Search found 1215 matches
- Thu Jan 27, 2011 10:43 pm
- Forum: Modeling
- Topic: Skins messes up???
- Replies: 21
- Views: 9064
- Thu Jan 27, 2011 5:21 pm
- Forum: Modeling
- Topic: Skins messes up???
- Replies: 21
- Views: 9064
- Thu Jan 27, 2011 4:13 pm
- Forum: Engine Programming
- Topic: CSQC, MenuQC, effectinfo.txt, skeletal models -> Makaqu
- Replies: 21
- Views: 6255
- Thu Jan 27, 2011 4:08 pm
- Forum: Engine Programming
- Topic: "FitzQuake Plus": An Easy Engine To Compile
- Replies: 74
- Views: 24081
- Wed Jan 26, 2011 11:27 pm
- Forum: General Discussion
- Topic: Quake 2 iron sight?
- Replies: 11
- Views: 3771
- Tue Jan 25, 2011 9:27 pm
- Forum: Modeling
- Topic: Skins messes up???
- Replies: 21
- Views: 9064
- Mon Jan 24, 2011 1:36 am
- Forum: General Discussion
- Topic: Adios monster_amigos
- Replies: 15
- Views: 6841
- Sun Jan 23, 2011 10:29 pm
- Forum: General Discussion
- Topic: Adios monster_amigos
- Replies: 15
- Views: 6841
- Sun Jan 23, 2011 1:15 am
- Forum: General Discussion
- Topic: Qustion about begin
- Replies: 85
- Views: 18463
- Sat Jan 22, 2011 11:33 pm
- Forum: General Discussion
- Topic: Qustion about begin
- Replies: 85
- Views: 18463
pak1.pak is the data of the registered version of Quake. You have to buy Quake to get that file. (pak0.pak is used by both the shareware and the registered versions.)
If you downloaded the QuakeC source, you should have a folder full of .qc files, and also a filed called progs.src in that directory ...
If you downloaded the QuakeC source, you should have a folder full of .qc files, and also a filed called progs.src in that directory ...
- Sat Jan 22, 2011 9:50 pm
- Forum: QuakeC Programming
- Topic: One entity pointing to another
- Replies: 8
- Views: 2003
- Sat Jan 22, 2011 8:23 pm
- Forum: General Discussion
- Topic: Qustion about begin
- Replies: 85
- Views: 18463
- Sat Jan 22, 2011 3:47 am
- Forum: QuakeC Programming
- Topic: One entity pointing to another
- Replies: 8
- Views: 2003
Could you explain exactly what your thinking is when you try something like "self.angles_y = s_flagb.origin_y"? Because it looks like you're just typing in completely random stuff and hoping it will magically work. Taking a position coordinate and copying its value into an angle field makes no sense ...
- Fri Jan 21, 2011 2:13 pm
- Forum: Gameplay & Design
- Topic: Weapon feedback
- Replies: 32
- Views: 44368
- Thu Jan 20, 2011 6:33 pm
- Forum: Gameplay & Design
- Topic: Weapon feedback
- Replies: 32
- Views: 44368