Search found 27 matches

by something
Thu Apr 29, 2010 10:49 pm
Forum: QuakeC Programming
Topic: disappearing entities.
Replies: 3
Views: 1125

actually im using darkplaces.

hmm

the dynamic shadows still project. but the actual model disappears.

EDIT*

it was actually to do with the model. im not sure what was wrong with it. but it would cause darkplaces to make it disappear at edges of the model.

i ended up fixing it by merging the ...
by something
Thu Apr 29, 2010 9:51 pm
Forum: QuakeC Programming
Topic: disappearing entities.
Replies: 3
Views: 1125

disappearing entities.

hey,


i have some entities that disappear when they are near the edges of the view.

is this to do with bounds setting in the code?

thanks in advance for any help.
by something
Thu Apr 29, 2010 9:48 pm
Forum: QuakeC Programming
Topic: conditional player movement.
Replies: 2
Views: 1122

thanks, pretty much what i had. except now i can just have some math work out the values.
by something
Thu Apr 29, 2010 9:25 am
Forum: QuakeC Programming
Topic: conditional player movement.
Replies: 2
Views: 1122

conditional player movement.

hey,

does anyone have any ideas on would be the best way to code player movement restrictions that changes depending on conditions, such as

*taking damage
*low health
*mid health
*normal health
*'drunken' view depending on health.

i know i can do something like

if health < 50
stuffcmd(blahblah ...
by something
Thu Apr 22, 2010 1:47 pm
Forum: Modeling
Topic: IQM model versions
Replies: 15
Views: 7315

thank mongholio!!

what a nub me be.

thanks..
now to actually produce something
by something
Thu Apr 22, 2010 1:40 pm
Forum: Modeling
Topic: IQM model versions
Replies: 15
Views: 7315

dont really know yet.

first off animations!..

but um a simple singleplayer couple of levels. just wanna see what i can achieve..

so far ive just been re-introducing myself to quake modding. been about 10 years so a little rusty.

and getting used to darkplaces from the dev side of things..

once ...
by something
Thu Apr 22, 2010 9:44 am
Forum: Modeling
Topic: IQM model versions
Replies: 15
Views: 7315

ok. so i got it exporting from 2.5 and works well. now next problem is.

getting the animations to work.

could someone please point me in the right direction?
my model has the animations. and exports with the animation entered into the exporter.

but they are stuck on the base/T pose.
is there a ...
by something
Thu Apr 22, 2010 6:19 am
Forum: Modeling
Topic: IQM model versions
Replies: 15
Views: 7315

ooh. thank you
by something
Thu Apr 22, 2010 4:14 am
Forum: Modeling
Topic: IQM model versions
Replies: 15
Views: 7315

ah well that makes sense. i assumed there were some significant changes that meant compatibility issues between v0 & v1.

ill keep my eyes open for updates.

thanks all.
by something
Thu Apr 22, 2010 3:10 am
Forum: Modeling
Topic: IQM model versions
Replies: 15
Views: 7315

so does iqm work fine for you out of 2.49~?

i would assume the exporter from 2.5 would work.
since its from the same release of iqm package.

what date iqm exporter do you use with 2.49~?
by something
Thu Apr 22, 2010 3:06 am
Forum: Modeling
Topic: IQM model versions
Replies: 15
Views: 7315

thanks, yeh i did try an update but its still the same. i even tried changing the export script to specify version 0 instead of 1. but it segfaults darkplaces.
(i wasnt expecting much from that move)

ive looked into the md3 export script(i wouldnt mind using md3 so long as it works)

and looking ...
by something
Wed Apr 21, 2010 12:06 pm
Forum: Modeling
Topic: IQM model versions
Replies: 15
Views: 7315

IQM model versions

Heya,
Im trying to get IQM models to work with darkplaces.
but using the latest darkplaces build(2010-04-08) it complains that it only supports version 0 IQM models. im using the exporter from
http://lee.fov120.com/iqm/
(2010-04-15)

its for blender2.5 which i really would like to continue using as ...