Search found 49 matches

by Rikku2000
Sat Aug 01, 2015 6:54 pm
Forum: Mapping
Topic: PoC: dm_manafortress
Replies: 1
Views: 10940

PoC: dm_manafortress

Hey Guys, i start a new Map for Quake Engine ist designed by my Fav game Secret of Mana.

Here an Photo of the Preview map:
Image

What you Think of the Setting?
by Rikku2000
Thu Apr 16, 2015 7:41 am
Forum: QuakeC Programming
Topic: [TUT]trigger_camera - PoC
Replies: 2
Views: 12175

Re: [TUT]trigger_camera - PoC

Okey i update the code to Version 0.2 ist works now like in Half-Life so may some can make Intro Seqs or something. :P
by Rikku2000
Wed Apr 15, 2015 7:49 pm
Forum: QuakeC Programming
Topic: [TUT]trigger_camera - PoC
Replies: 2
Views: 12175

[TUT]trigger_camera - PoC

Here i write done a code to use a Camera style like Half-Life maybe a bit other but ist just an Proof of Concept

http://250kb.de/u/150415/j/t/2aue9aYBYvvy.gif

Update 0.2:
Working well now :) the Camera can now move with "path_corner" and the Trigger will follow.

So let us Start now, first ...
by Rikku2000
Wed Mar 18, 2015 11:12 pm
Forum: CSQC Programming
Topic: Change Colors in CSQC Menus or HUD
Replies: 1
Views: 11212

Change Colors in CSQC Menus or HUD

Hey guys i try to coloring my custom HUD for my mod so i Play a bit with Color Settings.

Okey now to the tut i will tell you guys ist very simple todo:

at first open the: "main.qc" and add in: "CSQC_Init"
registercommand ("hud_color");
registercommand ("hud_alpha");

hud_rgb = '1 1 1';
hud_a ...
by Rikku2000
Tue Mar 17, 2015 5:57 pm
Forum: General Discussion
Topic: Valve Hammer Editor v3.5.3 with Quake Models
Replies: 5
Views: 3438

Re: Valve Hammer Editor v3.5.3 with Quake Models

Yes :) and thank you, you Show me Jackhammer ist aso nice tool to Quakeing Mapps :P.

Aso a Friend tell me about this one:
http://kristianduske.com/trenchbroom/
by Rikku2000
Tue Mar 17, 2015 10:35 am
Forum: General Discussion
Topic: Valve Hammer Editor v3.5.3 with Quake Models
Replies: 5
Views: 3438

Re: Valve Hammer Editor v3.5.3 with Quake Models

I never say i do this i just add Content to make it more easy to other peoples.
by Rikku2000
Sat Mar 14, 2015 10:08 am
Forum: General Discussion
Topic: Valve Hammer Editor v3.5.3 with Quake Models
Replies: 5
Views: 3438

Valve Hammer Editor v3.5.3 with Quake Models

Here i made some for you Guys maybe you like or not.

The Editor aso include some tutorial maps.

Download: VHE_v3.5.3

and Setup it with Quake Models in Quake FGD.
Image
by Rikku2000
Sat Mar 14, 2015 9:59 am
Forum: Mapping
Topic: [Preview]BioCore
Replies: 8
Views: 23057

Re: [Preview]BioCore

@ceriux: ist depend how you Setting your Compiler if you do some extras like me it cost a time :)

This was a map i made for Counter-Strike:
Image

Ist an Japanese Subway Setting map this map aso take a Long time to compile. hehe
by Rikku2000
Fri Mar 13, 2015 1:21 pm
Forum: Mapping
Topic: [Preview]BioCore
Replies: 8
Views: 23057

Re: [Preview]BioCore

Thats maybe i use Half-Life Tools...

My Settings on my Batch file are:
@echo off
set TOOL=..\..\tools

set MAP=dm2/dm2

set FLAGS=-chart -estimate -texdata 4096

set WAD=..\wad
set WADFILE1=-wadinclude %WAD%\divider.wad
set WADFILE2=-wadinclude %WAD%\halflife.wad

set VISFLAGS=-full

set LIGHTFILE ...
by Rikku2000
Fri Mar 13, 2015 10:23 am
Forum: QuakeC Programming
Topic: Custom Sounds
Replies: 0
Views: 34169

Custom Sounds

Here a small code i write to use custom sounds in Quake for.

sfx_generic.qc
void() ambient_generic = {
local float volume;

precache_sound (self.noise1);

if (self.sounds == 0)
volume = 0;
else if (self.sounds == 1)
volume = 0.25;
else if (self.sounds == 2)
volume = 0.5;
else if (self ...
by Rikku2000
Fri Mar 13, 2015 9:38 am
Forum: Mapping
Topic: [Preview]BioCore
Replies: 8
Views: 23057

Re: [Preview]BioCore

Yeah but i dont wont add more stuff. :P

First i Thing over add some Boxes Player can stand on it.

PS: I update the first post with more screenshots.
by Rikku2000
Thu Mar 12, 2015 8:07 pm
Forum: Mapping
Topic: [Preview]BioCore
Replies: 8
Views: 23057

[Preview]BioCore

First map of my comming soon Mod:
Image
Image
Image

Ist an Deathmatch and Team Deathmach map.

What you guys think about it?
by Rikku2000
Thu Mar 12, 2015 11:43 am
Forum: QuakeC Programming
Topic: IQM and Animation?
Replies: 4
Views: 15166

Re: IQM and Animation?

Thank you guys thats realy helpfull :) hope it will work on my game haha :)

Ah okey i got it, so:
[Start Frame][Frames in Loop][FPS][Loop]
1 5 10 0

is that right?
So Frame 1 have 5 Frames: "1-5" and will Play with 10 FPS and dont Loop, right?
by Rikku2000
Wed Mar 11, 2015 2:57 pm
Forum: QuakeC Programming
Topic: IQM and Animation?
Replies: 4
Views: 15166

IQM and Animation?

Hey guys i had a question i am useing IQM model for my Game so i know it use Framegroups but how to use it on Quake?

Mean a quake model dont have bones just Frames but IQM have Bones so how i can call the Frames as Animation? is there
an simple Tutorial how to use? coz i want replace the Weapons ...
by Rikku2000
Sat Mar 07, 2015 10:51 pm
Forum: CSQC Programming
Topic: Tutorial: CSQC GUI Menus
Replies: 49
Views: 135079

Re: Tutorial: CSQC GUI Menus

Okey i work a bit with the Menu and write some new code done.

Here an example what i do:
http://250kb.de/u/150308/j/GZtd5PBYFRxn.jpg

So i do an boxframe that use 9 Images for any side 1 Image:
# # #
# # #
# # #

Code: void (float x, float y, float w, float h, vector size, vector rgb, float alpha ...