You have to make crappy Quake-paletted versions of the textures (using TexMex or something like that) and use them in the map. Then if you save your high-quality versions of the textures with the right filenames, they will replace the crappy textures in the map when you run it with DarkPlaces.
If ...
Search found 1215 matches
- Thu Jan 20, 2011 12:33 pm
- Forum: Mapping
- Topic: Custom Textures With Darkplaces And QuArK
- Replies: 7
- Views: 4810
- Thu Jan 20, 2011 11:23 am
- Forum: Gameplay & Design
- Topic: Weapon feedback
- Replies: 32
- Views: 44368
- Thu Jan 20, 2011 12:34 am
- Forum: Gameplay & Design
- Topic: Weapon feedback
- Replies: 32
- Views: 44368
For me, weapon feedback includes: the sound, the animation, the viewangle recoil, and possibly the spread pattern and the impact/pain sounds/animations when you hit someone.
Doom2 ssg is the best, of course. Or at least that's what I've always said. Nowadays I don't enjoy it quite as much as I used ...
Doom2 ssg is the best, of course. Or at least that's what I've always said. Nowadays I don't enjoy it quite as much as I used ...
- Wed Jan 19, 2011 10:19 am
- Forum: Tutorial Help
- Topic: per polygon hit detection tutorial?
- Replies: 20
- Views: 35776
Oh man, that thing. No one should ever use that. Just don't. I was retarded when I wrote it. erm.. :roll: don't be so hard on your self.
No, he has EVERY right to be so hard on himself! The code is terrible. It transforms every vertex individually into worldspace (actually multiple times for most ...
No, he has EVERY right to be so hard on himself! The code is terrible. It transforms every vertex individually into worldspace (actually multiple times for most ...
- Wed Jan 19, 2011 6:45 am
- Forum: Programming Tutorials
- Topic: FRIK_FILE sanity
- Replies: 6
- Views: 3504
I think it's reasonable to say that the user is responsible for which exe he installs. If he takes a hacked exe from an acquaintance (or non-acquaintance), instead of simply downloading the official one (with an md5 checksum and everything), you can say he has voided the warranty, and completely ...
- Wed Jan 19, 2011 6:28 am
- Forum: Quake Events
- Topic: Turtlemodding Thread
- Replies: 78
- Views: 148335
- Tue Jan 18, 2011 6:16 pm
- Forum: Programming Tutorials
- Topic: FRIK_FILE sanity
- Replies: 6
- Views: 3504
- Fri Jan 14, 2011 3:12 am
- Forum: Programming Tutorials
- Topic: Load palette from console
- Replies: 15
- Views: 7459
- Thu Jan 13, 2011 4:28 am
- Forum: Programming Tutorials
- Topic: Load palette from console
- Replies: 15
- Views: 7459
- Thu Jan 13, 2011 12:05 am
- Forum: QuakeC Programming
- Topic: Static camera angles, How i do??
- Replies: 8
- Views: 2193
- Mon Jan 10, 2011 6:56 pm
- Forum: General Discussion
- Topic: Quake Wiki Zombie article - WTF?
- Replies: 6
- Views: 2049
- Sun Jan 09, 2011 4:57 pm
- Forum: Modeling
- Topic: skinning tools
- Replies: 7
- Views: 3633
- Sat Jan 08, 2011 4:14 pm
- Forum: General Discussion
- Topic: The 'GDC 25' Chronicles: A Quake Aftershock
- Replies: 3
- Views: 1211
- Sat Jan 08, 2011 4:10 pm
- Forum: General Discussion
- Topic: Quake 1 split screen?
- Replies: 11
- Views: 4734
- Wed Jan 05, 2011 8:09 pm
- Forum: Modeling
- Topic: quake guy weapons
- Replies: 7
- Views: 3816