Search found 54 matches

by Hazematman
Sat Jul 17, 2010 4:45 pm
Forum: Programming Tutorials
Topic: Basic Half-Life Map Support For Stock GLQuake
Replies: 86
Views: 46986

ok the code is

if (loadmodel->bspversion == HL_BSPVERSION) {
int i;
loadmodel->lightdata = Hunk_AllocName(l->filelen, loadname);
// dest, source, count
memcpy (loadmodel->lightdata, mod_base + l->fileofs, l->filelen);

// Cheat!
// Run thru the lightmap data and average the colors to make it ...
by Hazematman
Sat Jul 17, 2010 5:16 am
Forum: Programming Tutorials
Topic: Basic Half-Life Map Support For Stock GLQuake
Replies: 86
Views: 46986

whenever I compile with step 13 I always get an "if" statement syntax error, that I can't seem to fix. Does anyone know how to fix this?
by Hazematman
Fri Jul 16, 2010 3:21 am
Forum: QuakeC Programming
Topic: mutiplayer menu episode select
Replies: 11
Views: 2801

Ok thanks for the reply. that good to know.
by Hazematman
Fri Jul 16, 2010 3:14 am
Forum: QuakeC Programming
Topic: mutiplayer menu episode select
Replies: 11
Views: 2801

mutiplayer menu episode select

is the code that code to modify the episode select thing for multi-player in the engine or in the quake c code?

here is a picture just to make sure you know what i mean:

Image
by Hazematman
Fri Jul 16, 2010 12:55 am
Forum: Programming Tutorials
Topic: help change starting weapons
Replies: 6
Views: 3206

Ok, I did not know that il post my next question in that section. thanks for telling me.
by Hazematman
Thu Jul 15, 2010 6:19 pm
Forum: Programming Tutorials
Topic: help change starting weapons
Replies: 6
Views: 3206

Ok much appreciated for telling me the file. thanks!
by Hazematman
Thu Jul 15, 2010 6:04 pm
Forum: Programming Tutorials
Topic: help change starting weapons
Replies: 6
Views: 3206

help change starting weapons

Hey just a quick question, which quake C file contains the code that tells you which weapons to start with, or is that coded into the engine?
by Hazematman
Thu Jul 15, 2010 2:29 am
Forum: Programming Tutorials
Topic: help, quake HUD customization
Replies: 5
Views: 3131

Thats great to know, thank you very much
by Hazematman
Thu Jul 15, 2010 2:18 am
Forum: Programming Tutorials
Topic: help, quake HUD customization
Replies: 5
Views: 3131

help, quake HUD customization

I recently started to learn how to make quake mods and I have been trying to find out how you can modify the HUD. It would be great help if someone could tell me how its done, because I have been looking through the quake QC files and i can't find anything that has to do with the HUD.