leileilol, you are a freaking champion! Thank you so much for the info and ideas!
edit: I was thinking of doing the weapon frames to match the model animation but I didn't realize it would be as simple as using follow. The actual animating and exporting on the other hand... ughhh. But I knew the ...
Search found 33 matches
- Fri Oct 15, 2010 3:21 pm
- Forum: Modeling
- Topic: How do 3rd person weapon models work? (noob)
- Replies: 20
- Views: 9078
- Fri Oct 15, 2010 1:29 am
- Forum: Modeling
- Topic: How do 3rd person weapon models work? (noob)
- Replies: 20
- Views: 9078
How do 3rd person weapon models work? (noob)
Is there a point on the model where they attach and animate accordingly? Or do they simply not even change? Or do they all reside in the player mdl?
I have no idea! If someone could help a noob out and break it down for me, I would be very happy.
I have no idea! If someone could help a noob out and break it down for me, I would be very happy.
- Wed Oct 06, 2010 10:24 pm
- Forum: QuakeC Programming
- Topic: Random Functions that People Might Find Useful!!!
- Replies: 7
- Views: 1910
- Mon Oct 04, 2010 5:36 pm
- Forum: Engine Programming
- Topic: qbismSuper8 alpha 091910 update
- Replies: 20
- Views: 4735
- Fri Oct 01, 2010 8:17 pm
- Forum: Engine Programming
- Topic: qbismSuper8 alpha 091910 update
- Replies: 20
- Views: 4735
- Sun Sep 26, 2010 2:09 am
- Forum: Engine Programming
- Topic: Engine X 4.62 Beta
- Replies: 45
- Views: 13498
- Mon Sep 20, 2010 8:16 pm
- Forum: Engine Programming
- Topic: qbismSuper8 alpha 091910 update
- Replies: 20
- Views: 4735
- Thu Sep 16, 2010 2:39 am
- Forum: Engine Programming
- Topic: qbismSuper8 alpha 061410 released
- Replies: 39
- Views: 9814
- Wed Sep 15, 2010 11:43 pm
- Forum: Engine Programming
- Topic: qbismSuper8 alpha 061410 released
- Replies: 39
- Views: 9814
- Wed Sep 15, 2010 1:13 am
- Forum: Engine Programming
- Topic: qbismSuper8 alpha 061410 released
- Replies: 39
- Views: 9814
- Tue Sep 14, 2010 7:52 pm
- Forum: Engine Programming
- Topic: qbismSuper8 alpha 061410 released
- Replies: 39
- Views: 9814
- Tue Sep 14, 2010 2:44 am
- Forum: Engine Programming
- Topic: qbismSuper8 alpha 061410 released
- Replies: 39
- Views: 9814
- Mon Sep 06, 2010 9:23 pm
- Forum: Engine Programming
- Topic: qbismSuper8 alpha 061410 released
- Replies: 39
- Views: 9814
- Mon Sep 06, 2010 5:09 am
- Forum: Engine Programming
- Topic: qbismSuper8 alpha 061410 released
- Replies: 39
- Views: 9814
Well, I take back my apology then! 8)
This is pretty much a copy and paste from the qbism forum (which sadly doesn't get too much action) but I have a (possibly very newby) question: How do I use a skybox in this port???
In the Flash version, I put the 6 pcx files in gfx/env of pak0.pak and all I ...
This is pretty much a copy and paste from the qbism forum (which sadly doesn't get too much action) but I have a (possibly very newby) question: How do I use a skybox in this port???
In the Flash version, I put the 6 pcx files in gfx/env of pak0.pak and all I ...
- Sun Sep 05, 2010 10:24 pm
- Forum: Engine Programming
- Topic: qbismSuper8 alpha 061410 released
- Replies: 39
- Views: 9814