Search found 53 matches

by SleepwalkR
Mon Sep 23, 2013 11:35 am
Forum: Mapping
Topic: The TrenchBroom Level Editor for Quake
Replies: 143
Views: 198556

Re: The TrenchBroom Level Editor for Quake

Yeah, TB doesn't have a grouping feature, but it's on the todo list.
by SleepwalkR
Mon Sep 23, 2013 10:30 am
Forum: Mapping
Topic: The TrenchBroom Level Editor for Quake
Replies: 143
Views: 198556

Re: The TrenchBroom Level Editor for Quake

What do you mean by "group together"?
by SleepwalkR
Mon Sep 23, 2013 9:54 am
Forum: Mapping
Topic: The TrenchBroom Level Editor for Quake
Replies: 143
Views: 198556

Re: The TrenchBroom Level Editor for Quake

TB limits texture size to 512x512 if I remember correctly. If you need those large textures, then please create a bug report on GitHub and I'll gladly increase the limits.
by SleepwalkR
Sun Sep 22, 2013 7:45 pm
Forum: Mapping
Topic: The TrenchBroom Level Editor for Quake
Replies: 143
Views: 198556

TrenchBroom 1.1.0

Changelog:
- Keyboard customization
- Restrict to X or Y axis when moving objects
- Limit face points to integer coordinates
- New duplication options (drag to duplicate and duplicate in specific direction)
- New information bar at top of 3D view
- Moved search field to information bar
- Improved ...
by SleepwalkR
Tue Apr 16, 2013 6:43 pm
Forum: Mapping
Topic: The TrenchBroom Level Editor for Quake
Replies: 143
Views: 198556

TrenchBroom 1.0.8

- Fix the rotation tool
- Allow snapping faces to the grid when resizing brushes
- Improved major grid line shading (rebb)
- Fixed umlauts in About dialog

Downloads: http://goo.gl/0eL9u
by SleepwalkR
Mon Apr 08, 2013 10:09 am
Forum: Mapping
Topic: The TrenchBroom Level Editor for Quake
Replies: 143
Views: 198556

TrenchBroom 1.0.6

- New text rendering system (faster and fewer glitches)
- Brush drawing now more accurate (see docs)
- Option to use integer plane point coordinates
- Recompute vertices after every change to brush geometry
- Major lines of the grid are rendered thicker
- Read write protected map files
- Don't crash ...
by SleepwalkR
Sun Mar 17, 2013 8:24 pm
Forum: Mapping
Topic: The TrenchBroom Level Editor for Quake
Replies: 143
Views: 198556

TrenchBroom 1.0.5

Changes
- Fixed a crash when undoing edge and face move operations.
- Improved map loading speed.
- Improved accuracy of vertex computation.
- Added antialiasing for grid lines (rebb).
- Thin out grid lines after a certain distance (rebb).
- Draw thinner grid lines for small grid sizes.
- Added face ...
by SleepwalkR
Wed Mar 13, 2013 10:43 am
Forum: Mapping
Topic: The TrenchBroom Level Editor for Quake
Replies: 143
Views: 198556

Re: The TrenchBroom Level Editor for Quake

Thanks! That was unexpected!
by SleepwalkR
Sat Mar 09, 2013 12:18 pm
Forum: Mapping
Topic: The TrenchBroom Level Editor for Quake
Replies: 143
Views: 198556

Re: The TrenchBroom Level Editor for Quake

Andrew, thanks for the heads up about the doomworld thread.

The Quake pak files don't contain the textures (they're baked into the bsp files). Does your code extract them from the bsps?
by SleepwalkR
Tue Mar 05, 2013 8:52 am
Forum: Mapping
Topic: The TrenchBroom Level Editor for Quake
Replies: 143
Views: 198556

Re: The TrenchBroom Level Editor for Quake

Thank you!
by SleepwalkR
Mon Mar 04, 2013 8:22 pm
Forum: Mapping
Topic: The TrenchBroom Level Editor for Quake
Replies: 143
Views: 198556

TrenchBroom 1.0.4

Changes
- Improved Quake.fgd and Quoth2.fgd (thanks negke!).
- Improvements to clipboard pasting.
- Fixed a crash bug when loading maps with invalid brushes.
by SleepwalkR
Mon Mar 04, 2013 2:32 pm
Forum: Mapping
Topic: The TrenchBroom Level Editor for Quake
Replies: 143
Views: 198556

Re: The TrenchBroom Level Editor for Quake

Thanks for the warm words!

I think what you're seeing is a bug in the code that converts vector fonts to meshes. Unfortunately I made the decision to use meshes for string rendering, which is slow, ugly and error prone. I plan to rip this out and replace it with texture fonts. I had initially ...
by SleepwalkR
Mon Mar 04, 2013 1:56 pm
Forum: Mapping
Topic: The TrenchBroom Level Editor for Quake
Replies: 143
Views: 198556

Re: The TrenchBroom Level Editor for Quake

cool thanks. another question. will this editor also support other bsp formats ? it would be really cool if it could support as many as dp and fte support. if not its still a great editor. i love how it automatically clips things for you if its needed. no more invalid brush errors =).

I'm not ...
by SleepwalkR
Sun Mar 03, 2013 9:59 pm
Forum: Mapping
Topic: The TrenchBroom Level Editor for Quake
Replies: 143
Views: 198556

Re: The TrenchBroom Level Editor for Quake

ceriux wrote:built-in ? does this tool not support external (custom) fgds?
Of course it also supports external FGD and DEF files. You can load them by opening the Map Properties dialog (Edit > Map Properties), then selecting "Choose..." from the first dropdown list.