Search found 219 matches
- Thu May 09, 2013 2:12 am
- Forum: Mapping
- Topic: Q2 QBSP3 That Properly Handles Small Brushes?
- Replies: 13
- Views: 22072
Re: Q2 QBSP3 That Properly Handles Small Brushes?
Also, does anybody know which compilers would make good starting points if I wanted to make modifications to fix some things like this? I'd probably start with Geoffrey DeWan's compilers unless somebody knows of some better ones?
- Wed May 08, 2013 3:42 pm
- Forum: Engine Programming
- Topic: GL Gamma Correction
- Replies: 40
- Views: 13804
Re: GL Gamma Correction
ahh yes!!!
photoshop math on glsl and hlsl (im use some things)
http://mouaif.wordpress.com/2009/01/05/photoshop-math-with-glsl-shaders/
Hey, my coworker wrote those! Small world. :)
As for the GL_COMBINE stuff, that effectively just multiplies the output. It's actually pretty useful when ...
photoshop math on glsl and hlsl (im use some things)
http://mouaif.wordpress.com/2009/01/05/photoshop-math-with-glsl-shaders/
Hey, my coworker wrote those! Small world. :)
As for the GL_COMBINE stuff, that effectively just multiplies the output. It's actually pretty useful when ...
- Mon Apr 29, 2013 4:14 pm
- Forum: General Programming
- Topic: loops versus recursion
- Replies: 7
- Views: 14969
Re: loops versus recursion
From my personal experience, recursion is often easier to implement and understand in certain situations (traversing trees, sorting algorithms, etc.), but slower to execute than an iterative approach.
- Wed Apr 24, 2013 11:01 pm
- Forum: Mapping
- Topic: Q2 QBSP3 That Properly Handles Small Brushes?
- Replies: 13
- Views: 22072
Q2 QBSP3 That Properly Handles Small Brushes?
I often run into an issue when I make small brushes where the compiler will try to snap them or something and end up messing them up. Does anybody know of a qbsp3 version that fixes this?
- Fri Apr 19, 2013 8:42 pm
- Forum: Engine Programming
- Topic: Quake2 Engine Discussions?
- Replies: 10
- Views: 4554
Quake2 Engine Discussions?
This site seems to be primarily oriented toward Quake1. I was curious if there were any other sites/forums that had an active Quake2 dev community?
I miss QuakeSrc.
I miss QuakeSrc.
- Thu Apr 18, 2013 9:00 pm
- Forum: Engine Programming
- Topic: Quake2 PHS Issue - Sound Emits from Last-Known Position
- Replies: 2
- Views: 2710
Re: Quake2 PHS Issue - Sound Emits from Last-Known Position
This is also an issue with the footstep events (and anything else that might emit sounds that's not an explicit sound message).
- Thu Apr 18, 2013 7:20 pm
- Forum: Engine Programming
- Topic: Quake2 PHS Issue - Sound Emits from Last-Known Position
- Replies: 2
- Views: 2710
Quake2 PHS Issue - Sound Emits from Last-Known Position
I've noticed an issue with Quake2 engines; sounds from entities are played when the entity is outside of the PVS but inside the PHS, as expected. The problem is, when the entity is outside of the PVS, the position does not update to the client, so the sound emits from the last known position.
For ...
For ...
- Wed Oct 07, 2009 4:11 am
- Forum: Engine Programming
- Topic: Account System for the Quake Engine
- Replies: 9
- Views: 2661
Re: Account System for the Quake Engine
I did make a login system for Paintball2. If I had the opportunity to go back and do it all over again, I probably wouldn't. More work than it's worth, in my opinion. Here are the basics of what I did:
The login server has a (mySQL) database with login ID's, password hashes, random numbers, names ...
The login server has a (mySQL) database with login ID's, password hashes, random numbers, names ...
- Mon Jan 17, 2005 5:43 am
- Forum: General Discussion
- Topic: QExpo Poll : Allowing Quake2
- Replies: 43
- Views: 20338
Isn't Quake2 just a modified Quake engine anyway? :) The difference between some engine projects I've seen and the original Quake is much greater than the difference between Quake1 and Quake2. I don't really see what the issue is. Many of these projects could have achieved the same result starting ...