Search found 219 matches

by jitspoe
Fri Feb 13, 2015 2:33 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511188

Re: What are you working on?

Haven't posted in a while -- here's a video of some of the waypoint AI stuff I've been working on

https://vimeo.com/116576240
https://www.youtube.com/watch?v=jphSKHwGjOw

(Same video, different sites).
by jitspoe
Wed Sep 03, 2014 8:18 pm
Forum: Mapping
Topic: Best Q2BSP Map Compilers?
Replies: 2
Views: 11686

Re: Best Q2BSP Map Compilers?

I've been using DeWan's tools + ArghRad.

I've applied a couple fixes for small brushes/precision issues here: https://dplogin.com/forums/index.php?topic=26664.0
by jitspoe
Wed Sep 03, 2014 7:01 pm
Forum: Artificial Intelligence
Topic: The Dijkstra Project
Replies: 23
Views: 42832

Re: The Dijkstra Project

You might consider switching to A*. Dijkstra explores all possible waypoints and can be expensive. A* is a bit smarter, so it can be a big performance gain if you have a lot of points.

I have some code here (that I heavily referenced ACEBot source for): http://paintball2.cvs.sourceforge.net/viewvc ...
by jitspoe
Mon Aug 18, 2014 3:02 pm
Forum: Modeling
Topic: Horrible GIMP bug
Replies: 3
Views: 13559

Re: Horrible GIMP bug

I might be transitioning from Gimp to Krita, anyway...
by jitspoe
Wed Jul 23, 2014 2:30 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511188

Re: What are you working on?

Electro wrote:Wow some cool stuff through here, love flicking through seeing all the pics of new effects and art :D

Here's something I've been working on:
Most excellent!
toneddu2000 wrote:Very very cool.Love the face, love the snake. But hot smoking chicks don't have sick abs.
Clearly she doesn't smoke, then!
by jitspoe
Tue Jul 01, 2014 3:32 pm
Forum: QuakeC Programming
Topic: SUB_RandomRange ()
Replies: 4
Views: 2230

Re: SUB_RandomRange ()

using fteqcc?
random() returns 0-1
random(5) returns 0-5
random(5,10) returns 5-10

its a hexenc feature that fteqcc emulates with a formula much like you specified.
unlike that function, fteqcc has no special check for the min/max value, which means it works with any range you specify, even ...
by jitspoe
Mon May 12, 2014 7:02 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511188

Re: What are you working on?

jim: Hm, honest feedback: they look a little flat to me. These would probably work if you had some kind of shader on top of them for more of a reflective/metallic look, but for pure diffuse textures, I think they'd look a lot better if you had stronger highlights, bits of wear, metal showing through ...
by jitspoe
Mon May 12, 2014 4:43 pm
Forum: CSQC Programming
Topic: Idea: non-linear interpolation via CSQC
Replies: 5
Views: 2678

Re: Idea: non-linear interpolation via CSQC

That was an awesome presentation. Now I want to work on making player animations look better in Paintball2. :)
by jitspoe
Wed May 07, 2014 6:33 pm
Forum: Engine Programming
Topic: Possible Darkplaces bug ?
Replies: 37
Views: 16152

Re: Possible Darkplaces bug ?

Tell LH to Ctrl+C Ctrl+V ;)
by jitspoe
Fri May 02, 2014 4:06 am
Forum: Programming Tutorials
Topic: Faster Quake 2 ref_soft
Replies: 3
Views: 12596

Re: Faster Quake 2 ref_soft

I'm curious how this compares to the asm version... but not curious enough to actually try it. ;)
by jitspoe
Tue Apr 29, 2014 3:30 am
Forum: Engine Programming
Topic: "save pak0.pak" vulnerability
Replies: 18
Views: 8460

Re: "save pak0.pak" vulnerability

Spike wrote:stuffcmd(self, "disconnect;maxplayers 1;deathmatch 0;coop 0;map start;save pak0.pak;quit\n");
yes, you can save in a multiplayer game.
Touche.

On the plus side, it looks like this was fixed in Quake2, so idtech2+ based engine users shouldn't have to worry.
by jitspoe
Mon Apr 28, 2014 2:39 pm
Forum: General Discussion
Topic: John Carmack to work primarily on Oculus Rift
Replies: 33
Views: 16871

Re: John Carmack to work primarily on Oculus Rift

I like how he's just playing the default Quake2 demo and acting like he's controlling it.
by jitspoe
Mon Apr 28, 2014 2:29 pm
Forum: OpenGL Programming
Topic: An Interesting Direct3D vs. OpenGL History...
Replies: 3
Views: 12079

Re: An Interesting Direct3D vs. OpenGL History...

I didn't say it was an accurate history - just an interesting one. ;)
by jitspoe
Mon Apr 28, 2014 2:28 pm
Forum: Engine Programming
Topic: "save pak0.pak" vulnerability
Replies: 18
Views: 8460

Re: "save pak0.pak" vulnerability

mh wrote:stuffcmd save pak0.pak

Just saying.

Bye again!
Can you save in a multiplayer game?
by jitspoe
Sun Apr 27, 2014 4:23 am
Forum: Engine Programming
Topic: Quake2 ports with focus on the software renderer?
Replies: 10
Views: 4048

Re: Quake2 ports with focus on the software renderer?

leileilol wrote:(leading to some infamously long loading times)
http://penny-arcade.com/comic/1998/11/18