Like Spirit said, there's no way to load 2 mods at the same time.
But in a simpler way, you'll need to find nehahra source code, rogue source code, and put the rogue monsters .qc files into the nehahra source code, modify progs.src properly and then compile.
That's easier said than done. :D ...
Search found 21 matches
- Wed May 19, 2010 6:28 pm
- Forum: General Discussion
- Topic: Load more than 1 add-on
- Replies: 14
- Views: 2986
- Wed May 19, 2010 3:07 pm
- Forum: General Discussion
- Topic: Load more than 1 add-on
- Replies: 14
- Views: 2986
Load more than 1 add-on
Is there any way to load more add-ons? The main add-on I use is nehahra one, but would like to use some rogue monsters.
- Wed May 19, 2010 9:19 am
- Forum: General Discussion
- Topic: Floating/rotating items
- Replies: 2
- Views: 1033
- Mon May 17, 2010 12:23 pm
- Forum: General Discussion
- Topic: Floating/rotating items
- Replies: 2
- Views: 1033
Floating/rotating items
Is there a way to make ammo and artifacts floating or rotating in air? (like in Hexen) I changed some weapons to medieval ones, so I changed also ammo, but it look pretty bad lying there on the floor.
- Mon May 17, 2010 12:20 pm
- Forum: General Discussion
- Topic: Introduction Thread
- Replies: 124
- Views: 63778
- Sun May 09, 2010 4:08 pm
- Forum: Mapping
- Topic: Weapon models don´t show up in Nehahra
- Replies: 0
- Views: 2808
Weapon models don´t show up in Nehahra
Hi there everybody,this is my first post. I recently started with Quake editing, I skipped from Hexen 2, because it hasn´t any decent tools. I modified Quake weapons, changed their models. Now I run my levels with Nehahra, because it has really cool entities, but in Nehahra, my weapon models don´t ...