Search found 391 matches
- Sat Dec 06, 2008 5:32 am
- Forum: QuakeC Programming
- Topic: How do I make gun?
- Replies: 11
- Views: 4056
- Tue Nov 04, 2008 6:16 pm
- Forum: Modeling
- Topic: Need some help importing models into Quake 1
- Replies: 15
- Views: 9123
- Wed Aug 20, 2008 12:08 pm
- Forum: General Discussion
- Topic: Off Topic: XBox Live
- Replies: 8
- Views: 2810
Once you see a 360 or PS3 running at 1008p it's really hard to look at last gen console graphics. HD is awesome.MeTcHsteekle wrote:i has a game cube only because it has simple controll and was around 99$![]()
it also looks pritty good graphics wise, even tho ive been told that the [wut ever] 2 or 3 looks better
- Thu Aug 14, 2008 4:20 pm
- Forum: General Discussion
- Topic: Off Topic: XBox Live
- Replies: 8
- Views: 2810
- Thu Jul 10, 2008 3:04 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511199
- Sat Jun 28, 2008 6:13 am
- Forum: QuakeC Programming
- Topic: Footsteps on different materials
- Replies: 3
- Views: 1992
- Sat Jun 28, 2008 6:02 am
- Forum: General Discussion
- Topic: Is QuakeSrc.org ever coming back up?
- Replies: 135
- Views: 55371
I care, go troll some place else thanks.zxcvb wrote:Apparently no one does!leileilol wrote:i'll never figure it out
I made some id tech 3 forums on my forums if you care !!
- Fri Jun 13, 2008 6:40 am
- Forum: Modeling
- Topic: ShoTro's Quake One Modeling thread
- Replies: 22
- Views: 13366
- Thu Jun 12, 2008 3:05 am
- Forum: Modeling
- Topic: ShoTro's Quake One Modeling thread
- Replies: 22
- Views: 13366
Brightness on a light entity will light up a larger area but you'd be wise to combine it also with the keyflag 'wait' as it'll expand the light over a greater distance giving it a more softer touch; meaning it'll look a LOT nicer.
This also allows you to use a low brightness on a light entity and ...
This also allows you to use a low brightness on a light entity and ...
- Thu Jun 05, 2008 11:31 pm
- Forum: General Discussion
- Topic: The Red Pill
- Replies: 24
- Views: 7189
I have two suggestions, when he wall runs make his feet move slightly faster as running on a wall is harder than running forward. My second suggestion is to make him not snap to the wall immediately as it's a bit too sudden. Who knows, if you rig up some bones maybe you can make an addition wall ...
- Sat May 31, 2008 4:51 pm
- Forum: General Discussion
- Topic: Favorite Quake Mods Thread!
- Replies: 45
- Views: 13119
- Mon May 26, 2008 6:55 pm
- Forum: General Discussion
- Topic: Favorite Quake Mods Thread!
- Replies: 45
- Views: 13119
- Sat May 10, 2008 3:52 am
- Forum: General Discussion
- Topic: Inviting "veterans" modders to say "hi"
- Replies: 76
- Views: 41493
- Thu May 08, 2008 4:24 am
- Forum: General Discussion
- Topic: Aliens-Quake toatl conversion on telejano engine
- Replies: 85
- Views: 31579