besides, all the strange monsters are broken and crash on sight, and some of them only just follow you harmlessly (like vomitus). There's not even a working item_deathball or superlightning.
Not true, might want to download the Phil2.bsp for QTest. The Shambler, Knights, Scrag, Grunt, Ogre are ...
Search found 70 matches
- Sun Feb 27, 2011 3:53 am
- Forum: QuakeC Programming
- Topic: QTest Progs.dat source?
- Replies: 17
- Views: 5094
- Sat Feb 26, 2011 3:05 am
- Forum: QuakeC Programming
- Topic: QTest Progs.dat source?
- Replies: 17
- Views: 5094
Tried it and sadly it's nothing like QTest.silverjoel wrote:http://quakeone.com/forums/quake-talk/s ... t-mod.html
Supernailgun acts completely different, along with the Grenade Launcher (as 2 examples of the various). Run the mod, then run QTest and you'd see what I mean
- Fri Feb 25, 2011 11:56 pm
- Forum: QuakeC Programming
- Topic: QTest Progs.dat source?
- Replies: 17
- Views: 5094
QTest Progs.dat source?
Know it's old. However I'd like to see the code of everything for a modern mod. Has anyone decompiled this? I would imagine it has once as a user created maps with monsters for QTest shortly after it's release. Would anyone have this or could do it? "Modern" decompilers dont work on it.
- Sat Feb 19, 2011 8:50 pm
- Forum: Modeling
- Topic: the technique u use to make a quake mdl
- Replies: 45
- Views: 72428
- Mon Jan 24, 2011 5:59 pm
- Forum: Modeling
- Topic: Darkplaces and models
- Replies: 7
- Views: 4526
- Mon Jan 24, 2011 6:58 am
- Forum: Modeling
- Topic: Darkplaces and models
- Replies: 7
- Views: 4526
MD3 exporting works great - I myself use Half-Life's SMD and then use dpmodel to compile it into md3. I just like having all the animations in a separate file - so if you need to edit it - import animation, edit, export and recompile. Setting up the qc file is VERY easy.
There's only 1 issue with ...
There's only 1 issue with ...
- Mon Jan 24, 2011 6:51 am
- Forum: Modeling
- Topic: Skins messes up???
- Replies: 21
- Views: 9064
Ah that could be the issue right there, some engines are strict on texture sizes. Generally the "safe" sizes always double:
8, 16, 32, 64, 128, 256, 512 ect
Try just resizing to 512x512 and see if that fixes it. Another thing to check - ensure the entire arm texture is actually on the texture in uv ...
8, 16, 32, 64, 128, 256, 512 ect
Try just resizing to 512x512 and see if that fixes it. Another thing to check - ensure the entire arm texture is actually on the texture in uv ...
- Mon Jan 24, 2011 6:19 am
- Forum: Modeling
- Topic: Skins messes up???
- Replies: 21
- Views: 9064
- Sun Jan 23, 2011 10:11 pm
- Forum: Gameplay & Design
- Topic: Weapon feedback
- Replies: 32
- Views: 44368
- Mon Jan 17, 2011 5:44 pm
- Forum: Modeling
- Topic: MP1: SoA - Laser Cannon Remodel - Need Assistance
- Replies: 22
- Views: 10434
- Mon Jan 17, 2011 9:50 am
- Forum: Modeling
- Topic: MP1: SoA - Laser Cannon Remodel - Need Assistance
- Replies: 22
- Views: 10434
Ty also did a pack for Dissolution of Eternity.
All of the models weapon models were done by Ruohis - I just edited the Grenade Launcher model (to close the area where the grenade was) and reskin them. Only 100% custom was actually the multi-grenade model. Multi-Rocket was a missile.mdl I had on my ...
All of the models weapon models were done by Ruohis - I just edited the Grenade Launcher model (to close the area where the grenade was) and reskin them. Only 100% custom was actually the multi-grenade model. Multi-Rocket was a missile.mdl I had on my ...
- Fri Jan 14, 2011 2:48 am
- Forum: General Discussion
- Topic: DarkPlaces Beatiful Shots
- Replies: 37
- Views: 11637
- Thu Jan 13, 2011 8:33 am
- Forum: Modeling
- Topic: MP1: SoA - Laser Cannon Remodel - Need Assistance
- Replies: 22
- Views: 10434
- Mon Jan 10, 2011 6:22 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511205
Re: Black-Life
Im making a half life mod named black-life..
- You play with male assassin
- New Weapon: Desert Eagle (Replaces pistol)
I'd change the name to something else, it just doesn't sound racially correct lol. Maybe Assassin-Life?
As for the Desert Eagle, you are aware the default pistol has a ...
- You play with male assassin
- New Weapon: Desert Eagle (Replaces pistol)
I'd change the name to something else, it just doesn't sound racially correct lol. Maybe Assassin-Life?
As for the Desert Eagle, you are aware the default pistol has a ...
- Sun Jan 09, 2011 7:35 am
- Forum: General Discussion
- Topic: Quake 1 split screen?
- Replies: 11
- Views: 4734
With the right knowledge a split screen Quake could be done.
http://www.youtube.com/watch?v=dxZQ3WDlF0M
If only this one had splitscreen
http://www.youtube.com/watch?v=dxZQ3WDlF0M
If only this one had splitscreen
