Search found 53 matches
- Mon Sep 23, 2013 11:35 am
- Forum: Mapping
- Topic: The TrenchBroom Level Editor for Quake
- Replies: 143
- Views: 198556
Re: The TrenchBroom Level Editor for Quake
Yeah, TB doesn't have a grouping feature, but it's on the todo list.
- Mon Sep 23, 2013 10:30 am
- Forum: Mapping
- Topic: The TrenchBroom Level Editor for Quake
- Replies: 143
- Views: 198556
Re: The TrenchBroom Level Editor for Quake
What do you mean by "group together"?
- Mon Sep 23, 2013 9:54 am
- Forum: Mapping
- Topic: The TrenchBroom Level Editor for Quake
- Replies: 143
- Views: 198556
Re: The TrenchBroom Level Editor for Quake
TB limits texture size to 512x512 if I remember correctly. If you need those large textures, then please create a bug report on GitHub and I'll gladly increase the limits.
- Sun Sep 22, 2013 7:45 pm
- Forum: Mapping
- Topic: The TrenchBroom Level Editor for Quake
- Replies: 143
- Views: 198556
TrenchBroom 1.1.0
Changelog:
- Keyboard customization
- Restrict to X or Y axis when moving objects
- Limit face points to integer coordinates
- New duplication options (drag to duplicate and duplicate in specific direction)
- New information bar at top of 3D view
- Moved search field to information bar
- Improved ...
- Keyboard customization
- Restrict to X or Y axis when moving objects
- Limit face points to integer coordinates
- New duplication options (drag to duplicate and duplicate in specific direction)
- New information bar at top of 3D view
- Moved search field to information bar
- Improved ...
- Wed Aug 07, 2013 10:12 am
- Forum: Mapping
- Topic: The TrenchBroom Level Editor for Quake
- Replies: 143
- Views: 198556
- Tue Apr 16, 2013 6:43 pm
- Forum: Mapping
- Topic: The TrenchBroom Level Editor for Quake
- Replies: 143
- Views: 198556
TrenchBroom 1.0.8
- Fix the rotation tool
- Allow snapping faces to the grid when resizing brushes
- Improved major grid line shading (rebb)
- Fixed umlauts in About dialog
Downloads: http://goo.gl/0eL9u
- Allow snapping faces to the grid when resizing brushes
- Improved major grid line shading (rebb)
- Fixed umlauts in About dialog
Downloads: http://goo.gl/0eL9u
- Mon Apr 08, 2013 10:09 am
- Forum: Mapping
- Topic: The TrenchBroom Level Editor for Quake
- Replies: 143
- Views: 198556
TrenchBroom 1.0.6
- New text rendering system (faster and fewer glitches)
- Brush drawing now more accurate (see docs)
- Option to use integer plane point coordinates
- Recompute vertices after every change to brush geometry
- Major lines of the grid are rendered thicker
- Read write protected map files
- Don't crash ...
- Brush drawing now more accurate (see docs)
- Option to use integer plane point coordinates
- Recompute vertices after every change to brush geometry
- Major lines of the grid are rendered thicker
- Read write protected map files
- Don't crash ...
- Sun Mar 17, 2013 8:24 pm
- Forum: Mapping
- Topic: The TrenchBroom Level Editor for Quake
- Replies: 143
- Views: 198556
TrenchBroom 1.0.5
Changes
- Fixed a crash when undoing edge and face move operations.
- Improved map loading speed.
- Improved accuracy of vertex computation.
- Added antialiasing for grid lines (rebb).
- Thin out grid lines after a certain distance (rebb).
- Draw thinner grid lines for small grid sizes.
- Added face ...
- Fixed a crash when undoing edge and face move operations.
- Improved map loading speed.
- Improved accuracy of vertex computation.
- Added antialiasing for grid lines (rebb).
- Thin out grid lines after a certain distance (rebb).
- Draw thinner grid lines for small grid sizes.
- Added face ...
- Wed Mar 13, 2013 10:43 am
- Forum: Mapping
- Topic: The TrenchBroom Level Editor for Quake
- Replies: 143
- Views: 198556
Re: The TrenchBroom Level Editor for Quake
Thanks! That was unexpected!
- Sat Mar 09, 2013 12:18 pm
- Forum: Mapping
- Topic: The TrenchBroom Level Editor for Quake
- Replies: 143
- Views: 198556
Re: The TrenchBroom Level Editor for Quake
Andrew, thanks for the heads up about the doomworld thread.
The Quake pak files don't contain the textures (they're baked into the bsp files). Does your code extract them from the bsps?
The Quake pak files don't contain the textures (they're baked into the bsp files). Does your code extract them from the bsps?
- Tue Mar 05, 2013 8:52 am
- Forum: Mapping
- Topic: The TrenchBroom Level Editor for Quake
- Replies: 143
- Views: 198556
Re: The TrenchBroom Level Editor for Quake
Thank you!
- Mon Mar 04, 2013 8:22 pm
- Forum: Mapping
- Topic: The TrenchBroom Level Editor for Quake
- Replies: 143
- Views: 198556
TrenchBroom 1.0.4
Changes
- Improved Quake.fgd and Quoth2.fgd (thanks negke!).
- Improvements to clipboard pasting.
- Fixed a crash bug when loading maps with invalid brushes.
- Improved Quake.fgd and Quoth2.fgd (thanks negke!).
- Improvements to clipboard pasting.
- Fixed a crash bug when loading maps with invalid brushes.
- Mon Mar 04, 2013 2:32 pm
- Forum: Mapping
- Topic: The TrenchBroom Level Editor for Quake
- Replies: 143
- Views: 198556
Re: The TrenchBroom Level Editor for Quake
Thanks for the warm words!
I think what you're seeing is a bug in the code that converts vector fonts to meshes. Unfortunately I made the decision to use meshes for string rendering, which is slow, ugly and error prone. I plan to rip this out and replace it with texture fonts. I had initially ...
I think what you're seeing is a bug in the code that converts vector fonts to meshes. Unfortunately I made the decision to use meshes for string rendering, which is slow, ugly and error prone. I plan to rip this out and replace it with texture fonts. I had initially ...
- Mon Mar 04, 2013 1:56 pm
- Forum: Mapping
- Topic: The TrenchBroom Level Editor for Quake
- Replies: 143
- Views: 198556
Re: The TrenchBroom Level Editor for Quake
cool thanks. another question. will this editor also support other bsp formats ? it would be really cool if it could support as many as dp and fte support. if not its still a great editor. i love how it automatically clips things for you if its needed. no more invalid brush errors =).
I'm not ...
I'm not ...
- Sun Mar 03, 2013 9:59 pm
- Forum: Mapping
- Topic: The TrenchBroom Level Editor for Quake
- Replies: 143
- Views: 198556
Re: The TrenchBroom Level Editor for Quake
Of course it also supports external FGD and DEF files. You can load them by opening the Map Properties dialog (Edit > Map Properties), then selecting "Choose..." from the first dropdown list.ceriux wrote:built-in ? does this tool not support external (custom) fgds?