Search found 128 matches

by Karall
Sat Dec 04, 2010 4:47 pm
Forum: QuakeC Programming
Topic: Using md3's instead of mdl [Help!]
Replies: 65
Views: 12580

How would you open an md3 with a text editor correctly? I just get a load of shitty wierds signs and shite.
by Karall
Fri Dec 03, 2010 11:46 pm
Forum: QuakeC Programming
Topic: Using md3's instead of mdl [Help!]
Replies: 65
Views: 12580

Tried that too. Didnt work.
by Karall
Fri Dec 03, 2010 10:19 pm
Forum: QuakeC Programming
Topic: Using md3's instead of mdl [Help!]
Replies: 65
Views: 12580

Alright so the the texture i use in my program is called v_shot.tga, so i export to md3, put the md3 inside the progs folder, rename the v_shot.md3 to v_shot.mdl, put my v_shot.tga in the progs folder and then start. Guess what, it doesn't work. WHY!!!
by Karall
Fri Dec 03, 2010 8:44 pm
Forum: QuakeC Programming
Topic: Using md3's instead of mdl [Help!]
Replies: 65
Views: 12580

Alright, frag machine your right. Basicly, i just want to have way better texture quality. More colours and details, possibly bump mapping. How would i do that. I do know that Quake uses a pallete of x number of colours, wich is way to little. As i said im using darkplaces, so i could i get around ...
by Karall
Tue Nov 30, 2010 6:08 pm
Forum: QuakeC Programming
Topic: Inventory middleware stuffs
Replies: 21
Views: 16023

Im requesting download link too!
by Karall
Fri Nov 26, 2010 8:57 pm
Forum: QuakeC Programming
Topic: Using md3's instead of mdl [Help!]
Replies: 65
Views: 12580

How do you make a .skin file? It says in the console cant load pbla/bla/bla/map i exported the md3 to/cube.tga

And so on. I tried placing my texture there with the cube name with no effect.
by Karall
Fri Nov 26, 2010 6:48 am
Forum: QuakeC Programming
Topic: Using md3's instead of mdl [Help!]
Replies: 65
Views: 12580

Biodude wrote:md3 removes the jiggle factor to animated models for quake, when converting.

You could also use a high quality skin for normal quake models externally
How would i use a high quality skin for normal quake models externally then? Also i use Darkplaces.
by Karall
Thu Nov 25, 2010 2:52 pm
Forum: QuakeC Programming
Topic: Using md3's instead of mdl [Help!]
Replies: 65
Views: 12580

OK then spirit. Im trying to use my weapon model as an md3 instead of an mdl. So basicly how i do it is i export the model as md3, rename it to .mdl then place it in the progs folder. The problem is that when i looks at the weapon in-game, its all white. Wich i take as it not having any texture ...
by Karall
Thu Nov 25, 2010 12:40 pm
Forum: QuakeC Programming
Topic: Using md3's instead of mdl [Help!]
Replies: 65
Views: 12580

Durr! I feel stupid. Ive tried everything, still cant friggin get it to work!
by Karall
Mon Nov 22, 2010 9:00 pm
Forum: QuakeC Programming
Topic: Using md3's instead of mdl [Help!]
Replies: 65
Views: 12580

I already tried that a bunch of times. Still wont work :S
by Karall
Sat Nov 20, 2010 8:49 pm
Forum: QuakeC Programming
Topic: It wont compile!!! Also some other issues
Replies: 21
Views: 3865

Also, how do i make it so that i start with another weapon? Cant file the file that contains the like map parameters code.
by Karall
Sat Nov 20, 2010 5:27 pm
Forum: QuakeC Programming
Topic: Using md3's instead of mdl [Help!]
Replies: 65
Views: 12580

I looked in the console and all i could find was v_shot could not load texture "c:\modding\quake\weps\plane" or something like that.
by Karall
Sat Nov 20, 2010 2:06 pm
Forum: QuakeC Programming
Topic: Using md3's instead of mdl [Help!]
Replies: 65
Views: 12580

Durrr i cant get the textures to work! I tried using tga and some others but it wont work...
by Karall
Sat Nov 20, 2010 12:42 pm
Forum: QuakeC Programming
Topic: It wont compile!!! Also some other issues
Replies: 21
Views: 3865

Fuck it. Ile just keep trying
by Karall
Fri Nov 19, 2010 11:14 pm
Forum: QuakeC Programming
Topic: It wont compile!!! Also some other issues
Replies: 21
Views: 3865

I tried just to make my pistol self.impulse 2. Thought that would work.