Search found 52 matches
- Sat Feb 23, 2013 7:12 am
- Forum: QuakeC Programming
- Topic: DP md3 tag origin question
- Replies: 2
- Views: 3894
DP md3 tag origin question
It seems in DP(maybe other engines) that the setattchment function gives the entity an origin of '0 0 0'. So, as the owning model's origin moves, the attachment's origin still stays at '0 0 0'. Does anyone know a way to get the actual origin of the model attached? Or better yet, a tag on the model ...
- Mon May 07, 2012 4:56 am
- Forum: QuakeC Programming
- Topic: Make Enemy Explode On Death
- Replies: 14
- Views: 5014
Re: Make Enemy Explode On Death
BecomeExplosion ();
This is what actually makes them explode.
void() army_die1 =[ $death1, army_die2 ] {};
void() army_die2 =[ $death2, army_die3 ] {};
void() army_die3 =[ $death3, army_die4 ]
{self.solid = SOLID_NOT;self.ammo_shells = 5;DropBackpack();};
void() army_die4 =[ $death4, army_die5 ...
This is what actually makes them explode.
void() army_die1 =[ $death1, army_die2 ] {};
void() army_die2 =[ $death2, army_die3 ] {};
void() army_die3 =[ $death3, army_die4 ]
{self.solid = SOLID_NOT;self.ammo_shells = 5;DropBackpack();};
void() army_die4 =[ $death4, army_die5 ...
- Mon May 07, 2012 4:32 am
- Forum: QuakeC Programming
- Topic: breakable glass
- Replies: 5
- Views: 3028
Re: breakable glass
Try changing
glass.health == 0
to
glass.health <= 0
glass.health == 0
to
glass.health <= 0
- Tue Apr 03, 2012 4:09 am
- Forum: General Discussion
- Topic: DAZ Studio 4 Pro, Bryce 7 Pro and Hexegon 2.5 currently Free
- Replies: 3
- Views: 2311
Re: DAZ Studio 4 Pro, Bryce 7 Pro and Hexegon 2.5 currently
Bryce is used a lot for terrain creation. I would also assume someone on here could use the others.
- Mon Apr 02, 2012 6:34 pm
- Forum: General Discussion
- Topic: DAZ Studio 4 Pro, Bryce 7 Pro and Hexegon 2.5 currently Free
- Replies: 3
- Views: 2311
DAZ Studio 4 Pro, Bryce 7 Pro and Hexegon 2.5 currently Free
I figured somebody here might use these or want to use them.
Just go to the DAZ site
http://www.daz3d.com/
Just go to the DAZ site
http://www.daz3d.com/
- Sun Dec 04, 2011 1:34 am
- Forum: General Programming
- Topic: Doom 3 engine release and game code
- Replies: 794
- Views: 462312
Re: Doom 3 engine release and game code
Here's the source that can be compiled with VC++ Express. This was the iodoom3 guys idea, I just put it together.
https://sites.google.com/site/quakeupda ... ects=0&d=1
You need to compile it as debug without tools or release without tools.
https://sites.google.com/site/quakeupda ... ects=0&d=1
You need to compile it as debug without tools or release without tools.
- Tue Jun 21, 2011 5:58 pm
- Forum: Artificial Intelligence
- Topic: Rebuilding Singleplayer AI
- Replies: 11
- Views: 20659
You might want to check out the tutor bot tutorials.
http://www.quakewiki.net/archives/aicaf ... l/main.htm
There are also two tutorials on this site that deal with the light issues. Both are for bots, but they can be adapted.
http://www.quakewiki.net/archives/aicaf ... l/main.htm
There are also two tutorials on this site that deal with the light issues. Both are for bots, but they can be adapted.
- Wed Jun 01, 2011 4:41 pm
- Forum: Artificial Intelligence
- Topic: Complete list of Quake bots
- Replies: 12
- Views: 31216
- Sat May 14, 2011 5:43 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511205
It is a navigation routine of the tutor bot by coffee, hence coffee_move.Baker wrote:???Lardarse wrote:make monsters use coffee_move()
http://www.quakewiki.net/archives/aicafe/tutor.htm
- Sun May 01, 2011 10:11 pm
- Forum: Engine Programming
- Topic: Reducing the kludge in menu.c
- Replies: 16
- Views: 6895
- Sun May 01, 2011 6:45 pm
- Forum: Engine Programming
- Topic: Reducing the kludge in menu.c
- Replies: 16
- Views: 6895
- Tue Apr 05, 2011 7:25 pm
- Forum: General Discussion
- Topic: QuakeC Lessons for the Experienced Newb
- Replies: 14
- Views: 5052
- Fri Apr 01, 2011 5:47 am
- Forum: Modeling
- Topic: quake model format coverter?
- Replies: 6
- Views: 3448
- Tue Mar 01, 2011 10:33 pm
- Forum: General Programming
- Topic: Does anyone have the xreal engine source?
- Replies: 2
- Views: 2838
- Sat Feb 26, 2011 2:07 am
- Forum: General Programming
- Topic: Does anyone have the xreal engine source?
- Replies: 2
- Views: 2838
Does anyone have the xreal engine source?
I can't find it anywhere. The xreal site is down.