Search found 203 matches
- Fri Feb 25, 2011 6:52 pm
- Forum: QuakeC Programming
- Topic: Great Drunk or Disoriented Effect!
- Replies: 24
- Views: 5824
- Fri Feb 25, 2011 3:34 pm
- Forum: General Discussion
- Topic: Quake 2 iron sight?
- Replies: 11
- Views: 3771
- Fri Feb 25, 2011 3:22 pm
- Forum: General Discussion
- Topic: Quake 2 iron sight?
- Replies: 11
- Views: 3771
- Fri Feb 25, 2011 11:35 am
- Forum: QuakeC Programming
- Topic: Flashbang/stun grenades?
- Replies: 13
- Views: 2972
- Fri Feb 25, 2011 9:52 am
- Forum: QuakeC Programming
- Topic: Great Drunk or Disoriented Effect!
- Replies: 24
- Views: 5824
- Fri Feb 25, 2011 8:27 am
- Forum: QuakeC Programming
- Topic: Great Drunk or Disoriented Effect!
- Replies: 24
- Views: 5824
- Thu Feb 24, 2011 6:02 pm
- Forum: QuakeC Programming
- Topic: Flashbang/stun grenades?
- Replies: 13
- Views: 2972
- Thu Feb 24, 2011 5:37 pm
- Forum: QuakeC Programming
- Topic: Flashbang/stun grenades?
- Replies: 13
- Views: 2972
- Thu Feb 24, 2011 9:42 am
- Forum: QuakeC Programming
- Topic: Great Drunk or Disoriented Effect!
- Replies: 24
- Views: 5824
- Thu Feb 24, 2011 9:25 am
- Forum: QuakeC Programming
- Topic: Great Drunk or Disoriented Effect!
- Replies: 24
- Views: 5824
- Thu Feb 24, 2011 8:23 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511200
- Thu Feb 24, 2011 8:17 am
- Forum: QuakeC Programming
- Topic: Great Drunk or Disoriented Effect!
- Replies: 24
- Views: 5824
- Wed Feb 23, 2011 8:11 am
- Forum: Modeling
- Topic: the technique u use to make a quake mdl
- Replies: 45
- Views: 72428
- Tue Feb 22, 2011 9:20 am
- Forum: QuakeC Programming
- Topic: Great Drunk or Disoriented Effect!
- Replies: 24
- Views: 5824
Re: Great Drunk or Disoriented Effect!
Telejano uses v_idescale's code to "swing" the gun only when idle, it can be easy adapted to normal GLQuake over one simple line.
Reminds me of improved punchangles (speed etc. changable in QC easily)
I thought about adding something like punchangle's with multiple directions into my reload ...
Reminds me of improved punchangles (speed etc. changable in QC easily)
I thought about adding something like punchangle's with multiple directions into my reload ...
- Mon Feb 21, 2011 7:27 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511200
I'm currently setting up a Team, for creating a game on the Quake engine.
It will have a green Color style, something like the little "greenish" feeling in the Matrix, thats mostly because the palette of Quake is utter cra*. It will be thirdperson game.
The rest of my concept and the story should ...
It will have a green Color style, something like the little "greenish" feeling in the Matrix, thats mostly because the palette of Quake is utter cra*. It will be thirdperson game.
The rest of my concept and the story should ...