Yeah, I really like the idea of an easily moddable 3D game engine in Flash! I was actually digging around in your source for the Makaqu port for kicks and was inspired to join.qbism wrote:Excellent! I can relate. That potential to play instantly is what got me re-interested in Quake.
Search found 33 matches
- Mon Aug 23, 2010 1:55 am
- Forum: General Discussion
- Topic: Introduction Thread
- Replies: 124
- Views: 63778
- Mon Aug 23, 2010 1:38 am
- Forum: Engine Programming
- Topic: qcexec WITH arguments for quakeflash? [yes, kinda backwards]
- Replies: 0
- Views: 2373
qcexec WITH arguments for quakeflash? [yes, kinda backwards]
Ok, I was playing around with the QuakeFlash port by Michael Rennie and learning a bit of engine modding from the tutorials on this site (doing basic fixes like chase_active, etc).
After completing the qcexec tutorial pointed out by Baker ( http://forums.inside3d.com/viewtopic.php?t=1991 ) I tried ...
After completing the qcexec tutorial pointed out by Baker ( http://forums.inside3d.com/viewtopic.php?t=1991 ) I tried ...
- Sun Aug 22, 2010 3:08 am
- Forum: General Discussion
- Topic: Introduction Thread
- Replies: 124
- Views: 63778
Hello all!
I'm mrmmaclean, aka Micheal (can you guess what my last name is???). I mostly work on art and programming with a bit of freelance design when the mood strikes me. I generally code in Actionscript 3.0 for Flash apps but I am trying to learn a little more and thought Quake would be fun to ...
I'm mrmmaclean, aka Micheal (can you guess what my last name is???). I mostly work on art and programming with a bit of freelance design when the mood strikes me. I generally code in Actionscript 3.0 for Flash apps but I am trying to learn a little more and thought Quake would be fun to ...