Search found 514 matches

by Mexicouger
Thu May 13, 2010 1:52 pm
Forum: QuakeC Programming
Topic: surfaces for different sound effect/sprites?
Replies: 11
Views: 2372

I figured that this wass the only solution. Using surfaces with special characters. I will later try to get a comper. It`s more of a chore to do at this point. For now, I`m just going to get my qc all finished. By the way. I ordered a c programming book; will I be able to use that to learn qc better ...
by Mexicouger
Mon May 10, 2010 7:24 pm
Forum: QuakeC Programming
Topic: surfaces for different sound effect/sprites?
Replies: 11
Views: 2372

Well, If I have to do this in the engine, then I'm planned to fail. However, If I can do this in qc, then possibly. I really need help setting up a compiler. I tried getting microsoft visual basic and cygwin. I haven't any clue what to do... And also, I'm working with the psp. So it is GL Quake 1 ...
by Mexicouger
Mon May 10, 2010 1:30 pm
Forum: QuakeC Programming
Topic: surfaces for different sound effect/sprites?
Replies: 11
Views: 2372

surfaces for different sound effect/sprites?

Last night I got the idea to add in distinct surfaces. In other words, a surface that changes the set of sound effects/sprites being used while on it. So my test platform was sand. I took a func_wall and made it func_sand. I gav eit the classname sandy and defined GROUNDTYPE_SANDY and added the ...
by Mexicouger
Sat May 01, 2010 10:29 pm
Forum: QuakeC Programming
Topic: Moving a box?
Replies: 7
Views: 1623

Moving a box?

I want to create a box that Can just easily be pushed around. I created the entity and all, and its .touch function is this:


void() kick_touch;

void() kick_touch =
{
local vector v;


//trajectory
v_x = (other.velocity_x*2+50*random());
v_y = (other.velocity_y*2+50*random());
v_z = 2 + 50 ...