There are a few obvious absences in this program. Like a list of frames and the ability to move/import/export them. Also things like fullbright rendering. But I have the feeling those will be implemented by the time I would even start Qwalk 2.
Is this thing ever going to be open source, or cross ...
Search found 35 matches
- Tue Nov 02, 2010 9:55 pm
- Forum: News & Announcements
- Topic: News - Model converter with extensive Quake support
- Replies: 36
- Views: 56934
- Tue Nov 02, 2010 8:01 am
- Forum: News & Announcements
- Topic: News - Model converter with extensive Quake support
- Replies: 36
- Views: 56934
I've noticed i can load the .md5anim files is it possible to take a model mesh of one type and append the animation of of another to it? Creating one animation file for several versions of a player model for instance.
You can export animation files to .rda, then use the -loadrda switch to combine ...
You can export animation files to .rda, then use the -loadrda switch to combine ...
- Tue Nov 02, 2010 4:38 am
- Forum: News & Announcements
- Topic: News - Model converter with extensive Quake support
- Replies: 36
- Views: 56934
- Tue Nov 02, 2010 4:10 am
- Forum: News & Announcements
- Topic: News - Model converter with extensive Quake support
- Replies: 36
- Views: 56934
- Tue Nov 02, 2010 3:54 am
- Forum: News & Announcements
- Topic: News - Model converter with extensive Quake support
- Replies: 36
- Views: 56934