Search found 128 matches
- Sat Jan 22, 2011 6:37 pm
- Forum: QuakeC Programming
- Topic: Change player size?
- Replies: 22
- Views: 9337
Change player size?
So, the quake guy is kinda small and puny. Kinda looks like your crouching. So what i wanna do is make the player size taller, and also making your "camera" higher up. How would i do this? Using darkplaces btw. Model does not matter as my game is singleplayer.
- Sat Jan 22, 2011 2:28 pm
- Forum: General Discussion
- Topic: Normal maps/bump maps in darkplaces?
- Replies: 5
- Views: 2764
- Sat Jan 22, 2011 12:50 pm
- Forum: General Discussion
- Topic: Normal maps/bump maps in darkplaces?
- Replies: 5
- Views: 2764
- Sat Jan 22, 2011 12:36 am
- Forum: General Discussion
- Topic: Normal maps/bump maps in darkplaces?
- Replies: 5
- Views: 2764
Normal maps/bump maps in darkplaces?
Didnt really know were to put this, sorry if its in the wrong section.
Anyway, i wanna have normal maps in my darkplaces mod. I checked out the replacing content documentation and saw that i should rename my normal map with _norm.tga after. So i have bricka2_2.tga and bricka2_2_norm.tga. I didnt see ...
Anyway, i wanna have normal maps in my darkplaces mod. I checked out the replacing content documentation and saw that i should rename my normal map with _norm.tga after. So i have bricka2_2.tga and bricka2_2_norm.tga. I didnt see ...
- Thu Jan 20, 2011 1:20 pm
- Forum: Mapping
- Topic: Custom Textures With Darkplaces And QuArK
- Replies: 7
- Views: 4810
- Thu Jan 20, 2011 11:27 am
- Forum: Mapping
- Topic: Custom Textures With Darkplaces And QuArK
- Replies: 7
- Views: 4810
Custom Textures With Darkplaces And QuArK
So, i have made some textures, that exceds the amount of colours in the quake palette, thus i can not use it in quake. I use darkplaces and im wondering, is it possible to make a .wad of this texture and thus using it in darkplaces? I also have a .wad making/editing program named TexMex.
- Fri Jan 14, 2011 10:33 pm
- Forum: News & Announcements
- Topic: New Deathmatch Server Side Mod by Monster
- Replies: 8
- Views: 21009
- Fri Jan 07, 2011 9:31 pm
- Forum: QuakeC Programming
- Topic: Making a chainsaw, damage problems.
- Replies: 6
- Views: 1462
- Thu Jan 06, 2011 11:45 pm
- Forum: QuakeC Programming
- Topic: Making a chainsaw, damage problems.
- Replies: 6
- Views: 1462
I know im asking here all the freaking time. Ive finally realiced that i should stop being lazy. So this time i researched a bit. Anyway, i have another animation problem. Basicly i made an axe animation that has 6 frames. Quakes animation has 4 (correct me please). Ive tried adding more frames to ...
- Wed Jan 05, 2011 5:55 pm
- Forum: QuakeC Programming
- Topic: Making a chainsaw, damage problems.
- Replies: 6
- Views: 1462
- Wed Jan 05, 2011 5:03 pm
- Forum: QuakeC Programming
- Topic: Making a chainsaw, damage problems.
- Replies: 6
- Views: 1462
Making a chainsaw, damage problems.
So basicly im making a chainsaw in quake. So i switched the axe model with my chainsaw, and the i edited the time that it takes for the attack to be done on the axe from 0.5 to 0.1. The sound replays really fast, but the chainsaw only does damage when i release the attack button. What is failing?
- Tue Jan 04, 2011 3:35 pm
- Forum: Engine Programming
- Topic: happy new years! Super Duper Quake 2.8
- Replies: 2
- Views: 1082
- Sun Jan 02, 2011 8:09 pm
- Forum: Modeling
- Topic: Hole in the weapon model
- Replies: 6
- Views: 3744
- Sun Jan 02, 2011 3:47 pm
- Forum: Modeling
- Topic: Hole in the weapon model
- Replies: 6
- Views: 3744
- Sat Jan 01, 2011 1:20 pm
- Forum: QuakeC Programming
- Topic: Using md3's instead of mdl [Help!]
- Replies: 65
- Views: 12580