Search found 52 matches

by silverjoel
Sat Feb 23, 2013 7:12 am
Forum: QuakeC Programming
Topic: DP md3 tag origin question
Replies: 2
Views: 3894

DP md3 tag origin question

It seems in DP(maybe other engines) that the setattchment function gives the entity an origin of '0 0 0'. So, as the owning model's origin moves, the attachment's origin still stays at '0 0 0'. Does anyone know a way to get the actual origin of the model attached? Or better yet, a tag on the model ...
by silverjoel
Mon May 07, 2012 4:56 am
Forum: QuakeC Programming
Topic: Make Enemy Explode On Death
Replies: 14
Views: 5014

Re: Make Enemy Explode On Death

BecomeExplosion ();

This is what actually makes them explode.

void() army_die1 =[ $death1, army_die2 ] {};
void() army_die2 =[ $death2, army_die3 ] {};
void() army_die3 =[ $death3, army_die4 ]
{self.solid = SOLID_NOT;self.ammo_shells = 5;DropBackpack();};
void() army_die4 =[ $death4, army_die5 ...
by silverjoel
Mon May 07, 2012 4:32 am
Forum: QuakeC Programming
Topic: breakable glass
Replies: 5
Views: 3028

Re: breakable glass

Try changing
glass.health == 0
to
glass.health <= 0
by silverjoel
Tue Apr 03, 2012 4:09 am
Forum: General Discussion
Topic: DAZ Studio 4 Pro, Bryce 7 Pro and Hexegon 2.5 currently Free
Replies: 3
Views: 2311

Re: DAZ Studio 4 Pro, Bryce 7 Pro and Hexegon 2.5 currently

Bryce is used a lot for terrain creation. I would also assume someone on here could use the others.
by silverjoel
Mon Apr 02, 2012 6:34 pm
Forum: General Discussion
Topic: DAZ Studio 4 Pro, Bryce 7 Pro and Hexegon 2.5 currently Free
Replies: 3
Views: 2311

DAZ Studio 4 Pro, Bryce 7 Pro and Hexegon 2.5 currently Free

I figured somebody here might use these or want to use them.

Just go to the DAZ site

http://www.daz3d.com/
by silverjoel
Sun Dec 04, 2011 1:34 am
Forum: General Programming
Topic: Doom 3 engine release and game code
Replies: 794
Views: 462312

Re: Doom 3 engine release and game code

Here's the source that can be compiled with VC++ Express. This was the iodoom3 guys idea, I just put it together.

https://sites.google.com/site/quakeupda ... ects=0&d=1

You need to compile it as debug without tools or release without tools.
by silverjoel
Tue Jun 21, 2011 5:58 pm
Forum: Artificial Intelligence
Topic: Rebuilding Singleplayer AI
Replies: 11
Views: 20659

You might want to check out the tutor bot tutorials.

http://www.quakewiki.net/archives/aicaf ... l/main.htm

There are also two tutorials on this site that deal with the light issues. Both are for bots, but they can be adapted.
by silverjoel
Sat May 14, 2011 5:43 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511205

Baker wrote:
Lardarse wrote:make monsters use coffee_move()
???
It is a navigation routine of the tutor bot by coffee, hence coffee_move.

http://www.quakewiki.net/archives/aicafe/tutor.htm
by silverjoel
Sun May 01, 2011 10:11 pm
Forum: Engine Programming
Topic: Reducing the kludge in menu.c
Replies: 16
Views: 6895

Have you looked at the Quake 3 menu system?

I haven't, at least not the code. As far as menu systems go, I think Quake's menu system is rather effective, with one such an example of expanding it (ezQuake) taking it, in my opinion, a bit farther than it needed to go.

I'm kind of looking for a ...
by silverjoel
Sun May 01, 2011 6:45 pm
Forum: Engine Programming
Topic: Reducing the kludge in menu.c
Replies: 16
Views: 6895

Have you looked at the Quake 3 menu system?
by silverjoel
Tue Apr 05, 2011 7:25 pm
Forum: General Discussion
Topic: QuakeC Lessons for the Experienced Newb
Replies: 14
Views: 5052

ThrowHead ("progs/h_knight.mdl", self.health);
ThrowGib ("progs/gib1.mdl", self.health);
ThrowGib ("progs/gib2.mdl", self.health);
ThrowGib ("progs/gib3.mdl", self.health); Why the self.health? Why is it on each line and how would it be relevant to gibs, and does it matter between ThrowGib and ...
by silverjoel
Tue Mar 01, 2011 10:33 pm
Forum: General Programming
Topic: Does anyone have the xreal engine source?
Replies: 2
Views: 2838

Thanks for that.
by silverjoel
Sat Feb 26, 2011 2:07 am
Forum: General Programming
Topic: Does anyone have the xreal engine source?
Replies: 2
Views: 2838

Does anyone have the xreal engine source?

I can't find it anywhere. The xreal site is down.