A good example for that is on QuakeSrc.org i think.
http://www.quake-1.com/docs/quakesrc.org/49.html
Search found 203 matches
- Mon Feb 21, 2011 7:15 am
- Forum: QuakeC Programming
- Topic: specific traceline?
- Replies: 8
- Views: 6367
- Mon Feb 21, 2011 7:09 am
- Forum: Modeling
- Topic: the technique u use to make a quake mdl
- Replies: 45
- Views: 72428
Re: the technique u use to make a quake mdl
3DS Max > SMD > MD3 (with Milkshape) > md3tomdl
- Sat Feb 19, 2011 10:30 am
- Forum: QuakeC Programming
- Topic: Great Drunk or Disoriented Effect!
- Replies: 24
- Views: 5824
Re: Great Drunk or Disoriented Effect!
In any engine:
Type v_idlescale 90
This could be used for a disorienting effect or recovery from a stun weapon. I've been looking for non-damage + non-death handicaps.
used this function for my dead game Ranon back some centuries ago.
It was used in TFC's swing effect when getting hurt from one ...
Type v_idlescale 90
This could be used for a disorienting effect or recovery from a stun weapon. I've been looking for non-damage + non-death handicaps.
used this function for my dead game Ranon back some centuries ago.
It was used in TFC's swing effect when getting hurt from one ...
- Fri Feb 18, 2011 10:38 am
- Forum: Engine Programming
- Topic: QEngine
- Replies: 2
- Views: 1009
Re: QEngine
Hmm thought of playing Quake 3 maps with enhanced textures back in DarkPlaces for the lulz effect.
But this looks more exciting.
But this looks more exciting.
- Mon Feb 14, 2011 8:55 pm
- Forum: General Discussion
- Topic: My palette...
- Replies: 9
- Views: 2905
use wally. it should work similarly. (ps, just because your texture gets messed up when qme imports it. i may not be qme's fault. it may be that even though you used all of your colors, you may have too many shades of those colors. the palette only lets you translate directly between the set shades ...
- Mon Feb 14, 2011 8:02 pm
- Forum: General Discussion
- Topic: My palette...
- Replies: 9
- Views: 2905
- Sun Feb 13, 2011 6:54 pm
- Forum: General Discussion
- Topic: My palette...
- Replies: 9
- Views: 2905
- Sun Feb 13, 2011 2:01 pm
- Forum: General Discussion
- Topic: My palette...
- Replies: 9
- Views: 2905
My palette...
Hello,
i have one big problem. I'm currently using my own palette
and want to apply the textures (which are using my new palette) on my models. Problem is that mostly every program (adquedit, QuArK, qME) im using (...) screws the texture up in some way and is NOT displayed correctly ingame.
fimg is ...
i have one big problem. I'm currently using my own palette
and want to apply the textures (which are using my new palette) on my models. Problem is that mostly every program (adquedit, QuArK, qME) im using (...) screws the texture up in some way and is NOT displayed correctly ingame.
fimg is ...
- Sun Feb 13, 2011 10:55 am
- Forum: Modeling
- Topic: "Kick" model pack. - download
- Replies: 14
- Views: 10139
- Sat Feb 12, 2011 12:40 pm
- Forum: Modeling
- Topic: "Kick" model pack. - download
- Replies: 14
- Views: 10139
- Fri Feb 11, 2011 8:39 pm
- Forum: Modeling
- Topic: "Kick" model pack. - download
- Replies: 14
- Views: 10139
- Thu Feb 10, 2011 4:48 pm
- Forum: Modeling
- Topic: "Kick" model pack. - download
- Replies: 14
- Views: 10139
- Tue Feb 08, 2011 7:24 pm
- Forum: General Discussion
- Topic: Quake 2 Mods on PSP
- Replies: 6
- Views: 2975
- Tue Feb 08, 2011 6:30 pm
- Forum: Modeling
- Topic: "Kick" model pack. - download
- Replies: 14
- Views: 10139
- Tue Feb 08, 2011 2:21 pm
- Forum: General Discussion
- Topic: Quake 2 Mods on PSP
- Replies: 6
- Views: 2975