Search found 219 matches

by Jukki
Wed Jun 30, 2010 1:04 pm
Forum: Engine Programming
Topic: bigger models for psp
Replies: 5
Views: 1925

mh wrote:Can you not translate the API calls to the PSP equivalent? That's the easy part - 3D API is only a very very small part of the work here.
naah. I just wanted to try my mods models qc and maps inside psp..
by Jukki
Mon Jun 28, 2010 9:23 pm
Forum: Engine Programming
Topic: bigger models for psp
Replies: 5
Views: 1925

well i was a gl tutorial wich could not work on psp :(
by Jukki
Tue May 18, 2010 3:22 pm
Forum: QuakeC Programming
Topic: couple of questions
Replies: 8
Views: 1974

thank you guys. But i actualy do have thease thing done already. i just made value "downed" and to playerprethink if your health is 50 or lower it will set downed true.

Thank you guys.
by Jukki
Fri May 14, 2010 2:46 pm
Forum: QuakeC Programming
Topic: couple of questions
Replies: 8
Views: 1974

Looks like l4d is the new counter-strike, huh ? :)

I haven't examined your code in depth, but looks to me you're in the right way. You will need to change ImpulseCommands() to check for player health before processing any attack/weapon change impulse.

no. This is not for cs mod. It is for nazi ...
by Jukki
Fri May 14, 2010 10:00 am
Forum: QuakeC Programming
Topic: couple of questions
Replies: 8
Views: 1974

couple of questions

Hello everyone. Ineed some help.

1. I want player to be unable to move and take damage. And is ingored by monsters when downed. I tryed to edit clien thing to look like this: (EDIT FIXED)

if (self.health > 50)
{
self.takedamage = DAMAGE_AIM;
}
else
{
self.takedamage = DAMAGE_NO;
}
self ...
by Jukki
Sat May 01, 2010 8:47 am
Forum: Programming Tutorials
Topic: [Tutorial PSP]-Compiling Quake For The PlayStation Portable.
Replies: 38
Views: 33796

Yeah i just started:)
by Jukki
Sat May 01, 2010 6:42 am
Forum: Engine Programming
Topic: bigger models for psp
Replies: 5
Views: 1925

bigger models for psp

hi everyone. I need to know how to make psp quake able to load bigger models. I tryed one tut from here but it didnt work.
by Jukki
Fri Apr 30, 2010 5:19 pm
Forum: Programming Tutorials
Topic: [Tutorial PSP]-Compiling Quake For The PlayStation Portable.
Replies: 38
Views: 33796

i cant complie. Cygwin says something about mkpasswd and mkgroup

nvm. I got it working thank you :)
by Jukki
Thu Apr 15, 2010 3:35 pm
Forum: General Discussion
Topic: Introduction Thread
Replies: 124
Views: 63778

Hi everyone. My name is jukki (in xbl Thy JuKki) My real name is Jussi Joki. I am 15 (2.1.1995) years old boy from Finland. I speak Finnish, English (I suck at it for some reason), lilbit France and Swedish.

Skills: I started modding about year and half ago. I got my psp about 2.5 years ago and My ...