Search found 70 matches

by ooppee
Sun Feb 27, 2011 3:53 am
Forum: QuakeC Programming
Topic: QTest Progs.dat source?
Replies: 17
Views: 5094

besides, all the strange monsters are broken and crash on sight, and some of them only just follow you harmlessly (like vomitus). There's not even a working item_deathball or superlightning.

Not true, might want to download the Phil2.bsp for QTest. The Shambler, Knights, Scrag, Grunt, Ogre are ...
by ooppee
Sat Feb 26, 2011 3:05 am
Forum: QuakeC Programming
Topic: QTest Progs.dat source?
Replies: 17
Views: 5094

Tried it and sadly it's nothing like QTest.
Supernailgun acts completely different, along with the Grenade Launcher (as 2 examples of the various). Run the mod, then run QTest and you'd see what I mean :(
by ooppee
Fri Feb 25, 2011 11:56 pm
Forum: QuakeC Programming
Topic: QTest Progs.dat source?
Replies: 17
Views: 5094

QTest Progs.dat source?

Know it's old. However I'd like to see the code of everything for a modern mod. Has anyone decompiled this? I would imagine it has once as a user created maps with monsters for QTest shortly after it's release. Would anyone have this or could do it? "Modern" decompilers dont work on it.
by ooppee
Sat Feb 19, 2011 8:50 pm
Forum: Modeling
Topic: the technique u use to make a quake mdl
Replies: 45
Views: 72428

Make in Milkshape + 3D Studio Max
export mesh and animation in Half-Life's SMD format
I use dpmodel.exe to compile the models
Then use Dave "NPherno" Eaton II's MD3 Viewer to remove frame 0 (so you don't have to use the .framegroups file)
by ooppee
Mon Jan 24, 2011 5:59 pm
Forum: Modeling
Topic: Darkplaces and models
Replies: 7
Views: 4526

Yeah it's exactly what Spike said. It would show the model quickly flash the "posing/rigging" pose for a quick frame on the models first animation. It can be bypassed using QC code or using the .framegroups file it makes - however if you are making a model replacement without code it's best to ...
by ooppee
Mon Jan 24, 2011 6:58 am
Forum: Modeling
Topic: Darkplaces and models
Replies: 7
Views: 4526

MD3 exporting works great - I myself use Half-Life's SMD and then use dpmodel to compile it into md3. I just like having all the animations in a separate file - so if you need to edit it - import animation, edit, export and recompile. Setting up the qc file is VERY easy.
There's only 1 issue with ...
by ooppee
Mon Jan 24, 2011 6:51 am
Forum: Modeling
Topic: Skins messes up???
Replies: 21
Views: 9064

Ah that could be the issue right there, some engines are strict on texture sizes. Generally the "safe" sizes always double:
8, 16, 32, 64, 128, 256, 512 ect
Try just resizing to 512x512 and see if that fixes it. Another thing to check - ensure the entire arm texture is actually on the texture in uv ...
by ooppee
Mon Jan 24, 2011 6:19 am
Forum: Modeling
Topic: Skins messes up???
Replies: 21
Views: 9064

If I recall proquake requires the models to share a single texture. Meaning the arms and the gun have to be on the same texture.
Also what is the texture size? A simple 256x247 can cause it - but making it 256x256 will fix it.
by ooppee
Sun Jan 23, 2011 10:11 pm
Forum: Gameplay & Design
Topic: Weapon feedback
Replies: 32
Views: 44368

Cant forget seeing the smilie face before you get killed by it (in the original UT)
by ooppee
Mon Jan 17, 2011 5:44 pm
Forum: Modeling
Topic: MP1: SoA - Laser Cannon Remodel - Need Assistance
Replies: 22
Views: 10434

"Remixing" not literal remake.
Never used Tenebrae - use Qrack and Darkplaces (which both support these models)
They are also reskins of Ruohis' models (same ones in Rygels pack) which the said area was modeled in - much like all the other modern remodels of the weapon itself
by ooppee
Mon Jan 17, 2011 9:50 am
Forum: Modeling
Topic: MP1: SoA - Laser Cannon Remodel - Need Assistance
Replies: 22
Views: 10434

Ty also did a pack for Dissolution of Eternity.
All of the models weapon models were done by Ruohis - I just edited the Grenade Launcher model (to close the area where the grenade was) and reskin them. Only 100% custom was actually the multi-grenade model. Multi-Rocket was a missile.mdl I had on my ...
by ooppee
Thu Jan 13, 2011 8:33 am
Forum: Modeling
Topic: MP1: SoA - Laser Cannon Remodel - Need Assistance
Replies: 22
Views: 10434

Image

Done my Scourge of Armagon weapons pack now :D

Details and Download Here
by ooppee
Mon Jan 10, 2011 6:22 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511205

Re: Black-Life

Im making a half life mod named black-life..

- You play with male assassin
- New Weapon: Desert Eagle (Replaces pistol)

I'd change the name to something else, it just doesn't sound racially correct lol. Maybe Assassin-Life?

As for the Desert Eagle, you are aware the default pistol has a ...
by ooppee
Sun Jan 09, 2011 7:35 am
Forum: General Discussion
Topic: Quake 1 split screen?
Replies: 11
Views: 4734

With the right knowledge a split screen Quake could be done.
http://www.youtube.com/watch?v=dxZQ3WDlF0M
If only this one had splitscreen :(