If you gave more testing, you would encounter some bugs.
I don't have the grappling hook available in any way aside from Impulse 9 currently.
However upon spawning, I have it.
I used "15" as it's value, tried again with 17,19,21,9 all gave off same effect.
When I made it back to 8388608 (double ...
Search found 70 matches
- Tue Mar 22, 2011 7:59 am
- Forum: QuakeC Programming
- Topic: Confusing error
- Replies: 24
- Views: 4725
- Tue Mar 22, 2011 12:21 am
- Forum: QuakeC Programming
- Topic: Confusing error
- Replies: 24
- Views: 4725
Yeah I was figuring as much with the whole 1,2,4,8,16,32,64,128,256,.....ect that using "17" like the tutorial said wouldn't be the ideal way. It "worked" (like all guns were in inventory, selectable, fire-able, pickupable ect) however I can imagine it can break other things.
What possible errors ...
What possible errors ...
- Mon Mar 21, 2011 11:44 pm
- Forum: QuakeC Programming
- Topic: Confusing error
- Replies: 24
- Views: 4725
- Mon Mar 21, 2011 9:11 pm
- Forum: QuakeC Programming
- Topic: Confusing error
- Replies: 24
- Views: 4725
- Mon Mar 21, 2011 7:45 pm
- Forum: QuakeC Programming
- Topic: Confusing error
- Replies: 24
- Views: 4725
- Mon Mar 21, 2011 5:46 pm
- Forum: QuakeC Programming
- Topic: Confusing error
- Replies: 24
- Views: 4725
Confusing error
Ok did a Chainlightning gun. Works upon pickup fine. I currently have it only selectable via Impulse 64 (not in scroll weapon commands) as I am doing other things first.
My issue though is the cheat command - impulse 9. I added the IT_CLIGHTNING.
void() CheatCommand =
{
if (deathmatch || coop ...
My issue though is the cheat command - impulse 9. I added the IT_CLIGHTNING.
void() CheatCommand =
{
if (deathmatch || coop ...
- Tue Mar 15, 2011 4:23 pm
- Forum: QuakeC Programming
- Topic: Mission Pack 2 Animation fix?
- Replies: 6
- Views: 1598
http://www.quaketastic.com/upload/files/misc/ooppee-fixed-DoE-PlasmaLauncher-V2.zip
Got it running all now. So it as the projectile not moving fix (when used in Darkplaces) and now the Plasmagun animates upon firing which actually looks a lot better than sitting idle (and allows modders to make a ...
Got it running all now. So it as the projectile not moving fix (when used in Darkplaces) and now the Plasmagun animates upon firing which actually looks a lot better than sitting idle (and allows modders to make a ...
- Tue Mar 15, 2011 4:19 pm
- Forum: General Discussion
- Topic: Prey 2
- Replies: 13
- Views: 4680
- Mon Mar 14, 2011 7:18 pm
- Forum: QuakeC Programming
- Topic: QTest Progs.dat source?
- Replies: 17
- Views: 5094
- Mon Mar 14, 2011 8:55 am
- Forum: QuakeC Programming
- Topic: Mission Pack 2 Animation fix?
- Replies: 6
- Views: 1598
- Mon Mar 14, 2011 1:00 am
- Forum: QuakeC Programming
- Topic: Mission Pack 2 Animation fix?
- Replies: 6
- Views: 1598
- Mon Mar 14, 2011 12:35 am
- Forum: QuakeC Programming
- Topic: Mission Pack 2 Animation fix?
- Replies: 6
- Views: 1598
Mission Pack 2 Animation fix?
http://quakeone.com/forums/quake-mod-releases/finished-works/6246-mp2-fix-darkplaces-plasma-launcher-not-firing-properly.html
I did this QC edit which fixed the issue of the Plasmagun NOT working in Darkplaces.
However a annoyance that has happened since Day 1 for me regardless of engine.
The ...
I did this QC edit which fixed the issue of the Plasmagun NOT working in Darkplaces.
However a annoyance that has happened since Day 1 for me regardless of engine.
The ...
- Mon Mar 14, 2011 12:10 am
- Forum: QuakeC Programming
- Topic: QTest Progs.dat source?
- Replies: 17
- Views: 5094
Ah any chance you could email it to me - just so I dont have to bomb-bard any further questions I may have? ooppee@hotmail.com
- Sat Mar 12, 2011 11:03 pm
- Forum: QuakeC Programming
- Topic: QTest Progs.dat source?
- Replies: 17
- Views: 5094
- Mon Feb 28, 2011 1:56 am
- Forum: QuakeC Programming
- Topic: QTest Progs.dat source?
- Replies: 17
- Views: 5094