Search found 95 matches
- Tue Dec 07, 2010 10:51 pm
- Forum: OpenGL Programming
- Topic: gDEBugger is FREE!
- Replies: 1
- Views: 3762
- Tue Dec 07, 2010 10:39 pm
- Forum: General Discussion
- Topic: Introduction Thread
- Replies: 124
- Views: 63778
- Tue Dec 07, 2010 7:56 pm
- Forum: Engine Programming
- Topic: Single folder source vs. foldered
- Replies: 19
- Views: 4527
- Tue Dec 07, 2010 6:42 pm
- Forum: Engine Programming
- Topic: Single folder source vs. foldered
- Replies: 19
- Views: 4527
- Tue Dec 07, 2010 4:10 pm
- Forum: Engine Programming
- Topic: Single folder source vs. foldered
- Replies: 19
- Views: 4527
Folders.
Every source file in one directory is just plain out ugly and annoying to work with. It's all preference, though. I personally enjoy folders, my self. :)
Granted, after adding so much to an engine then wanting to clean up code. That sounds like a huge pain in the ass with little gain. I'd ...
Every source file in one directory is just plain out ugly and annoying to work with. It's all preference, though. I personally enjoy folders, my self. :)
Granted, after adding so much to an engine then wanting to clean up code. That sounds like a huge pain in the ass with little gain. I'd ...
- Sun Dec 05, 2010 5:49 pm
- Forum: General Discussion
- Topic: Realm up on google code
- Replies: 23
- Views: 6208
- Sun Dec 05, 2010 5:37 pm
- Forum: General Discussion
- Topic: Additional Quake Player Animations?
- Replies: 52
- Views: 32955
- Sun Dec 05, 2010 5:29 pm
- Forum: General Discussion
- Topic: Darkplaces transparent tga skin reverses draw order?
- Replies: 17
- Views: 6295
Re: Darkplaces transparent tga skin reverses draw order?
What are you using to save the .tga file?
- Thu Dec 02, 2010 3:12 am
- Forum: General Discussion
- Topic: Realm up on google code
- Replies: 23
- Views: 6208
- Mon Nov 29, 2010 4:02 pm
- Forum: Engine Programming
- Topic: GLQuake Bug: Nvidia Extension Limit must be off
- Replies: 24
- Views: 7613
I noticed the link went down.
Had it sitting in my downloads folder for a while now.
http://bfeared.com/library/index.php?di ... GLQFIX.zip
Had it sitting in my downloads folder for a while now.
http://bfeared.com/library/index.php?di ... GLQFIX.zip
- Sat Nov 27, 2010 2:59 pm
- Forum: Modeling
- Topic: IQM for q3
- Replies: 8
- Views: 3806
- Sat Nov 27, 2010 1:50 pm
- Forum: Modeling
- Topic: IQM for q3
- Replies: 8
- Views: 3806
You could also take a look at Darkplaces as it supports it.
Also, IQM has a sdk for it here http://lee.fov120.com/iqm/
It has everything you could possibly need, I don't see this format being a hard format to implement.
Stay safe and have fun.
P.S. This is a quake one forums
Also, IQM has a sdk for it here http://lee.fov120.com/iqm/
It has everything you could possibly need, I don't see this format being a hard format to implement.
Stay safe and have fun.
P.S. This is a quake one forums
- Sat Nov 20, 2010 2:40 pm
- Forum: General Discussion
- Topic: Introduction Thread
- Replies: 124
- Views: 63778
- Wed Nov 10, 2010 8:56 am
- Forum: General Discussion
- Topic: Emulation of Cellphone Games? .Jar -Quake Plus 3D
- Replies: 10
- Views: 2369
- Wed Nov 10, 2010 4:44 am
- Forum: General Discussion
- Topic: Emulation of Cellphone Games? .Jar -Quake Plus 3D
- Replies: 10
- Views: 2369