Ok so I'm not very good with qc right now so it would help a lot if you guys tell me what the names of the functions I need to put in but right now I'm guessing I'm going to have to do something like this:
if(self.health <= 0) // or if(zombie_die == true) something like that :)
{
create monster ...
Search found 54 matches
- Thu Oct 14, 2010 12:12 am
- Forum: QuakeC Programming
- Topic: endless enemy spawn
- Replies: 25
- Views: 6524
- Wed Oct 13, 2010 7:36 pm
- Forum: QuakeC Programming
- Topic: endless enemy spawn
- Replies: 25
- Views: 6524
Well I only solved half my problem. I'm trying to make a small mod where you fight and endless onslaught of zombies. I manged to make it so you did not need to use a rocket to kill zombies, by removing zombie_pain from zombie.qc, but now I need to make a zombie spawn that sends a new zombie after ...
- Tue Oct 12, 2010 11:30 pm
- Forum: QuakeC Programming
- Topic: endless enemy spawn
- Replies: 25
- Views: 6524
endless enemy spawn
how would I make an endless enemy spawn?
edit: forgot about zombie thing my idea worked
edit: forgot about zombie thing my idea worked
- Sun Oct 10, 2010 4:28 pm
- Forum: Engine Programming
- Topic: compiling darkplaces
- Replies: 11
- Views: 2838
- Sun Oct 10, 2010 2:47 am
- Forum: Modeling
- Topic: iqm in blender 2.49
- Replies: 1
- Views: 2268
iqm in blender 2.49
I have been screwing around with the iqm export in blender with no luck, in loading it to darkplaces. Could someone right a quick/small tutorial on how to export an iqm with blender 2.49?
- Sun Oct 10, 2010 1:01 am
- Forum: Engine Programming
- Topic: compiling darkplaces
- Replies: 11
- Views: 2838
- Fri Oct 08, 2010 6:31 pm
- Forum: Engine Programming
- Topic: compiling darkplaces
- Replies: 11
- Views: 2838
compiling darkplaces
when I tried compiling the newest version of dark places engine, I get a couple of errors saying I'm missing files like dsound.h and d3dx9.h. Im guessing these are part of the direct x sdk, which version of direct x sdk do I download?
- Fri Oct 08, 2010 3:08 pm
- Forum: General Discussion
- Topic: dark places bump and gloss
- Replies: 2
- Views: 1181
dark places bump and gloss
I was reading up on dark places and it says that there is bump and gloss mapping for textures and I was just wondering how would I set it up if I wanted to make a model have bump or gloss map?
edit: also what would be a good model format to use in dark places?
edit: also what would be a good model format to use in dark places?
- Mon Aug 02, 2010 5:56 pm
- Forum: Engine Programming
- Topic: hud translucent
- Replies: 61
- Views: 11583
hud translucent
does standard glquake have support for translucent textures for the hud?
if so, how would I make it draw a translucent picture?
if not, does anyone know how to add it and could try to help me with it?
if so, how would I make it draw a translucent picture?
if not, does anyone know how to add it and could try to help me with it?
- Mon Aug 02, 2010 3:33 pm
- Forum: Engine Programming
- Topic: hud image scaling
- Replies: 7
- Views: 1519
- Mon Aug 02, 2010 2:40 pm
- Forum: Engine Programming
- Topic: hud image scaling
- Replies: 7
- Views: 1519
- Mon Aug 02, 2010 4:13 am
- Forum: Engine Programming
- Topic: hud image scaling
- Replies: 7
- Views: 1519
hud image scaling
when I run my game in 640x400 it looks like this:
http://img440.imageshack.us/img440/4182/hud640.png
but when I run my game in 1024x768 the hud looks like this:
http://img15.imageshack.us/img15/3921/hud1024.png
the image size is 640x400.
is there someway I can tell it to scale the image to ...
http://img440.imageshack.us/img440/4182/hud640.png
but when I run my game in 1024x768 the hud looks like this:
http://img15.imageshack.us/img15/3921/hud1024.png
the image size is 640x400.
is there someway I can tell it to scale the image to ...
- Wed Jul 21, 2010 9:13 pm
- Forum: Engine Programming
- Topic: Quake hud tutorials
- Replies: 10
- Views: 2611
- Wed Jul 21, 2010 9:05 pm
- Forum: Engine Programming
- Topic: Quake hud tutorials
- Replies: 10
- Views: 2611
Quake hud tutorials
Does anyone know any good tutorials to get someone started on making a new hud for quake?
- Wed Jul 21, 2010 4:52 am
- Forum: Engine Programming
- Topic: help compiling quakeGX Wii
- Replies: 16
- Views: 4154