Search found 514 matches
- Thu May 13, 2010 1:52 pm
- Forum: QuakeC Programming
- Topic: surfaces for different sound effect/sprites?
- Replies: 11
- Views: 2372
I figured that this wass the only solution. Using surfaces with special characters. I will later try to get a comper. It`s more of a chore to do at this point. For now, I`m just going to get my qc all finished. By the way. I ordered a c programming book; will I be able to use that to learn qc better ...
- Mon May 10, 2010 7:24 pm
- Forum: QuakeC Programming
- Topic: surfaces for different sound effect/sprites?
- Replies: 11
- Views: 2372
Well, If I have to do this in the engine, then I'm planned to fail. However, If I can do this in qc, then possibly. I really need help setting up a compiler. I tried getting microsoft visual basic and cygwin. I haven't any clue what to do... And also, I'm working with the psp. So it is GL Quake 1 ...
- Mon May 10, 2010 1:30 pm
- Forum: QuakeC Programming
- Topic: surfaces for different sound effect/sprites?
- Replies: 11
- Views: 2372
surfaces for different sound effect/sprites?
Last night I got the idea to add in distinct surfaces. In other words, a surface that changes the set of sound effects/sprites being used while on it. So my test platform was sand. I took a func_wall and made it func_sand. I gav eit the classname sandy and defined GROUNDTYPE_SANDY and added the ...
- Sat May 01, 2010 10:29 pm
- Forum: QuakeC Programming
- Topic: Moving a box?
- Replies: 7
- Views: 1623
Moving a box?
I want to create a box that Can just easily be pushed around. I created the entity and all, and its .touch function is this:
void() kick_touch;
void() kick_touch =
{
local vector v;
//trajectory
v_x = (other.velocity_x*2+50*random());
v_y = (other.velocity_y*2+50*random());
v_z = 2 + 50 ...
void() kick_touch;
void() kick_touch =
{
local vector v;
//trajectory
v_x = (other.velocity_x*2+50*random());
v_y = (other.velocity_y*2+50*random());
v_z = 2 + 50 ...