Search found 35 matches

by Rich
Thu Dec 02, 2010 11:01 am
Forum: General Discussion
Topic: Know what i would like to see?
Replies: 75
Views: 30295

Rich: what about not being stuck to 3 hull sizes?
Oh yeah, totally forgot about that.

Also, I could've sworn q1bsp used 32-bit edge indices. I'm guessing it's 16-bit based on mh's statement that it has a "64K" vert max, though. Guess it's been at least a couple years now since I touched anything ...
by Rich
Thu Dec 02, 2010 3:33 am
Forum: Engine Programming
Topic: ProQuake 4.70 PSP Build
Replies: 263
Views: 77450

Out of curiosity, which Rich are you? I'd offer some guesses but I'd probably be wrong. Not knowing bugs me :D
Haha, I guess there are a number of us Richards hanging around now. I'm the one that worked at Raven/Human Head on Soldier, Jedi, and Prey games. And I made a bunch of Quake/Half-Life ...
by Rich
Thu Dec 02, 2010 2:49 am
Forum: Engine Programming
Topic: ProQuake 4.70 PSP Build
Replies: 263
Views: 77450

I've got HL MDL in my engine and it works perfectly fine; and I save a crapload of RAM so I'd hardly call it a mistake.
It may use less memory that storing lots of vertex frames in memory, but it's still a terrible format to use natively on PSP hardware. As mentioned, maybe you can live with it ...
by Rich
Thu Dec 02, 2010 1:36 am
Forum: General Discussion
Topic: Know what i would like to see?
Replies: 75
Views: 30295

Q3 BSP doesn't do lightstyles though so it's not really the best option. It can fake them, and does so reasonably well in RTCW, but proper animated and switchable lightstyles are an essential element in letting content creators go bonkers (which is the whole point of the thing, otherwise it ...
by Rich
Thu Dec 02, 2010 1:15 am
Forum: Engine Programming
Topic: ProQuake 4.70 PSP Build
Replies: 263
Views: 77450

Adding HL MDL to a PSP engine would be a bit of a mistake. You're then getting into the realm of doing a lot of software vertex calculations, and that's going to be very wasteful and limit your geometry counts severely. Maybe you can live with it, but it's going to be a huge burden on performance in ...
by Rich
Wed Dec 01, 2010 11:57 pm
Forum: General Discussion
Topic: Know what i would like to see?
Replies: 75
Views: 30295

I think it's worth noting that IQM is superior to HL MDL in every conceivable way. The HL MDL format is a complete mess, although not nearly as much of a mess as the Source MDL format. IQM has a pretty small and concise spec, and implementing it should generally take a lot less time than you'd spend ...
by Rich
Wed Dec 01, 2010 9:16 am
Forum: Engine Programming
Topic: Direct3D 3 renderer
Replies: 3
Views: 1677

I vaguely remember that. I don't recall Carmack running into any actual roadblocks, though. I think he was mainly just complaining about the general API and the need to construct your own command buffers. Which I'd tend to agree was a pretty retarded approach for a generalized 3D API, though it's a ...
by Rich
Mon Nov 29, 2010 10:11 am
Forum: General Discussion
Topic: The Problem of Quake's Player Base Size
Replies: 31
Views: 7593

NQ doesn't have master servers, otherwise it would have been done a long time ago.
Oh, I see. When I mentioned "technical reasons", I was thinking more along the lines of, perhaps people want to maintain the old qspy/gamespy protocol and no one knows what the hell to communicate between the master ...
by Rich
Mon Nov 29, 2010 2:22 am
Forum: General Discussion
Topic: The Problem of Quake's Player Base Size
Replies: 31
Views: 7593

On the smaller scale of just making it more welcoming to people already willing to try the game on its existing merits, I'd tend to agree that in-game server browsers are probably a very important thing. I actually had one in the Quake Royale client, along with a custom master server.

I believe I ...
by Rich
Sun Nov 28, 2010 10:17 pm
Forum: Modeling
Topic: IQM for q3
Replies: 8
Views: 3806

well thats a very vague and unhelpful answer... the thing is that i said before, is that I just need to load the iqms in the engine. Im mainly an artist, not too great of a programmer although i have some experience. I have the source of the engine, i have the iqm stuff, I just need to beable to ...
by Rich
Sun Nov 28, 2010 10:09 pm
Forum: General Discussion
Topic: The Problem of Quake's Player Base Size
Replies: 31
Views: 7593

I'm a bit surprised no one has really brought up the "it's ugly" issue. I don't think the superficial tendencies of the gaming populace, to flock to whatever is most visually appealing, should be underestimated. Particularly as it concerns attracting players to Quake in its original form.

There's ...
by Rich
Sat Nov 27, 2010 11:38 pm
Forum: Modeling
Topic: How I can extract a model from a map?
Replies: 10
Views: 4187

that's what modeldecompile is for! When I mean anything I damn well mean anything .


ALSO: DON'T FORGET NOESIS, THE MODEL IMPORTSTEALFROMJAPANESECONSOLEGAMESANDMAKEGMODRAGDO- I mean STUDY tool! That can open BSPs and export OBJ files as well but i'm not sure if its scale is relative to quake units ...
by Rich
Sun Nov 07, 2010 3:32 pm
Forum: News & Announcements
Topic: News - Model converter with extensive Quake support
Replies: 36
Views: 56934

leileilol wrote:"Update assoications"?
Will Not Fix. Assoication feature is as designed.

I dunno if Rene has any interest in releasing qME's source. Guess I might ask if he wants to just throw the whole thing at me once he gets around to getting back to me again on the mdo specs.
by Rich
Sun Nov 07, 2010 1:10 pm
Forum: News & Announcements
Topic: News - Model converter with extensive Quake support
Replies: 36
Views: 56934

I actually e-mailed Rene Post some days ago, and awesomazingly he is actually still around, and he replied. He said he'd go through his archives and find me some Delphi code to describe the mdo spec this weekend. You're welcome to the spec once he sends it over, if you'd like to make a Noesis plugin ...
by Rich
Wed Nov 03, 2010 1:43 am
Forum: News & Announcements
Topic: News - Model converter with extensive Quake support
Replies: 36
Views: 56934

I'm pretty sure nobody knows the QME .mdo specs. It never occurred to me that Rene what's his face might still be alive, but I guess it's possible.

As for plugins, I would write one if you hadn't already done all the formats I am familiar with.

Are you going to move the implementation for other ...