Search found 109 matches

by Madfox
Mon Apr 06, 2015 12:56 am
Forum: Modeling
Topic: Create .bsp models from within maps
Replies: 54
Views: 70151

Re: Create .bsp models from within maps

When I made a mod for Quake1 "The Hangar"of the first Doom level,
there were a lot of sprites like the health bowls.
I made them in Quark6.4 in the map editor, by constructing a kind of skull with the brushes,
gave them a decent skin texture, and put them excact on the 0.0.0 grid.
Then I made some ...
by Madfox
Mon Apr 06, 2015 12:19 am
Forum: Modeling
Topic: converting a mdl3 to mdl
Replies: 0
Views: 42096

converting a mdl3 to mdl

I had some time to port a free Q3model of Prior to Quake1.

Problem with the thing it has three parts in the Q3 world, head- torso and feet.
To make it more diverse they all had different frame counts, so in the start I felt like chicken.
Hardest part always are to unit the seperate dxf files into ...
by Madfox
Thu Dec 18, 2014 10:56 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511198

Re: What are you working on?

I've been juggling with the newton fysics plugin of the AnimationMaster.
Rather funny to see objects in a free fall scattering around, or a flag waving.
After setting up a scene it's possible to use computer dynamics to calculate all behaviour of objects,
and export them to 3ds or obj and so on ...
by Madfox
Tue Jan 28, 2014 5:09 am
Forum: Modeling
Topic: Need hands weaponmodel
Replies: 1
Views: 11781

Re: Need hands weaponmodel

I just made a left handed axe model for Quake1.
You can find it here:

http://members.home.nl/gimli/v_laxe.zip
by Madfox
Wed Oct 30, 2013 7:01 pm
Forum: Modeling
Topic: Wingskull Flying monster
Replies: 16
Views: 30355

Re: Wingskull Flying monster

I wasn't sure if I had sended you the level.

There was a long period I couldn't login for a strange reason.
I read something on the forum about your comment you hadn't my permission to publish the model.
Hah..,I felt more the other way around.
I made more Q1 models, but never concerned about ...
by Madfox
Wed Oct 30, 2013 5:53 am
Forum: Modeling
Topic: Wingskull Flying monster
Replies: 16
Views: 30355

Re: Wingskull Flying monster

Dr Dire.., long time has gone, no email appeared.
If I remembered well you were waiting for aurhorisation of your wingskull.
No need for as it's your design.

http://members.home.nl/gimli/wngskl.zip

:wink:
by Madfox
Wed Oct 30, 2013 5:19 am
Forum: General Discussion
Topic: Inviting "veterans" modders to say "hi"
Replies: 76
Views: 41493

Re: Inviting "veterans" modders to say "hi"

Drunken Ogres never die,
they invite modders
to say "hi".
Image
by Madfox
Mon Nov 12, 2012 3:56 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511198

Re: What are you working on?

I have finished a Quake SP level Tormentarium.

https://home.kpn.nl/lo2kf8/thorm.jpg

I had made some static entities like a pumping machine, a waterfall using a coiling slide, pipes with rolling surfaces
to expose turbulence in stead of animated textures, and a weird tessla coil.
So I decided to ...
by Madfox
Fri Oct 19, 2012 8:13 am
Forum: Mapping
Topic: Q3 BSP to Q1 BSP?
Replies: 6
Views: 5572

Re: Q3 BSP to Q1 BSP?

I made a Quake 2 conversion of the Base1 level to Quake 1.

I did it with q3map2toolz and it converted the base1 file to a rudimentary Q1 map.
It took some time before Quark would open it after replacing all the texture and q3 defs into q1 defs.

Packed it up with q3/q1 texture and places it in the ...
by Madfox
Wed Nov 23, 2011 5:17 am
Forum: General Discussion
Topic: If you knew then what you know now...
Replies: 12
Views: 3289

Re: If you knew then what you know now...

I'm still as mad as then,
but I knew, I would say now.

I broke up with Qmap in 97 placing entities blindly into the DM maps.
I wanted to play them and there were no monsters, as I had no internet or manual.
Then I started mapping and it never stopped atracting my imagination.

I only knew if I ...
by Madfox
Fri Nov 11, 2011 3:15 am
Forum: Mapping
Topic: Animated static mesh
Replies: 14
Views: 6108

Re: Animated static mesh

I would like to make it a makestatic() entity, but where should I count this in?
For now I used a simple "model.mdl" methode.

$frame 1 2 3 4 5 6 7 8 9 10 11 12 13 14

void() plug_stand1 =[ $1, plug_stand2 ]{};
void() plug_stand2 =[ $2, plug_stand3 ]{};
void() plug_stand3 =[ $3, plug_stand4 ...
by Madfox
Fri Nov 04, 2011 7:48 pm
Forum: Modeling
Topic: skeletons, dp and qc?
Replies: 19
Views: 10672

Re: skeletons, dp and qc?

Sorry, I've got my browser change screwed.
by Madfox
Fri Nov 04, 2011 3:34 am
Forum: Modeling
Topic: skeletons, dp and qc?
Replies: 19
Views: 10672

Re: skeletons, dp and qc?

Image

I see no servers, I lost my qc.
by Madfox
Fri Nov 04, 2011 3:01 am
Forum: Mapping
Topic: Animated static mesh
Replies: 14
Views: 6108

Re: Animated static mesh

Make a model and turn it into a static entity.

Image
by Madfox
Fri Nov 04, 2011 2:47 am
Forum: General Discussion
Topic: 8 bit bigmap Halloween special
Replies: 82
Views: 30729

Re: 8 bit bigmap Halloween special

Great to see a map like venividifuzi on this scale in normal Quake.
I often wondered what it would be without a gl engine, but in normal Quake it reaches max limit.
I usually play on 800x600 and I must admit it looks crispy in orginal 256 colours, as the skyboxes do.
Found some strange clipping ...