actually im using darkplaces.
hmm
the dynamic shadows still project. but the actual model disappears.
EDIT*
it was actually to do with the model. im not sure what was wrong with it. but it would cause darkplaces to make it disappear at edges of the model.
i ended up fixing it by merging the ...
Search found 27 matches
- Thu Apr 29, 2010 10:49 pm
- Forum: QuakeC Programming
- Topic: disappearing entities.
- Replies: 3
- Views: 1125
- Thu Apr 29, 2010 9:51 pm
- Forum: QuakeC Programming
- Topic: disappearing entities.
- Replies: 3
- Views: 1125
disappearing entities.
hey,
i have some entities that disappear when they are near the edges of the view.
is this to do with bounds setting in the code?
thanks in advance for any help.
i have some entities that disappear when they are near the edges of the view.
is this to do with bounds setting in the code?
thanks in advance for any help.
- Thu Apr 29, 2010 9:48 pm
- Forum: QuakeC Programming
- Topic: conditional player movement.
- Replies: 2
- Views: 1122
- Thu Apr 29, 2010 9:25 am
- Forum: QuakeC Programming
- Topic: conditional player movement.
- Replies: 2
- Views: 1122
conditional player movement.
hey,
does anyone have any ideas on would be the best way to code player movement restrictions that changes depending on conditions, such as
*taking damage
*low health
*mid health
*normal health
*'drunken' view depending on health.
i know i can do something like
if health < 50
stuffcmd(blahblah ...
does anyone have any ideas on would be the best way to code player movement restrictions that changes depending on conditions, such as
*taking damage
*low health
*mid health
*normal health
*'drunken' view depending on health.
i know i can do something like
if health < 50
stuffcmd(blahblah ...
- Thu Apr 22, 2010 1:47 pm
- Forum: Modeling
- Topic: IQM model versions
- Replies: 15
- Views: 7315
- Thu Apr 22, 2010 1:40 pm
- Forum: Modeling
- Topic: IQM model versions
- Replies: 15
- Views: 7315
- Thu Apr 22, 2010 9:44 am
- Forum: Modeling
- Topic: IQM model versions
- Replies: 15
- Views: 7315
- Thu Apr 22, 2010 6:19 am
- Forum: Modeling
- Topic: IQM model versions
- Replies: 15
- Views: 7315
- Thu Apr 22, 2010 4:14 am
- Forum: Modeling
- Topic: IQM model versions
- Replies: 15
- Views: 7315
- Thu Apr 22, 2010 3:10 am
- Forum: Modeling
- Topic: IQM model versions
- Replies: 15
- Views: 7315
- Thu Apr 22, 2010 3:06 am
- Forum: Modeling
- Topic: IQM model versions
- Replies: 15
- Views: 7315
- Wed Apr 21, 2010 12:06 pm
- Forum: Modeling
- Topic: IQM model versions
- Replies: 15
- Views: 7315
IQM model versions
Heya,
Im trying to get IQM models to work with darkplaces.
but using the latest darkplaces build(2010-04-08) it complains that it only supports version 0 IQM models. im using the exporter from
http://lee.fov120.com/iqm/
(2010-04-15)
its for blender2.5 which i really would like to continue using as ...
Im trying to get IQM models to work with darkplaces.
but using the latest darkplaces build(2010-04-08) it complains that it only supports version 0 IQM models. im using the exporter from
http://lee.fov120.com/iqm/
(2010-04-15)
its for blender2.5 which i really would like to continue using as ...