Alright, I'm back with a new question...
- I'm coding vehicles, and so far it's going good acceleration was coded and tested(working) in about 5 minutes, but as for deceleration, I'm at a standstill. When you let off the button, it should gradually slow down, and the problem I am having is that once ...
Search found 170 matches
- Fri Jun 03, 2011 2:04 am
- Forum: QuakeC Programming
- Topic: Player Acceleration/Deceleration
- Replies: 5
- Views: 2159
- Thu May 26, 2011 1:13 pm
- Forum: QuakeC Programming
- Topic: Primary/secondary weapon slots system
- Replies: 2
- Views: 1229
- Thu May 26, 2011 5:17 am
- Forum: QuakeC Programming
- Topic: Primary/secondary weapon slots system
- Replies: 2
- Views: 1229
Primary/secondary weapon slots system
How would I go about creating a weapon slot system like in most modern fps games, where the player can only hold two weapons, and when he goes to pick up a new weapon, if he only has one, it just adds the new one to his inventory, and if he already has two weapons, then it swaps his current weapon ...
- Thu May 05, 2011 1:15 pm
- Forum: QuakeC Programming
- Topic: Darkplaces Movetype Follow
- Replies: 1
- Views: 922
Darkplaces Movetype Follow
Could someone show me how to draw, and make a model follow the player using DP's movetype follow?
- Tue Apr 12, 2011 1:02 pm
- Forum: Engine Programming
- Topic: CSQC on PSPQuake ?
- Replies: 5
- Views: 1658
- Tue Apr 12, 2011 4:19 am
- Forum: Engine Programming
- Topic: CSQC on PSPQuake ?
- Replies: 5
- Views: 1658
- Mon Apr 11, 2011 4:53 pm
- Forum: Engine Programming
- Topic: CSQC on PSPQuake ?
- Replies: 5
- Views: 1658
CSQC on PSPQuake ?
Has it been done? Can it be done?
- Wed Apr 06, 2011 5:03 pm
- Forum: QuakeC Programming
- Topic: Hiding a model for the player, but everyone else sees it?
- Replies: 2
- Views: 1087
Hiding a model for the player, but everyone else sees it?
I'm working on something that spawns a model on the player, and i was wondering if there is a way to make it so that the player cannot see it, but other players can? I'm NOT using DP by the way.
- Tue Mar 29, 2011 10:37 pm
- Forum: QuakeC Programming
- Topic: Spawn sprite when player triggers something
- Replies: 2
- Views: 1277
Re: Spawn sprite when player triggers something
Like a muzzleflash?JasonX wrote:Can i spawn a sprite entity near the player when it presses a button, for example? Do i need to modify the engine or can it be done just with QuakeC?
- Tue Mar 29, 2011 12:57 pm
- Forum: QuakeC Programming
- Topic: putclientinserver ?
- Replies: 10
- Views: 2373
- Mon Mar 28, 2011 3:28 am
- Forum: QuakeC Programming
- Topic: putclientinserver ?
- Replies: 10
- Views: 2373
- Wed Mar 23, 2011 8:55 pm
- Forum: QuakeC Programming
- Topic: How to tell if the player is aiming straight up?
- Replies: 8
- Views: 1872
- Wed Mar 23, 2011 8:09 pm
- Forum: QuakeC Programming
- Topic: How to tell if the player is aiming straight up?
- Replies: 8
- Views: 1872
- Wed Mar 23, 2011 7:36 pm
- Forum: QuakeC Programming
- Topic: How to tell if the player is aiming straight up?
- Replies: 8
- Views: 1872
- Wed Mar 23, 2011 6:39 pm
- Forum: QuakeC Programming
- Topic: How to tell if the player is aiming straight up?
- Replies: 8
- Views: 1872
How to tell if the player is aiming straight up?
How can i tell it the player is aiming straight up?
I've already tried this:
But, sadly it didn't work.
Is there another way to check if the player is aiming up?
Thanks.
I've already tried this:
Code: Select all
if(pointcontents(self.origin) == CONTENT_SKY)Is there another way to check if the player is aiming up?
Thanks.