Search found 391 matches

by RenegadeC
Tue May 06, 2008 11:37 pm
Forum: General Discussion
Topic: Aliens-Quake toatl conversion on telejano engine
Replies: 85
Views: 31579

Well I'm impressed, it looks a lot more atmospheric. My only complaint is using models for the guns muzzleflash; what about using a sprite you can spawn in front of the player? Other players would be able to see it too if you have the QuakeC source that is.
by RenegadeC
Mon Apr 28, 2008 3:07 am
Forum: General Discussion
Topic: Defeat In Detail 2
Replies: 47
Views: 15395

If those screenshots were a woman I'd make love to her.
by RenegadeC
Fri Apr 25, 2008 4:03 am
Forum: General Discussion
Topic: Aliens-Quake toatl conversion on telejano engine
Replies: 85
Views: 31579

I've already beat Aliens, that's why. :)
by RenegadeC
Thu Apr 24, 2008 9:23 pm
Forum: General Discussion
Topic: Aliens-Quake toatl conversion on telejano engine
Replies: 85
Views: 31579

I'm curious as to why it's considered a demo release when it's based off Aliens Quake TC. :o
by RenegadeC
Thu Apr 24, 2008 5:00 pm
Forum: General Discussion
Topic: Aliens-Quake toatl conversion on telejano engine
Replies: 85
Views: 31579

No thanks.
by RenegadeC
Sun Apr 13, 2008 8:19 pm
Forum: General Discussion
Topic: Defeat In Detail 2
Replies: 47
Views: 15395

Well, I'm impressed :D
by RenegadeC
Sat Apr 12, 2008 12:25 am
Forum: QuakeC Programming
Topic: Coding a scripting language in QC
Replies: 17
Views: 6495

Consider me interested, I believe this'll lead to even greater mod potential; especially for newbies who simply like to tweak values instead of code.
by RenegadeC
Fri Apr 11, 2008 11:09 pm
Forum: QuakeC Programming
Topic: Coding a scripting language in QC
Replies: 17
Views: 6495

Reminds me of when leilei wanted me to take 2D Cam and allow plugin characters in a fighting game; essentially Mugen in Quake.
by RenegadeC
Fri Apr 11, 2008 11:05 pm
Forum: General Discussion
Topic: Prydon Gate
Replies: 13
Views: 3691


I miss Prydon. Man did we have fun coop games in that. TDA especially. The boss fight where skeletons were spawned was awesome, although somewhat easy.

Me too. We should totally set up another coop Prydonfest.

I've still never completed TDA...

TDA was a damn grinding quest that's why, yet ...
by RenegadeC
Thu Apr 10, 2008 7:38 pm
Forum: General Discussion
Topic: Prydon Gate
Replies: 13
Views: 3691

I wonder if Chillo's models are included in these versions. Prydon Gate ruled, I should attempt to try it on my Xbox =)
by RenegadeC
Wed Apr 09, 2008 5:39 am
Forum: General Discussion
Topic: An Open Letter for Open Drivers to NVIDIA
Replies: 3
Views: 2361

Interesting, never knew Nvidia was so closed source. I'm curious as to whether an online petition has ever worked before?
by RenegadeC
Mon Apr 07, 2008 2:52 pm
Forum: General Discussion
Topic: Stealth Quake Released!
Replies: 29
Views: 30173

ShoTro wrote:Woohoo!!! Finally :-p

Actually, what has it been? A week, that is pretty quick. Thanks for the diligence.
Welcome, hope you enjoy the upgrades I've added; it plays really well now.
by RenegadeC
Sun Apr 06, 2008 8:04 pm
Forum: General Discussion
Topic: What would happen if...
Replies: 46
Views: 12200

Now all you have to do Wazat is visit #qc and idle there forever ;)
by RenegadeC
Sun Apr 06, 2008 12:28 am
Forum: General Discussion
Topic: Stealth Quake Released!
Replies: 29
Views: 30173

Version 1.2 of Stealth Quake has been released, this is more than likely the final release and is a major upgrade from previous versions which are no longer available; the changelog is below.

If you currently have v1.0/v1.1 of Stealth Quake installed you can get the PATCH here -
Darkplaces:
http ...
by RenegadeC
Fri Apr 04, 2008 10:32 pm
Forum: General Discussion
Topic: Electro's "Cubic Combat"
Replies: 12
Views: 4801

Electro wrote:aw thanks guys, means a lot :)
I check the forums everyday at work (it's where i'm posting from)

always watching O_O
Good to know, also congrats on the kid :)