Search found 219 matches

by jitspoe
Thu May 09, 2013 2:12 am
Forum: Mapping
Topic: Q2 QBSP3 That Properly Handles Small Brushes?
Replies: 13
Views: 22072

Re: Q2 QBSP3 That Properly Handles Small Brushes?

Also, does anybody know which compilers would make good starting points if I wanted to make modifications to fix some things like this? I'd probably start with Geoffrey DeWan's compilers unless somebody knows of some better ones?
by jitspoe
Wed May 08, 2013 3:42 pm
Forum: Engine Programming
Topic: GL Gamma Correction
Replies: 40
Views: 13804

Re: GL Gamma Correction

ahh yes!!!
photoshop math on glsl and hlsl (im use some things)
http://mouaif.wordpress.com/2009/01/05/photoshop-math-with-glsl-shaders/
Hey, my coworker wrote those! Small world. :)



As for the GL_COMBINE stuff, that effectively just multiplies the output. It's actually pretty useful when ...
by jitspoe
Mon Apr 29, 2013 4:14 pm
Forum: General Programming
Topic: loops versus recursion
Replies: 7
Views: 14969

Re: loops versus recursion

From my personal experience, recursion is often easier to implement and understand in certain situations (traversing trees, sorting algorithms, etc.), but slower to execute than an iterative approach.
by jitspoe
Wed Apr 24, 2013 11:01 pm
Forum: Mapping
Topic: Q2 QBSP3 That Properly Handles Small Brushes?
Replies: 13
Views: 22072

Q2 QBSP3 That Properly Handles Small Brushes?

I often run into an issue when I make small brushes where the compiler will try to snap them or something and end up messing them up. Does anybody know of a qbsp3 version that fixes this?
by jitspoe
Fri Apr 19, 2013 8:42 pm
Forum: Engine Programming
Topic: Quake2 Engine Discussions?
Replies: 10
Views: 4554

Quake2 Engine Discussions?

This site seems to be primarily oriented toward Quake1. I was curious if there were any other sites/forums that had an active Quake2 dev community?

I miss QuakeSrc. :(
by jitspoe
Thu Apr 18, 2013 9:00 pm
Forum: Engine Programming
Topic: Quake2 PHS Issue - Sound Emits from Last-Known Position
Replies: 2
Views: 2710

Re: Quake2 PHS Issue - Sound Emits from Last-Known Position

This is also an issue with the footstep events (and anything else that might emit sounds that's not an explicit sound message).
by jitspoe
Thu Apr 18, 2013 7:20 pm
Forum: Engine Programming
Topic: Quake2 PHS Issue - Sound Emits from Last-Known Position
Replies: 2
Views: 2710

Quake2 PHS Issue - Sound Emits from Last-Known Position

I've noticed an issue with Quake2 engines; sounds from entities are played when the entity is outside of the PVS but inside the PHS, as expected. The problem is, when the entity is outside of the PVS, the position does not update to the client, so the sound emits from the last known position.

For ...
by jitspoe
Wed Oct 07, 2009 4:11 am
Forum: Engine Programming
Topic: Account System for the Quake Engine
Replies: 9
Views: 2661

Re: Account System for the Quake Engine

I did make a login system for Paintball2. If I had the opportunity to go back and do it all over again, I probably wouldn't. More work than it's worth, in my opinion. Here are the basics of what I did:

The login server has a (mySQL) database with login ID's, password hashes, random numbers, names ...
by jitspoe
Mon Jan 17, 2005 5:43 am
Forum: General Discussion
Topic: QExpo Poll : Allowing Quake2
Replies: 43
Views: 20338

Isn't Quake2 just a modified Quake engine anyway? :) The difference between some engine projects I've seen and the original Quake is much greater than the difference between Quake1 and Quake2. I don't really see what the issue is. Many of these projects could have achieved the same result starting ...