaces -some crashes-. But i did notice that the iqm's was done using neosis instead iqm compiler, what kind of iqm are you using??
did you try the same model but converted with neosis or official compiler?