If you need hosting I would be more than happy to provide it if need be. Honestly I don't see why you couldn't contact Atomic Gamer to sort things out, though.
I have unlimited everything, pretty much.
You would have ftp, mysql, and all the access you need.
My hosting is being bought through ...
Search found 95 matches
- Tue Oct 05, 2010 5:45 am
- Forum: General Discussion
- Topic: Domain slip
- Replies: 19
- Views: 3667
- Sat Oct 02, 2010 8:52 am
- Forum: General Discussion
- Topic: Quakeworld MUST READ
- Replies: 12
- Views: 2384
- Sun Sep 26, 2010 9:35 pm
- Forum: Gameplay & Design
- Topic: Some kind of SandBox.
- Replies: 2
- Views: 13477
- Thu Sep 23, 2010 10:58 pm
- Forum: Modeling
- Topic: [REQUEST] H&K USP Match
- Replies: 21
- Views: 8478
- Thu Sep 23, 2010 5:56 pm
- Forum: General Discussion
- Topic: Open Letter to DivVerent of Nexuiz / Xonotic (Opensource FPS
- Replies: 45
- Views: 11137
- Wed Sep 22, 2010 9:26 pm
- Forum: General Discussion
- Topic: Steel-Storm
- Replies: 20
- Views: 4029
The first episode is free and there is a video on their site.ceriux wrote:any screens?
http://www.steel-storm.com/
I'm not going to be running this game again anytime soon.
Already hit the uninstall button. :\
- Wed Sep 22, 2010 9:24 pm
- Forum: General Discussion
- Topic: Steel-Storm
- Replies: 20
- Views: 4029
I've never heard of this until now.
I played the first three levels or so. Pretty decent game, has a few bugs/glitches that kill the game for me, though. (if you die after picking up a new power up you lose it and you cannot get it back, ever)
The art style I'm not a fan of at all, I've never liked ...
I played the first three levels or so. Pretty decent game, has a few bugs/glitches that kill the game for me, though. (if you die after picking up a new power up you lose it and you cannot get it back, ever)
The art style I'm not a fan of at all, I've never liked ...
- Mon Sep 20, 2010 2:24 am
- Forum: Engine Programming
- Topic: DQuake PSP
- Replies: 118
- Views: 29168
- Mon Sep 20, 2010 1:13 am
- Forum: General Programming
- Topic: Quake(one) to C++
- Replies: 35
- Views: 14313
Found out my driver didnt support opengl. Added intels tray program and now it does. That might have been the problem too.
Either way the new install works quite nicely. Its a tiny bit jerky but it runs and is quite playable. Ill try out those other two builds if they are still up and report back ...
Either way the new install works quite nicely. Its a tiny bit jerky but it runs and is quite playable. Ill try out those other two builds if they are still up and report back ...
- Sun Sep 19, 2010 8:35 pm
- Forum: General Programming
- Topic: Quake(one) to C++
- Replies: 35
- Views: 14313
- Wed Sep 15, 2010 2:08 am
- Forum: QuakeC Programming
- Topic: MP Only QC
- Replies: 8
- Views: 1774
- Sat Sep 11, 2010 8:45 am
- Forum: Gameplay & Design
- Topic: earthQUAKE
- Replies: 17
- Views: 28987
- Wed Aug 25, 2010 2:08 am
- Forum: Modeling
- Topic: doom3 to quake1 mod
- Replies: 18
- Views: 7229
- Sun Aug 22, 2010 2:22 pm
- Forum: QuakeC Programming
- Topic: I need some help getting started.
- Replies: 19
- Views: 4787
- Fri Aug 20, 2010 4:17 pm
- Forum: General Programming
- Topic: Quake(one) to C++
- Replies: 35
- Views: 14313
I've went ahead and updated the project, I've also renamed it.
http://bfeared.com/projects/quakecpp
http://bfeared.com/archives/102
The project is moving at a slow pace at the moment, and I apologize for that.
Hopefully in the near future I'll start speeding things up.
http://bfeared.com/projects/quakecpp
http://bfeared.com/archives/102
The project is moving at a slow pace at the moment, and I apologize for that.
Hopefully in the near future I'll start speeding things up.