Search found 52 matches
- Sat Feb 26, 2011 1:48 am
- Forum: QuakeC Programming
- Topic: QTest Progs.dat source?
- Replies: 17
- Views: 5094
- Tue Jan 25, 2011 3:11 pm
- Forum: Artificial Intelligence
- Topic: Entity List?
- Replies: 13
- Views: 21842
I haven't really messed with entity lists or waypoints. Have you looked at the tutor bot stuff?
Here's a link to adding waypoint
http://www.quakewiki.net/archives/aicaf ... ypoint.htm
Here's the page of tutorials
http://www.quakewiki.net/archives/aicaf ... l/main.htm
Here's a link to adding waypoint
http://www.quakewiki.net/archives/aicaf ... ypoint.htm
Here's the page of tutorials
http://www.quakewiki.net/archives/aicaf ... l/main.htm
- Tue Jan 25, 2011 7:27 am
- Forum: Artificial Intelligence
- Topic: Entity List?
- Replies: 13
- Views: 21842
- Tue Jan 25, 2011 7:16 am
- Forum: Artificial Intelligence
- Topic: Entity List?
- Replies: 13
- Views: 21842
- Tue Jan 25, 2011 5:30 am
- Forum: Mapping
- Topic: Q1 light.exe that works with q3bsps?
- Replies: 16
- Views: 8632
The lightstyles are stored in the q3bsp. That means you could probaly store the regular light info inside it as well. It's just a matter of importing it into the q3bsp. Again, this is for Darkplaces, maybe others that support the same. Triggers for turning lights on and off can be done, again with r ...
- Tue Jan 25, 2011 5:17 am
- Forum: Mapping
- Topic: Q1 light.exe that works with q3bsps?
- Replies: 16
- Views: 8632
- Mon Jan 24, 2011 11:55 pm
- Forum: Mapping
- Topic: Q1 light.exe that works with q3bsps?
- Replies: 16
- Views: 8632
- Mon Jan 24, 2011 9:19 pm
- Forum: Mapping
- Topic: Q1 light.exe that works with q3bsps?
- Replies: 16
- Views: 8632
- Mon Jan 24, 2011 7:07 pm
- Forum: Mapping
- Topic: Q1 light.exe that works with q3bsps?
- Replies: 16
- Views: 8632
- Mon Jan 24, 2011 9:23 am
- Forum: Mapping
- Topic: Q1 light.exe that works with q3bsps?
- Replies: 16
- Views: 8632
- Mon Jan 24, 2011 8:56 am
- Forum: Mapping
- Topic: Q1 light.exe that works with q3bsps?
- Replies: 16
- Views: 8632
- Mon Jan 24, 2011 7:39 am
- Forum: Mapping
- Topic: Q1 light.exe that works with q3bsps?
- Replies: 16
- Views: 8632
Q1 light.exe that works with q3bsps?
Just like the title says. Is there a light.exe that will work with q3bsps? It doesn't seem like quake lighting works in q3bsps. Funky stuff happens. Has anyone written a light.exe that could access q3bsps?
If not, does anyone want to?
If not, does anyone want to?
- Fri Dec 10, 2010 4:36 am
- Forum: Modeling
- Topic: Skin on a dpm model
- Replies: 0
- Views: 2815
Skin on a dpm model
I converted a md5 to dpm. I just don't know how to get the skin to work for it. Does anyone know how?
This is for dp just to clarify.
This is for dp just to clarify.
- Thu Nov 18, 2010 1:39 am
- Forum: General Discussion
- Topic: Gyro vs. Twig
- Replies: 6
- Views: 1582
Gyro vs. Twig
I'll be honest, I don't really know how to use Twig, so I'm not sure what it's capable of. That being said, for those that do know, what is the differences between the two? Advantages? Disadvantages?
Also, are there any turtorials on Twig?
Also, are there any turtorials on Twig?
- Sat Nov 13, 2010 8:00 pm
- Forum: Tutorial Help
- Topic: Adding New Weapons
- Replies: 8
- Views: 20148